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Drago Games has been hard at work on Otherland, an MMO based on the widely acclaimed novels by Tad Williams. Recently, the team announced the Fire Isle expansion, a new, related short story by Mr. Williams and more. We chatted with the team about those things as well as the challenges of rebuilding both the game and the Otherland community.
Comments
Well, we do believe in the game and since we now got creative control over the project we think we can turn in around. We are well aware that it won’t happen from one day to the other, but working on improving the game will get us there eventually.
As much as i love the attitude and it is an amazing idea, but youre kinda building on top of a broken base.. doesnt help to much
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
I hope you'll manage to make it alive, it's still a great universe, it changes from all the medieval fantasy games
"MMORPG: Another broad critique of the game is that there are gameplay and technical issues that hurt the game and that those should be solved before adding new content. What are your plans for addressing these issues?
JH: I guess people voicing that opinion make the classic mistake of not understanding how development teams work and that a development team consists of different types of developers."
Question was "there are some issues about gameplay, will you do anything about it ? "
and the answer " We are not that department which fixing those issues, we are designers..."
Do i get it right ? Or JH wanted to say something else ? And who is JH btw ? What is his job exactly ?
His answer wasn't super clear, but I believe what he's saying is, 'We can do both at the same time since different departments are responsible for those functions.' He's also saying that it's more efficient, in the long run, to work on both at the same time.
"Dealing with fixes and improvements of technical nature is something that mostly involves programmers, while designers or graphics artists are of no use there. They instead can spend their time working on new content."
new content is usualy new art, so you have a new world, and new style. broken mechanics is some game design, and some programming (reworking broken or "not the best" code, for example)
people tend to believe everything is done by one big team, and that is what he tried to adress, it is not
so yes, what you said, @Zeppel80 ^^
"I'll never grow up, never grow up, never grow up! Not me!"
To answer your other question, JH’s main job is to annoy the hell out of us real developers :P
Seriously though, he is the guy who keeps things running, deals with investors and financial aspects, scheduling and all the things that are often neglected in a game’s development, but are actually as crucial as the development itself. /EDIT: typo