Everquest had a coordinate system. You can see an explanation of it
here.
Basically you could type /loc and you would see numerical coordinates in chat that corresponded to that location. If you knew the coordinates to a second location (such as if your group told you "we are at -1182.68,867.30,19.04), you could orient from where you are to where they are (assuming you are in the same zone).
Will Pantheon have this?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Comments
Maybe VR will do something different and implement a 'ping' system. When the player issues a 'ping', it sends the player's location information to a CS channel while not displaying anything for the player to see.
Logic, my dear, merely enables one to be wrong with great authority.
For example, there was also the fact that the game was carved up into zones that usually had a zone wall. To get somewhere, you mostly just needed to know which zones connected. Zone A> Zone B > Zone C (run along the wall until you reach each zone-in point).
Once you were in the same zone as your objective, you could either rely on visual landmarks from there, 'We're East of the Griffon Tower," or ask for their coordinates.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests