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If you've been wondering what warfronts are and how they will play out in the World of Warcraft expansion, Battle for Azeroth, look no further than Bellular Gaming. Bellular is a chill video blogger that has a lot of opportunities to participate in BfA alpha events and then to offer his impressions. He believes Warfronts are "the most epic scale in WoW ever" but wonders how long they'll last.
Comments
lumberyard/mining camp captured,how does that make sense,why can't i get lumber anywhere, or mine anywhere?I don't like ideas that are not realistic ,make no sense and are just there to create some capture the area.
Yes it does sort of look cool but also messy spam combat as well.
Nobody knows what they are doing??Well yeah,when you see a spammy wave of mobs everywhere,my head would be spinning as well,it just looks too spammy with too many mobs in one spot,which of course would also cause lag.
So then he's saying the AI is solid but then says if a team was organized they would crush it,lol contradicting himself.
Overall,yeah it a nice idea but i just hate anything that looks spammy with a hundred animations going off around me and a hundred mobs and players just spamming combat at the LOL /Dota type minions.
His main point is also one i share>>"instance"this stuff is way more exciting if done in the open world but Blizzard has always been about INSTANCING,they don't GET IT when comes to >>MMO.
Never forget 3 mile Island and never trust a government official or company spokesman.
Yeah, all those times in LoL or Dota2 when you have to go out and mine or collect lumber which you bring back to the base to upgrade buildings and troops.
Actually, it reminds me of an earlier game called WARCRAFT.
Seriously, there isnt enough facepalms in the world to properly respond to your posts.
We also build and upgrade lots of buildings in LoL/DoTA. Same game !
Basically what I'm saying is that illuminati are real.
Same, love both of these guys!
I played it three due to the massive lag I was getting -- only the last team managed to beat it due to slightly less lag and less people dropping.
The majority of troops that spawn and go to bases to defend them (capture and hold mechanics) actually spawn due to players collecting iron and wood and spending them on hiring warriors.
The match -- in the most base form -- essentially is comprised of thus:
Start in your empty base -- destroy the enemy that currently owns it.
Split up your group to go capture the lumberyard and the mine. Some may stay behind to defend your base as it can be (presumably -- haven't seen it happen) destroyed or recaptured or your leader killed. When you capture such, you are able to pick up an axe and start chopping down trees around the entire field. It isn't just focused on one area. The mines, however, is done by NPCs as they run back and forth from your base to the mines and bring back materials (similar to how they work in WCIII). If you have the mining profession, you are also able to mine. The iron that the peons bring back (you are also able to upgrade your fortress to get more peons, or to hit peons that are sleeping so they get back to work) will be placed in a stock pile that everyone is able to access. Each person gets an equal amount, but they have to click on it to get the items.
From there, you are able to build the buildings around you by contributing building materials in a similar fashion to how Legionfall works. Each building will have different functions and passive traits, and sometimes be reliant on holding territory elsewhere on the map.
Example: Wolf Riders require a town to the southwest for their supplies, and shamans require something similar to the circle of elements to commune with the elements to grant them their powers.
With the barracks, you are then able to use iron to summon troops. The base troops (require nothing more than the barracks and materials) are grunts and axe throwers. With shamans and Wolf Riders costing a lot more and requiring the previously mentioned mechanics.
There are other places like one that buffs your character if you donate. The Blacksmith, which upgrades your troop strength (Steel -> Mythril -> Thorium)... Honestly might be wrong about the middle tier, but I'm pretty sure Thorium is the final strength measurement. You are able to upgrade their weapons and armor this way.
In addition, each objective that you captured is able to be recaptured by the opposing team. This actually happens quite often as grunts are easily overwhelmed at the beginning and middle portion of the game (since they also bring elites with them). So players constantly making new units and defending towns and areas for their benefits is a must. As is people constantly gathering wood and getting iron (both of which also get retaken by the enemy). The enemy is very aggressive in this light. Though once you get the final upgrade tier for weapons and armor, things start to turn.
At that point, you are probably making siege weaponry, which shoots at the enemy wall until it collapses (you have to defend them) and then you're allowed to fight the enemy general.
So in essence, it's more so about WCII / WCIII and capture and hold / king of the hill / resource gathering and working as a team spending resources on the same things than anything else. As well as protecting your troops as players get owned by large groups of Elites NPCs as the moment (our item levels are set to a specific point for testing).
Quests are also a thing, but give rewards that aren't really worth it.
Steal their supplies, beat on peons, etc.
Some of the streamers look so bored playing WoW they just end up running around zones or going afk in cities. If you watch them long enough they almost fall asleep yet somehow WoW one of the most boring streams to watch manages to get streamers with a lot of followers. It really looks like a job for them and the yawning and constantly doing other shit while barely being interested in playing the game makes me think they are getting paid some serious cash.