Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

New War Mode Details Revealed - Will You Survive a Bounty on Your Head? - World of Warcraft - MMORPG

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageNew War Mode Details Revealed - Will You Survive a Bounty on Your Head? - World of Warcraft - MMORPG.com

World of Warcraft News - Blizzard has rolled out a new World of Warcraft: Battle for Azeroth build that is paving the way for the future addition of War Mode, the open world "toggle-able" PvP experience coming with the expansion. Game designer 'Phalanx' has posted some brief facts about four different aspects of War Mode, including the brand new Bounty Hunting feature.

Read the full story here



¯\_(ツ)_/¯ 


«1

Comments

  • NephethNepheth Member RarePosts: 473
    I'm so hyped for this. Their future plans for this system are just amazing. Right now the only thing I can do is to pray for it to become a success like the mythic+ system. It looks amazing on the paper and it removes a lot of limitations for the developers. They can create amazing open world pvp contents with this system. They already talked about the bounty system, pvp world quests around all over the Azeroth, open world battlegrounds, supply drop system from battle royal games and more. There is literally no limit.

    This is the first time I'm so hyped about world pvp since Vanilla and I don't care about the balance. In competitive pvp like arenas or rbg's it is very important for me too but for this I'm only looking for the fun that I can get. Please be good...
    IceAge
  • KalebGraysonKalebGrayson Member RarePosts: 430
    I was going to post the obligatory nothing will ever make World PVP fun, but the bounty system is intriguing. If it addresses ganking, then I'll give it a try. I just can't seem to mentally move past the fact that if PVP was so fun, more people would do it. There's only one PVP game out there that is proud of, and seems to full support, PVP. EVE Online...and PVE'ers like myself will never go near it. There's TONS of PVE games. Why is that? Because PVP is not as fun. Just my opinion.
    daltanious
  • cheyanecheyane Member LegendaryPosts: 9,404
    This sounds like it may be a lot of fun. I like that they balance the fights with regards to gear.
    Garrus Signature
  • ThaneThane Member EpicPosts: 3,534
    edited May 2018
    pfff, in a game which devs clearly stated they have no interest in balancing the classes for pvp?

    whatever. that "foundation" comes 14 years too late if you ask me
    KalebGraysonViper482[Deleted User]

    "I'll never grow up, never grow up, never grow up! Not me!"

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    That bounty announcement definitely made this seem more worth getting involved in. I mean the honor talents are a decent enough incentive too, but the bounty will definitely encourage more BC war time fields (loved and hated those times in hellfire peninsula where a simple gankfest on some people while they were questing could escalate into a full on faction war, "MFer gonna make me get on my main!")
    KalebGrayson
  • btdtbtdt Member RarePosts: 523
    Let me get this straight.  They don't want people to accidentally flag themselves so they have made it so that you have to be in a major city to do so.  In essence, you have to go out of your way to PVP.  They've even gone so far as to eliminate any PVP ruleset servers, thereby shunning those who PVP in favor of those who just PVE.

    Now they're telling you they want you to PVP, but if you do so, they're going to make it so that you are put into a fishbowl so that 20 players can nuke your ass in an instant.  Think about it, everyone on the server knows who has a bounty and they're going to make it so that you can't hide.  I picture an armada of players flying directly to you and annihilating you.  How is 1v100 PVP?

    Honestly, for this system to be even remotely be fair, everyone credited with the bounty kill should themselves be put on bounty and so on and so forth.  If you're going to participate in this form of PVP, you should REALLY be forced to participate in it and not just on your own terms.

    Other rules that need to apply:

    One cannot log out once flagged for PVP unless they are in a major city.
    You cannot fly, hearth, or teleport whilst flagged unless you are in a major city.

    That's what PVP is about.  It's not an on your terms gentlemanly agreement.  It's a dog eat dog world decision.  Blizzard hasn't figured that part out.  Just look at survival games.  That is what PVP is, survival.

    And since the player base has never fully embraced PVP, this new system will be about as popular as world PVP is right now.  Like how many people actually do it?  Even when they are flagged?  I get complaints about me killing players in PVP world quests... because I am preventing them from completing their world quest because I am actually doing the quest.
    KalebGraysonViper482ArgostSteelhelm
  • cheyanecheyane Member LegendaryPosts: 9,404
    That is just it people like me enjoy pseudo PvP , we don't want the type in survival games or those in FFA. So Blizzard is appealing to their player base. Why wouldn't they since it's the player base that has kept the game top while others languish in obscurity.
    KalebGraysonViper482mgilbrtsnmeonthissite
    Garrus Signature
  • zigalucardzigalucard Member UncommonPosts: 145

    btdt said:

    Let me get this straight.  They don't want people to accidentally flag themselves so they have made it so that you have to be in a major city to do so.  In essence, you have to go out of your way to PVP.  They've even gone so far as to eliminate any PVP ruleset servers, thereby shunning those who PVP in favor of those who just PVE.

    Now they're telling you they want you to PVP, but if you do so, they're going to make it so that you are put into a fishbowl so that 20 players can nuke your ass in an instant.  Think about it, everyone on the server knows who has a bounty and they're going to make it so that you can't hide.  I picture an armada of players flying directly to you and annihilating you.  How is 1v100 PVP?

    Honestly, for this system to be even remotely be fair, everyone credited with the bounty kill should themselves be put on bounty and so on and so forth.  If you're going to participate in this form of PVP, you should REALLY be forced to participate in it and not just on your own terms.

    Other rules that need to apply:

    One cannot log out once flagged for PVP unless they are in a major city.
    You cannot fly, hearth, or teleport whilst flagged unless you are in a major city.

    That's what PVP is about.  It's not an on your terms gentlemanly agreement.  It's a dog eat dog world decision.  Blizzard hasn't figured that part out.  Just look at survival games.  That is what PVP is, survival.

    And since the player base has never fully embraced PVP, this new system will be about as popular as world PVP is right now.  Like how many people actually do it?  Even when they are flagged?  I get complaints about me killing players in PVP world quests... because I am preventing them from completing their world quest because I am actually doing the quest.



    So you claim to know what pvp is all about by saying its a dog eat dog world, not on your terms etc. but complain about people ganking you since you will be marked? People that want to pvp will flag up and pvp with others that want to pvp, how is this a bad thing?
  • ScottJeslisScottJeslis Member UncommonPosts: 355
    I'm normally not much of a PvPer but this sounds cool.
    meonthissite
  • WarlyxWarlyx Member EpicPosts: 3,368
    u cant not fly while on war mode afaik , u get the pvp talents on top of PVE talents , so u get to enjoy some cool talents while questing.

    the bounty system is created in order to avoid 1 player ganking left and right , rogues and druids have the upperhand in OW pvp .
  • Viper482Viper482 Member LegendaryPosts: 4,101

    Thane said:

    pfff, in a game which devs clearly stated they have no interest in balancing the classes for pvp?



    whatever. that "foundation" comes 14 years too late if you ask me



    Exactly when I was thinking. They are doing all of this pvp stuff.....yet class balance is out of control.
    BruceYeemeonthissite
    Make MMORPG's Great Again!
  • Viper482Viper482 Member LegendaryPosts: 4,101
    edited May 2018

    btdt said:

    Let me get this straight.  They don't want people to accidentally flag themselves so they have made it so that you have to be in a major city to do so.  In essence, you have to go out of your way to PVP.  They've even gone so far as to eliminate any PVP ruleset servers, thereby shunning those who PVP in favor of those who just PVE.

    Now they're telling you they want you to PVP, but if you do so, they're going to make it so that you are put into a fishbowl so that 20 players can nuke your ass in an instant.  Think about it, everyone on the server knows who has a bounty and they're going to make it so that you can't hide.  I picture an armada of players flying directly to you and annihilating you.  How is 1v100 PVP?

    Honestly, for this system to be even remotely be fair, everyone credited with the bounty kill should themselves be put on bounty and so on and so forth.  If you're going to participate in this form of PVP, you should REALLY be forced to participate in it and not just on your own terms.

    Other rules that need to apply:

    One cannot log out once flagged for PVP unless they are in a major city.
    You cannot fly, hearth, or teleport whilst flagged unless you are in a major city.

    That's what PVP is about.  It's not an on your terms gentlemanly agreement.  It's a dog eat dog world decision.  Blizzard hasn't figured that part out.  Just look at survival games.  That is what PVP is, survival.

    And since the player base has never fully embraced PVP, this new system will be about as popular as world PVP is right now.  Like how many people actually do it?  Even when they are flagged?  I get complaints about me killing players in PVP world quests... because I am preventing them from completing their world quest because I am actually doing the quest.



    The irony here is you don't know what real pvp is either. Ganking someone from stealth while they are doing a world quest while fighting mobs at half health....is pvp? People like you complain about systems like this because any thought of a toe-to-toe fight, or even that there could be consequences for your ganking makes you want to crawl back under your rock and cry. You want all the advantage with none of the risk. That is pvp? Laughable. You have no problem with making others "pvp" on your terms, but God forbid the table be turned on you.
    zigalucardcheyaneXingbairongpantaro
    Make MMORPG's Great Again!
  • cheyanecheyane Member LegendaryPosts: 9,404
    Viper482 said:

    btdt said:

    Let me get this straight.  They don't want people to accidentally flag themselves so they have made it so that you have to be in a major city to do so.  In essence, you have to go out of your way to PVP.  They've even gone so far as to eliminate any PVP ruleset servers, thereby shunning those who PVP in favor of those who just PVE.

    Now they're telling you they want you to PVP, but if you do so, they're going to make it so that you are put into a fishbowl so that 20 players can nuke your ass in an instant.  Think about it, everyone on the server knows who has a bounty and they're going to make it so that you can't hide.  I picture an armada of players flying directly to you and annihilating you.  How is 1v100 PVP?

    Honestly, for this system to be even remotely be fair, everyone credited with the bounty kill should themselves be put on bounty and so on and so forth.  If you're going to participate in this form of PVP, you should REALLY be forced to participate in it and not just on your own terms.

    Other rules that need to apply:

    One cannot log out once flagged for PVP unless they are in a major city.
    You cannot fly, hearth, or teleport whilst flagged unless you are in a major city.

    That's what PVP is about.  It's not an on your terms gentlemanly agreement.  It's a dog eat dog world decision.  Blizzard hasn't figured that part out.  Just look at survival games.  That is what PVP is, survival.

    And since the player base has never fully embraced PVP, this new system will be about as popular as world PVP is right now.  Like how many people actually do it?  Even when they are flagged?  I get complaints about me killing players in PVP world quests... because I am preventing them from completing their world quest because I am actually doing the quest.



    The irony here is you don't know what real pvp is either. Ganking someone from stealth while they are doing a world quest while fighting mobs at half health....is pvp? People like you complain about systems like this because any thought of a toe-to-toe fight, or even that there could be consequences for your ganking makes you want to crawl back under your rock and cry. You want all the advantage with none of the risk. That is pvp? Laughable. You have no problem with making others "pvp" on your terms, but God forbid the table be turned on you.
    Most PvP players are like this they call it part of PvP to catch a person half dead from fighting a mob and then killing them with their own life at full and the advantage of jumping others. That why he calls it dog eat dog world. Fairness never comes to play. 

    Often people make fun of people like me as a carebear PvE player but I played in BGs a lot and died a lot to other players but it was fine because it was a fair fight mostly. I dislike unfair fights not PvP I should revise my mantra about disliking PvP. I don't, I enjoy it when done correctly like Battlegrounds .
    Garrus Signature
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    cheyane said:
    Viper482 said:

    btdt said:

    Let me get this straight.  They don't want people to accidentally flag themselves so they have made it so that you have to be in a major city to do so.  In essence, you have to go out of your way to PVP.  They've even gone so far as to eliminate any PVP ruleset servers, thereby shunning those who PVP in favor of those who just PVE.

    Now they're telling you they want you to PVP, but if you do so, they're going to make it so that you are put into a fishbowl so that 20 players can nuke your ass in an instant.  Think about it, everyone on the server knows who has a bounty and they're going to make it so that you can't hide.  I picture an armada of players flying directly to you and annihilating you.  How is 1v100 PVP?

    Honestly, for this system to be even remotely be fair, everyone credited with the bounty kill should themselves be put on bounty and so on and so forth.  If you're going to participate in this form of PVP, you should REALLY be forced to participate in it and not just on your own terms.

    Other rules that need to apply:

    One cannot log out once flagged for PVP unless they are in a major city.
    You cannot fly, hearth, or teleport whilst flagged unless you are in a major city.

    That's what PVP is about.  It's not an on your terms gentlemanly agreement.  It's a dog eat dog world decision.  Blizzard hasn't figured that part out.  Just look at survival games.  That is what PVP is, survival.

    And since the player base has never fully embraced PVP, this new system will be about as popular as world PVP is right now.  Like how many people actually do it?  Even when they are flagged?  I get complaints about me killing players in PVP world quests... because I am preventing them from completing their world quest because I am actually doing the quest.



    The irony here is you don't know what real pvp is either. Ganking someone from stealth while they are doing a world quest while fighting mobs at half health....is pvp? People like you complain about systems like this because any thought of a toe-to-toe fight, or even that there could be consequences for your ganking makes you want to crawl back under your rock and cry. You want all the advantage with none of the risk. That is pvp? Laughable. You have no problem with making others "pvp" on your terms, but God forbid the table be turned on you.
    Most PvP players are like this they call it part of PvP to catch a person half dead from fighting a mob and then killing them with their own life at full and the advantage of jumping others. That why he calls it dog eat dog world. Fairness never comes to play. 

    Often people make fun of people like me as a carebear PvE player but I played in BGs a lot and died a lot to other players but it was fine because it was a fair fight mostly. I dislike unfair fights not PvP I should revise my mantra about disliking PvP. I don't, I enjoy it when done correctly like Battlegrounds .
    If it's any consolation, the MMORPG genre has largely eshewed the idea that ganking and griefing is healthy, even for a PvP population.  You won't be seeing a lot of focus on that moving forward unless the game's been purpose built for it (CU, Crowfall).

    Systems like the one Blizzard is building seem to be the direction PvP is heading: opting in and out, larger objectives than merely "kill each other for shits and gigs." That's a great thing.

    image
  • Deadrites87Deadrites87 Member UncommonPosts: 94
    Really excited for this feature. I just hope class balance isn't as atrocious as it is in legion currently.
  • SteelhelmSteelhelm Member UncommonPosts: 332
    It's just same old streamlined content, nothing new...
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • darkrain21darkrain21 Member UncommonPosts: 383

    Thane said:

    pfff, in a game which devs clearly stated they have no interest in balancing the classes for pvp?



    whatever. that "foundation" comes 14 years too late if you ask me



    Welp, no one asked you.
  • pantaropantaro Member RarePosts: 515
    Viper482 said:

    btdt said:

    Let me get this straight.  They don't want people to accidentally flag themselves so they have made it so that you have to be in a major city to do so.  In essence, you have to go out of your way to PVP.  They've even gone so far as to eliminate any PVP ruleset servers, thereby shunning those who PVP in favor of those who just PVE.

    Now they're telling you they want you to PVP, but if you do so, they're going to make it so that you are put into a fishbowl so that 20 players can nuke your ass in an instant.  Think about it, everyone on the server knows who has a bounty and they're going to make it so that you can't hide.  I picture an armada of players flying directly to you and annihilating you.  How is 1v100 PVP?

    Honestly, for this system to be even remotely be fair, everyone credited with the bounty kill should themselves be put on bounty and so on and so forth.  If you're going to participate in this form of PVP, you should REALLY be forced to participate in it and not just on your own terms.

    Other rules that need to apply:

    One cannot log out once flagged for PVP unless they are in a major city.
    You cannot fly, hearth, or teleport whilst flagged unless you are in a major city.

    That's what PVP is about.  It's not an on your terms gentlemanly agreement.  It's a dog eat dog world decision.  Blizzard hasn't figured that part out.  Just look at survival games.  That is what PVP is, survival.

    And since the player base has never fully embraced PVP, this new system will be about as popular as world PVP is right now.  Like how many people actually do it?  Even when they are flagged?  I get complaints about me killing players in PVP world quests... because I am preventing them from completing their world quest because I am actually doing the quest.



    The irony here is you don't know what real pvp is either. Ganking someone from stealth while they are doing a world quest while fighting mobs at half health....is pvp? People like you complain about systems like this because any thought of a toe-to-toe fight, or even that there could be consequences for your ganking makes you want to crawl back under your rock and cry. You want all the advantage with none of the risk. That is pvp? Laughable. You have no problem with making others "pvp" on your terms, but God forbid the table be turned on you.
    that's why when i see anyone says they play a specific themepark mmo just for the PvP,i used to wonder if your a PvPer why wouldn't you play a REAL PvP game and your post is why lmao
  • claytondoraclaytondora Member UncommonPosts: 28
    Being able to have your PVP talents permanently unlocked in the open world while in war mode was a fantastic idea. Bounty system also very cool, definitely will help kick off some big battles.

    Hyped
  • meonthissitemeonthissite Member UncommonPosts: 917
    edited May 2018
    One of the things I find disturbing is they keep breaking class specs that are fine to begin with like the Affliction Warlock!

    Did they accidently rehire Ghostcrawler or something???

    Viper482 said:



    Thane said:


    pfff, in a game which devs clearly stated they have no interest in balancing the classes for pvp?





    whatever. that "foundation" comes 14 years too late if you ask me






    Exactly when I was thinking. They are doing all of this pvp stuff.....yet class balance is out of control.



    [Deleted User]
  • AegirisAegiris Member UncommonPosts: 49










    World PvP in vanilla WoW was one of the best experiences I have ever had in any MMO. Battles between Tarren Mill and Southshore are quite legendary in the Warcraft community.






    ^ This.

    Battles around Barrens and STV got ridiculously massive and fun. Open world PvP was awesome and there really weren't any rewards for partaking. Someone in Org would shout about the Alliance harassing Crossroads and all hell would break loose.
  • WizardryWizardry Member LegendaryPosts: 19,332
    cheyane said:
    That is just it people like me enjoy pseudo PvP , we don't want the type in survival games or those in FFA. So Blizzard is appealing to their player base. Why wouldn't they since it's the player base that has kept the game top while others languish in obscurity.
    How is it catering to the player base when there was way more talk about vanilla servers and Blizzard did not respond and did not cater to the wishes of the player base.

    They created the gear system,so now backtracking is like saying ,we don't cater to ANYONE,we just do whatever we feel like whenever we feel like it.
    IDK the very specifics behind this design but i have played in a bounty system before and it was awful and not something i would ever want to do again.
    This is funny too because it was like yesterday i mentioned this  very type system and how i did not like it and here we go Blizzard is implementing another failed system that was a bad idea just like their zone scaling idea,another failed idea from the past.

    Know what i see,a developer that simply copies other developers bad ideas.

    IF a developer was catering to it's player base they would send out Q/A's to every player the way SOE did many years ago and ASK them what they want,did anyone receive any such respect from Blizzard?

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Teak2112Teak2112 Member UncommonPosts: 61
    Thane said:
    pfff, in a game which devs clearly stated they have no interest in balancing the classes for pvp?

    whatever. that "foundation" comes 14 years too late if you ask me
    Classes shouldnt be balanced.  Factions should.  And since both factions have identical classes, its balanced.  

    DAoC is the most praised PvP game of all time and its classes were horrendously balanced.

    Yet so much of WoW PvE has been negatively impacted in the quest of PvP balance over the years.
  • Teak2112Teak2112 Member UncommonPosts: 61
    Torval said:
    Teak2112 said:
    Thane said:
    pfff, in a game which devs clearly stated they have no interest in balancing the classes for pvp?

    whatever. that "foundation" comes 14 years too late if you ask me
    Classes shouldnt be balanced.  Factions should.  And since both factions have identical classes, its balanced.  

    DAoC is the most praised PvP game of all time and its classes were horrendously balanced.

    Yet so much of WoW PvE has been negatively impacted in the quest of PvP balance over the years.
    That works great if your game is only about faction conflict. This game encompasses a lot more than faction conflict so throwing out class balance for faction balance doesn't work.
    From a PvP standpoint, it really is about faction conflict.  Sure there is an e-sport mode, but that is also team based.

    1v1 PvP should never be considered for balance purposes, yet its what people scream about loudest.
  • TEKK3NTEKK3N Member RarePosts: 1,115
    WOW needs to get its PvE right, for PvP there is Fortnite, Overwatch and so on.
    PvP in MMORPGs was a step stone to MOBAs, now there is no need for it anymore, especially because in MMORPGs (due to PvE conflicts) is really hard to balance PvP classes.
    Get it done with this expansion already, can't wait for Classic.
Sign In or Register to comment.