It looks like you're new here. If you want to get involved, click one of these buttons!
In this week's Star Citizen: Around the Verse developer update, Sandi Gardiner and Sean Tracy take a look at the most recent developments for Squadron 42 and learn more about how the "story animation" team breathes life into "the game's world, where storytelling and interaction collide".
Comments
Sandi for example always comes across well, but then she is an actress, she expected to do this sort of thing. But all the others who sit with her look like they would pay to be somewhere else.
Graphics looking very good, but then I don't think that's going to come as a surprise to anyone.
According to a handfull of trolls, the project was collapsing 3 years ago then every quarter since then...
Indeed it keep growing in terms of funds anf new Backers but more important: assets.
Quaterly patch delivered and Beta at the corner by Mid-2019 (in 12 months) as almost all jobs will have been added (transportation, salvaging, mining, exploration, bounty hunter...) and new locations (the size of a real moon/planet!!!) added with one planet covered with cities as seen in 2017 CitizenCon.
At least Backers are able to build with CIG the game they are looking for. If you can't stand Alpha game development, just check ATV's relesed weekly that will give all insight about progress and gameplay.
Think it's that thing, some people are great at explaining what they do while others haven't got a clue lol.
... except it is totally false as you avoid to precise on purposes, that scope of project was changed with backers approval to 2 Triple-A games (Solo + MMO). It was Mid-2014 and since then, CIG received +140M+ of NEW pledges. Now explain to all why first Backers and new Backers kept throwing more pledges since 3 years and half while being in full disagreement with project scope... Good luck.
By the way, most fans as you like to name them are not expecting Beta before Mid-2019. Quality means time and 6 years by end of Nov 2018 is nothing knowing from where CIG started end of 2012. Keep funding at your leisure EA and Ubisoft with their next reskined Triple-A.
And don't expect anything on schedule or 'soon'. Check your history for Roberts' productions.
In the early days of SC, I predicted a 2020 release. It now seems I was overly optimistic.
If you are holding out for the perfect game, the only game you play will be the waiting one.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It's the internet. Troll country.
I backed the game all the way back in the beginning on kickstarter for $45 and never regretted it.
Plenty of other games to play in the meantime and I just jump in now and then to check on progress.
They've also made every claim under the sun from saving PC gaming to making the most immersive living digital world ever.
Of course they'll be people criticizing it.
What they've delivered after 6-7 years of development is fancy graphics and buggy, shallow, generic gameplay. That could change once they keep adding features.. but that's going very slowly.
Then again there's others who literally think it's the second coming of Tetris.
Play one of the free fly weekends and make up your own mind.
..Cake..
Someone makes a remark about their release date issues, and immediately fans argue that the project is not collapsing. From there it proceeds to fans generally blaming haters who are just lousy people.
An argument requires two sides.