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An Early Peek & Commentary from Bellular About Warfronts in BfA - World of Warcraft Videos - MMORPG.

SystemSystem Member UncommonPosts: 12,599
edited April 2018 in Videos Discussion

imageAn Early Peek & Commentary from Bellular About Warfronts in BfA - World of Warcraft Videos - MMORPG.com

If you've been wondering what warfronts are and how they will play out in the World of Warcraft expansion, Battle for Azeroth, look no further than Bellular Gaming. Bellular is a chill video blogger that has a lot of opportunities to participate in BfA alpha events and then to offer his impressions. He believes Warfronts are "the most epic scale in WoW ever" but wonders how long they'll last.

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Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited April 2018
    It seems like Bellular is getting around everywhere these days WoW related. The running meme is that the skinny Kul'Tiran males are modeled after him. Well either him or Taliesin.
    [Deleted User]
  • WizardryWizardry Member LegendaryPosts: 19,332
    Haha it's simple a LOL or Dota copycat design in a larger map.

    lumberyard/mining camp captured,how does that make sense,why can't i get lumber anywhere, or mine anywhere?I don't like ideas that are not realistic ,make no sense and are just there to create some capture the area.

    Yes it does sort of look cool but also messy spam combat as well.

    Nobody knows what they are doing??Well yeah,when you see a spammy wave of mobs everywhere,my head would be spinning as well,it just looks too spammy with too many mobs in one spot,which of course would also cause lag.
    So then he's saying the AI is solid but then says if a team was organized they would crush it,lol contradicting himself.
    Overall,yeah it a nice idea but i just hate anything that looks spammy with a hundred animations going off around me and a hundred mobs and players just spamming combat at the LOL /Dota type minions.

    His main point is also one i share>>"instance"this stuff is way more exciting if done in the open world but Blizzard has always been about INSTANCING,they don't GET IT when comes to >>MMO.
    YaevinduskBlackdefpantaro

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • XiaokiXiaoki Member EpicPosts: 4,054

    Wizardry said:

    Haha it's simple a LOL or Dota copycat design in a larger map.



    lumberyard/mining camp captured,how does that make sense,why can't i get lumber anywhere, or mine anywhere?I don't like ideas that are not realistic ,make no sense and are just there to create some capture the area.

    .



    Yeah, all those times in LoL or Dota2 when you have to go out and mine or collect lumber which you bring back to the base to upgrade buildings and troops.

    Actually, it reminds me of an earlier game called WARCRAFT.

    Seriously, there isnt enough facepalms in the world to properly respond to your posts.
    NitemareMMONephethYaevinduskViper482Aalamr
  • UtinniUtinni Member EpicPosts: 2,209

    Xiaoki said:



    Wizardry said:


    Haha it's simple a LOL or Dota copycat design in a larger map.





    lumberyard/mining camp captured,how does that make sense,why can't i get lumber anywhere, or mine anywhere?I don't like ideas that are not realistic ,make no sense and are just there to create some capture the area.


    .






    Yeah, all those times in LoL or Dota2 when you have to go out and mine or collect lumber which you bring back to the base to upgrade buildings and troops.



    Actually, it reminds me of an earlier game called WARCRAFT.



    Seriously, there isnt enough facepalms in the world to properly respond to your posts.



    We also build and upgrade lots of buildings in LoL/DoTA. Same game !
  • XingbairongXingbairong Member RarePosts: 927
    Guys you haven't played enough DotA and LoL. If you play enough you do start to harvest lumber and mine ore. You just aren't dedicated enough. Also don't get deceived and think that DotA(and LoL basically) were created in Warcraft... That's just an illusion.

    Basically what I'm saying is that illuminati are real.
    [Deleted User]
  • KalebGraysonKalebGrayson Member RarePosts: 430



    Albatroes said:

    It seems like Bellular is getting around everywhere these days WoW related. The running meme is that the skinny Kul'Tiran males are modeled after him. Well either him or Taliesin.


    Funny ... Bellular and Taliesin are probably my favorite World of Warcraft youtubers.



    Same, love both of these guys!
    SBFordpantaro
  • YaevinduskYaevindusk Member RarePosts: 2,094
    edited April 2018
    Wizardry said:
    Haha it's simple a LOL or Dota copycat design in a larger map.

    lumberyard/mining camp captured,how does that make sense,why can't i get lumber anywhere, or mine anywhere?I don't like ideas that are not realistic ,make no sense and are just there to create some capture the area.

    Yes it does sort of look cool but also messy spam combat as well.

    Nobody knows what they are doing??Well yeah,when you see a spammy wave of mobs everywhere,my head would be spinning as well,it just looks too spammy with too many mobs in one spot,which of course would also cause lag.
    So then he's saying the AI is solid but then says if a team was organized they would crush it,lol contradicting himself.
    Overall,yeah it a nice idea but i just hate anything that looks spammy with a hundred animations going off around me and a hundred mobs and players just spamming combat at the LOL /Dota type minions.

    His main point is also one i share>>"instance"this stuff is way more exciting if done in the open world but Blizzard has always been about INSTANCING,they don't GET IT when comes to >>MMO.

    I played it three due to the massive lag I was getting -- only the last team managed to beat it due to slightly less lag and less people dropping.

    The majority of troops that spawn and go to bases to defend them (capture and hold mechanics) actually spawn due to players collecting iron and wood and spending them on hiring warriors.

    The match -- in the most base form -- essentially is comprised of thus:

    Start in your empty base -- destroy the enemy that currently owns it.

    Split up your group to go capture the lumberyard and the mine.  Some may stay behind to defend your base as it can be (presumably -- haven't seen it happen) destroyed or recaptured or your leader killed.  When you capture such, you are able to pick up an axe and start chopping down trees around the entire field.  It isn't just focused on one area.  The mines, however, is done by NPCs as they run back and forth from your base to the mines and bring back materials (similar to how they work in WCIII).  If you have the mining profession, you are also able to mine.  The iron that the peons bring back (you are also able to upgrade your fortress to get more peons, or to hit peons that are sleeping so they get back to work) will be placed in a stock pile that everyone is able to access.  Each person gets an equal amount, but they have to click on it to get the items.

    From there, you are able to build the buildings around you by contributing building materials in a similar fashion to how Legionfall works.  Each building will have different functions and passive traits, and sometimes be reliant on holding territory elsewhere on the map.

    Example:  Wolf Riders require a town to the southwest for their supplies, and shamans require something similar to the circle of elements to commune with the elements to grant them their powers.

    With the barracks, you are then able to use iron to summon troops.  The base troops (require nothing more than the barracks and materials) are grunts and axe throwers.  With shamans and Wolf Riders costing a lot more and requiring the previously mentioned mechanics.

    There are other places like one that buffs your character if you donate.  The Blacksmith, which upgrades your troop strength (Steel -> Mythril -> Thorium)... Honestly might be wrong about the middle tier, but I'm pretty sure Thorium is the final strength measurement.  You are able to upgrade their weapons and armor this way.

    In addition, each objective that you captured is able to be recaptured by the opposing team.  This actually  happens quite often as grunts are easily overwhelmed at the beginning and middle portion of the game (since they also bring elites with them).  So players constantly making new units and defending towns and areas for their benefits is a must.  As is people constantly gathering wood and getting iron (both of which also get retaken by the enemy).  The enemy is very aggressive in this light.  Though once you get the final upgrade tier for weapons and armor, things start to turn.

    At that point, you are probably making siege weaponry, which shoots at the enemy wall until it collapses (you have to defend them) and then you're allowed to fight the enemy general.


    So in essence, it's more so about WCII / WCIII and capture and hold / king of the hill / resource gathering and working as a team spending resources on the same things than anything else.  As well as protecting your troops as players get owned by large groups of Elites NPCs as the moment (our item levels are set to a specific point for testing).

    Quests are also a thing, but give rewards that aren't really worth it.

    Steal their supplies, beat on peons, etc.
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • BruceYeeBruceYee Member EpicPosts: 2,556
    The real question I want answered is how much Blizzard pays these YouTubers and streamers to cover WoW.

    Some of the streamers look so bored playing WoW they just end up running around zones or going afk in cities. If you watch them long enough they almost fall asleep yet somehow WoW one of the most boring streams to watch manages to get streamers with a lot of followers. It really looks like a job for them and the yawning and constantly doing other shit while barely being interested in playing the game makes me think they are getting paid some serious cash.
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