So it's a game being advertised as dealing with EMOTIONAL issues, and they used a FEMALE storm trooper as their mascot? Comes across as a little stereotypical to me.
men have emotional issues as well. I think you are reading into it based on your own ideas.
Or said otherwise, women are not the stereotype for emotional issues. well, unless you are from the US, 1950's
All I'm saying is the game's one feature that sets it apart is the emotional angle, and they chose to represent that visually using a woman. That is a stereotype.
Whether you think it's still a problem today, is a different conversation.
I just don't see that unless you are saying that women are more "emotional" than men.
It seemed you were saying women had more emotional problems.
So it's a game being advertised as dealing with EMOTIONAL issues, and they used a FEMALE storm trooper as their mascot? Comes across as a little stereotypical to me.
@Wellspring It seems like you are judging the character in the image to be of a specific gender. Is there gender in the game? Why do you assume it is a female character? My point is to mirror the degree of your commentary.
In regard to the game, I'm curious how it will manage these elements differently than XCOM or DD, etc.
Jeez,...there are only two major choices. Either it's a dude soldier or a woman. You got a 50/50 chance. So they went woman. It's not like they had a plethora of choice.
OMG, only male or female??!! How about gender neutral people, or gender fluid people? Don't they have emotions? Can't they, with the exception of the US, serve in the military? Talking about stereotypes!
Disclaimer: Yes this post is slightly tongue in cheeck, please don't go all postal on me with that run of the mill pro and contra SJW stuff.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
So it's a game being advertised as dealing with EMOTIONAL issues, and they used a FEMALE storm trooper as their mascot? Comes across as a little stereotypical to me.
men have emotional issues as well. I think you are reading into it based on your own ideas.
Or said otherwise, women are not the stereotype for emotional issues. well, unless you are from the US, 1950's
All I'm saying is the game's one feature that sets it apart is the emotional angle, and they chose to represent that visually using a woman. That is a stereotype.
Whether you think it's still a problem today, is a different conversation.
I just don't see that unless you are saying that women are more "emotional" than men.
It seemed you were saying women had more emotional problems.
So it's a game being advertised as dealing with EMOTIONAL issues, and they used a FEMALE storm trooper as their mascot? Comes across as a little stereotypical to me.
men have emotional issues as well. I think you are reading into it based on your own ideas.
Or said otherwise, women are not the stereotype for emotional issues. well, unless you are from the US, 1950's
All I'm saying is the game's one feature that sets it apart is the emotional angle, and they chose to represent that visually using a woman. That is a stereotype.
Whether you think it's still a problem today, is a different conversation.
I just don't see that unless you are saying that women are more "emotional" than men.
It seemed you were saying women had more emotional problems.
Well defining it that way, everything is a stereotype. Just in how you look at it. If it bugs you fine, but I think you are over reacting.
As to the game, I think their timetable is a bit ambitious.
Frankly the games premise sounds like garbage to me, I am not remotely interested, and I submit that is the reason this discussion became a parody of PC. Well that's just IMHO.
It's amazing how the internet can take a tiny thread (in this case a nicely drawn image) and immediately turn it into a PC Stereotype witch hunt. I strongly suggest speaking to a therapist if a picture of an upset (and beautiful) looking woman triggers you this badly.
In regard to the game itself: The idea sounds like it could be fun/interesting. Looking forward to seeing what they make of it .
Taking the article at face value, I simply said that I found the marketing to be a little stereotypical. Not a lot stereotypical. A little.
I didn't say anything else.
You guys are reading way too into this. Perhaps it would have been more acceptable had I used the word "unoriginal" or "cliche" instead of "stereotypical"?
But hey, thanks @animeoutlaw87 for the concern over my mental health. I will be sure to get right on that and check myself into seeing a therapist in the morning.
It didn't click in the first time i read this but now it sure sounds a lot like they copied the idea from that 2d scroller game Darkest Dungeon.
I also feel it is a very weird idea to strive for as i should make note that i did not like Darkest Dungeon either.
Further more so many idea devs come up with are imo just wrong.
The feelings a player feels and i can even include stories should be to each players own happenings while playing a game.The game should not FORCE player emotions through mechanics,i mean we could just include open pvp to accomplish that.
How do i word it to maker sense,it is basically an ideal that the developer creates personalities for the npc's,creates LORE a diffirent cultural feeling among races etc etc,then the players come away with their own feelings while playing within the game world.
It is no different,it is actually EXACTLY like real life,we encounter different feelings everyday just by everyday activities,who we meet ,who interact with,where we go where we live etc etc.
We don't have a person stand there and say "ok i am going to raise gas prices just so i can watch people suffer ,have stress and get pissed off".
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
Don't know if I believe the "Fully funded just doing Kickstarter to gauge interest" bit though.
Ridiculous.
-Verenath-
As to the game, I think their timetable is a bit ambitious.
@Wellspring It seems like you are judging the character in the image to be of a specific gender. Is there gender in the game? Why do you assume it is a female character? My point is to mirror the degree of your commentary.
In regard to the game, I'm curious how it will manage these elements differently than XCOM or DD, etc.
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Disclaimer: Yes this post is slightly tongue in cheeck, please don't go all postal on me with that run of the mill pro and contra SJW stuff.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Thanks for helping to perpetuate a stereotype (I guess).
~~ postlarval ~~
Frankly the games premise sounds like garbage to me, I am not remotely interested, and I submit that is the reason this discussion became a parody of PC. Well that's just IMHO.
Taking the article at face value, I simply said that I found the marketing to be a little stereotypical. Not a lot stereotypical. A little.
I didn't say anything else.
You guys are reading way too into this. Perhaps it would have been more acceptable had I used the word "unoriginal" or "cliche" instead of "stereotypical"?
But hey, thanks @animeoutlaw87 for the concern over my mental health. I will be sure to get right on that and check myself into seeing a therapist in the morning.
I also feel it is a very weird idea to strive for as i should make note that i did not like Darkest Dungeon either.
Further more so many idea devs come up with are imo just wrong.
The feelings a player feels and i can even include stories should be to each players own happenings while playing a game.The game should not FORCE player emotions through mechanics,i mean we could just include open pvp to accomplish that.
How do i word it to maker sense,it is basically an ideal that the developer creates personalities for the npc's,creates LORE a diffirent cultural feeling among races etc etc,then the players come away with their own feelings while playing within the game world.
It is no different,it is actually EXACTLY like real life,we encounter different feelings everyday just by everyday activities,who we meet ,who interact with,where we go where we live etc etc.
We don't have a person stand there and say "ok i am going to raise gas prices just so i can watch people suffer ,have stress and get pissed off".
Never forget 3 mile Island and never trust a government official or company spokesman.