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The Pantropy team has relaunched a KickStarter campaign for the "sci-fi faction multiplayer shooter with mechs, building and crafting" game. The developers are seeking a modest $24,000+ to brings the game to a more complete playable state. The KickStarter page also features a number of videos created by streamers and players invited in to try out the current version.
Comments
¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Yeah the KS page is nice and detailed. I'm a fan of anything with mechs so I'm actually rooting for them.
If this game ever sees the light of day it will probably be in Early Access hell for the next six years or end up canned long before that point.
Good call, but sad to that now KS's is also used for other reasons ..
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Problem i have is too few factions,i am not into 2 faction or even 3 faction gaming.
The positive,a npc faction,i like that idea but i still need more ,like maybe 3-4 npc factions.
TOO big of a zone/map can be a problem so i assume similar to Planetside and warping in which is a bad idea for several reasons ,one of which portal camping.
If you simply have to move the terrain,then that is great but then it is too big.
Trying to put size in perspective,16 units typically 2 feet or so.5280 feet in a mile,sooooo
that is pretty big lol.Too lazy to do the math.1 mile around 84k units i think,so thinking a map like Deck 16 4k units wide that is more than 20 deck 16 maps lol in 1 mile.Your opponents will look like a spec of dust.
this would work if like i said more factions and they put in check points where content might happen,not strongholds as they just become fodder for whomever has biggest faction.I fear that in the end this is still just pvp and that is BAD,thios game could do soooo much if it had pve content instead of pvp and keeping pvp just as a sort of RFO idea vying for control of some area for a day or 2.
Never forget 3 mile Island and never trust a government official or company spokesman.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Post-Apocalyptic and SF settings, but for mobile that is
Here are some (very) early art-works :
Sniper
Vaktor Vehicle
Vaktor Vehicle ( somehow , upgraded )
And I feel you. I always wanted to play a true SF MMO , but no luck so far !
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!