It looks like you're new here. If you want to get involved, click one of these buttons!
World of Warcraft News - Blizzard has rolled out a new World of Warcraft: Battle for Azeroth build that is paving the way for the future addition of War Mode, the open world "toggle-able" PvP experience coming with the expansion. Game designer 'Phalanx' has posted some brief facts about four different aspects of War Mode, including the brand new Bounty Hunting feature.
Comments
This is the first time I'm so hyped about world pvp since Vanilla and I don't care about the balance. In competitive pvp like arenas or rbg's it is very important for me too but for this I'm only looking for the fun that I can get. Please be good...
whatever. that "foundation" comes 14 years too late if you ask me
"I'll never grow up, never grow up, never grow up! Not me!"
Now they're telling you they want you to PVP, but if you do so, they're going to make it so that you are put into a fishbowl so that 20 players can nuke your ass in an instant. Think about it, everyone on the server knows who has a bounty and they're going to make it so that you can't hide. I picture an armada of players flying directly to you and annihilating you. How is 1v100 PVP?
Honestly, for this system to be even remotely be fair, everyone credited with the bounty kill should themselves be put on bounty and so on and so forth. If you're going to participate in this form of PVP, you should REALLY be forced to participate in it and not just on your own terms.
Other rules that need to apply:
One cannot log out once flagged for PVP unless they are in a major city.
You cannot fly, hearth, or teleport whilst flagged unless you are in a major city.
That's what PVP is about. It's not an on your terms gentlemanly agreement. It's a dog eat dog world decision. Blizzard hasn't figured that part out. Just look at survival games. That is what PVP is, survival.
And since the player base has never fully embraced PVP, this new system will be about as popular as world PVP is right now. Like how many people actually do it? Even when they are flagged? I get complaints about me killing players in PVP world quests... because I am preventing them from completing their world quest because I am actually doing the quest.
So you claim to know what pvp is all about by saying its a dog eat dog world, not on your terms etc. but complain about people ganking you since you will be marked? People that want to pvp will flag up and pvp with others that want to pvp, how is this a bad thing?
the bounty system is created in order to avoid 1 player ganking left and right , rogues and druids have the upperhand in OW pvp .
Exactly when I was thinking. They are doing all of this pvp stuff.....yet class balance is out of control.
The irony here is you don't know what real pvp is either. Ganking someone from stealth while they are doing a world quest while fighting mobs at half health....is pvp? People like you complain about systems like this because any thought of a toe-to-toe fight, or even that there could be consequences for your ganking makes you want to crawl back under your rock and cry. You want all the advantage with none of the risk. That is pvp? Laughable. You have no problem with making others "pvp" on your terms, but God forbid the table be turned on you.
Often people make fun of people like me as a carebear PvE player but I played in BGs a lot and died a lot to other players but it was fine because it was a fair fight mostly. I dislike unfair fights not PvP I should revise my mantra about disliking PvP. I don't, I enjoy it when done correctly like Battlegrounds .
Systems like the one Blizzard is building seem to be the direction PvP is heading: opting in and out, larger objectives than merely "kill each other for shits and gigs." That's a great thing.
Welp, no one asked you.
Hyped
Did they accidently rehire Ghostcrawler or something???
^ This.
Battles around Barrens and STV got ridiculously massive and fun. Open world PvP was awesome and there really weren't any rewards for partaking. Someone in Org would shout about the Alliance harassing Crossroads and all hell would break loose.
They created the gear system,so now backtracking is like saying ,we don't cater to ANYONE,we just do whatever we feel like whenever we feel like it.
IDK the very specifics behind this design but i have played in a bounty system before and it was awful and not something i would ever want to do again.
This is funny too because it was like yesterday i mentioned this very type system and how i did not like it and here we go Blizzard is implementing another failed system that was a bad idea just like their zone scaling idea,another failed idea from the past.
Know what i see,a developer that simply copies other developers bad ideas.
IF a developer was catering to it's player base they would send out Q/A's to every player the way SOE did many years ago and ASK them what they want,did anyone receive any such respect from Blizzard?
Never forget 3 mile Island and never trust a government official or company spokesman.
DAoC is the most praised PvP game of all time and its classes were horrendously balanced.
Yet so much of WoW PvE has been negatively impacted in the quest of PvP balance over the years.
1v1 PvP should never be considered for balance purposes, yet its what people scream about loudest.
PvP in MMORPGs was a step stone to MOBAs, now there is no need for it anymore, especially because in MMORPGs (due to PvE conflicts) is really hard to balance PvP classes.
Get it done with this expansion already, can't wait for Classic.