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Guild Wars 2 - How Heart of Thorns Failed & Path of Fire Succeeded - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageGuild Wars 2 - How Heart of Thorns Failed & Path of Fire Succeeded - MMORPG.com

In Guild Wars 2, we have had two expansions released with accompanying living world content. While opinions may differ on whether Heart of Thorns satiated the player base that clamored for more content, I’m here to make the argument that the content in the jungles of Maguuma made some substantial missteps that were eventually made right by release of the Path of Fire expansion.

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Comments

  • onewhiteonewhite Member UncommonPosts: 1
    I'm returning to GW2 after only playing it briefly when it was first released. How far does the game go before I need to buy an expansion? Can I just go straight to PoF after the end of the original content?
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    onewhite said:
    I'm returning to GW2 after only playing it briefly when it was first released. How far does the game go before I need to buy an expansion? Can I just go straight to PoF after the end of the original content?
    If you buy PoF you can go there as soon as you're max level. 
    onewhiteJeffSpicoliOctagon7711MrMelGibson



  • SalmonManSalmonMan Member UncommonPosts: 192
    Having played through both Heart of Thorns and Path of Fire, I like and dislike many aspects of both.

    Heart of Thorns maps and world are good - the story and thin lore are garbage.

    Path of Fire has the opposite issue in some respects. The Desert is boring and dull as fuck. But, the story and lore is decent.

    PoF as a package is also slicker straight out of the box in terms of bugs and functionality. HoT was a buggy mess at launch.

    Either way as long as ANet can keep pumping out content I’m happy.
    maskedweaselJeffSpicoliThupliOctagon7711MrMelGibsonDakeru[Deleted User]
  • TillerTiller Member LegendaryPosts: 11,488



    onewhite said:

    I'm returning to GW2 after only playing it briefly when it was first released. How far does the game go before I need to buy an expansion? Can I just go straight to PoF after the end of the original content?


    If you buy PoF you can go there as soon as you're max level. 



    Which is funny because all you need to do is unlock level 80, rather than level it up lol.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Tiller said:



    onewhite said:

    I'm returning to GW2 after only playing it briefly when it was first released. How far does the game go before I need to buy an expansion? Can I just go straight to PoF after the end of the original content?


    If you buy PoF you can go there as soon as you're max level. 



    Which is funny because all you need to do is unlock level 80, rather than level it up lol.
    Haha very true! In fact they give you a max level token when you buy PoF right? So I guess he could just go there immediately. 



  • ScarranScarran Member UncommonPosts: 102
    edited May 2018
    For all HoT's failings it has something that PoF doesn't have and that is better longevity. This is in part due to the hero points being more difficult and having meta events.

    HoT remained active with hero trains and people jumping in to doing meta events long after launch, but after a few months in PoF the maps are pretty much empty as there is very little reason for people to go back. For me I imagine there was a quicker drop off in numbers for people doing the PoF maps than there was for people doing the HoT maps.

    I myself would like a happy medium, which is the PoF map designs but with meta events that keep people coming back and a handful of challenging hero points in each map to encourage grouping. It is an MMO after all and when you create content that mostly anyone can solo then it makes for a boring experience.
    ThupliNephethMrMelGibsonKanethMardukkwinghaven1
  • Grunt350Grunt350 Member UncommonPosts: 57
    edited May 2018
    aah Hot, so many memories, like the ppl who were pissed off by the mastery system blocking the story and the system itself or the legenday precursor crafting; good memories.

    In a more serious tone, I still believe that they should have taken more time working in Hot instead of releasing it in that time. PS: Rip maps like Dragon stand seriously what they were thinking designing that map around that meta, 99% of times that map was empty.
  • ThupliThupli Member RarePosts: 1,318
    I really liked the hot maps. Granted, they should have broken them up so you weren't always dealing with three layers of maps, but they are so unique, there still isn't any other game that has content like that.

    I like the desert, but as stated above, not enough meats to pull people togetherness like hot did.
  • NephethNepheth Member RarePosts: 473
    edited May 2018
    PoF is a much better expansion when it's come to story, polish and uniqueness of the new specs but that's about it. The pve content in HoT is much MUCH better. The desert maps are beautiful at first glance but bland as f*ck. And there is a serious longevity issue in PoF which was not an issue for HoT. The bounty system is just boring, there is no real meta event and even the ones included with living story are just mindless grindfests.

    I can't explain enough how much frustrated I'm about this expansion. HoT was a buggy mess and it did so many things wrong but at least I played it 9 months straight before taking my first break. I got bored after just only 1,5 months and complately quit after 2 months of playing PoF . After that there was nothing that could keep my interest in the game. I finished story, complated all collections and achievements and I literally went back to the old maps to do meta events. Other than that I only did daily fractals and played WvW till I got bored. It was a pity. Imo they wasted a huge potential with this expansion. Now I only log on to play the new living story and quit again after 2-3 days...
    laxieDakeru
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    I still play GW2. Though in truth its been a few months since I last played. I still play usually quite often. But I ran out of content fast in the PoF maps compared to HoT maps. 

    At least HoT had meta events and brought people together to work together to complete a massive event.

    The problem however with HoT meta events is they happened too much, but also didn't last long enough. It felt non-stop almost to me.

    But, there is nothing to say I can't hop on over into the HoT areas since just cause its not new doesn't mean its not viable.

    And PoF has the best mounts of any MMO, maybe even game of any genre. That was why I quit WoW is cause the mount and mount animations look like stick figure wooden dummies lol. I know that might be minor to most, but if 90% of the time is on the mount they should at least have good animations.

    WoW characters have no movement at all on mounts, they are completely frozen and have a very annoying "bump" at best. And the bump on some of the mounts (like raptors) strain my eyes really bad since I have poor eyesight.

    I wish PoF had better meta events like HoT does. I still spend most of my time in HoT just cause of the meta events.
    laxieThupli

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • Asch126Asch126 Member RarePosts: 543
    Path of Fire truly did right what most of Heart of Thorns did wrong.


    Anet is really one of the few companies that actually seem to improve.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    PoF added mounts, HoT made you wish you had a mount.
    Octagon7711maskedweasel
  • MindTrickedMindTricked Member UncommonPosts: 41
    HoT didn't FAIL, it just didn't quite live up to its potential. PoF was better simply because the devs learned from the mistakes they'd made with HoT (aside from the general lack of meta content). Comparing the two, yeah, PoF was a clear triumph, but in context, it's like comparing high school ball to pro ball.
    maskedweasel
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    HoT, I still seldom go there. The mounts made PoF playable for me or I probably would not have went there much either. I still spend most of my time in the original content. Underwater content upgrades sound intriguing.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • WizardryWizardry Member LegendaryPosts: 19,332
    "new class specializations and advanced masteries"
    This is what Arena.net has been good at,creating fancy elaborate terms to make their game sound amazing when in reality it is doing very little.

    "specializations" yes because no other game has that?
    Masteries,again something new?

    Then more importantly than fancy terms or laying claim to content quality,is HOW the content is delivered.I almost always get the feeling people that talk about their game are just fanbois with nothing but VAGUE statements about that particular game.

    Example,are there static npc's standing in the middle of some field waiting for you to complete a map...sigh

    Is content delivered in instances?

    Does the content stick with the lore of the game or just some random content idea to say "we have new content?"

    There are so many topic areas that at least imo decide weather a game's content is actually any good aside from fancy terms and fancy PR talk.In other words ,explain how exactly these ideas are good or warrant a gamer to play that game over others that perhaps do it better?
    EvilGeekMrMelGibson

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • NephethNepheth Member RarePosts: 473
    Wizardry said:
    "new class specializations and advanced masteries"
    This is what Arena.net has been good at,creating fancy elaborate terms to make their game sound amazing when in reality it is doing very little.

    "specializations" yes because no other game has that?
    Masteries,again something new?

    Then more importantly than fancy terms or laying claim to content quality,is HOW the content is delivered.I almost always get the feeling people that talk about their game are just fanbois with nothing but VAGUE statements about that particular game.

    Example,are there static npc's standing in the middle of some field waiting for you to complete a map...sigh

    Is content delivered in instances?

    Does the content stick with the lore of the game or just some random content idea to say "we have new content?"

    There are so many topic areas that at least imo decide weather a game's content is actually any good aside from fancy terms and fancy PR talk.In other words ,explain how exactly these ideas are good or warrant a gamer to play that game over others that perhaps do it better?
    Wow... You just literally described yourself while trying to write something nonsense yet again. 

    How to become a Wizardry with 5 steps :

    Step 1: Hop in every single thread about any game out there.

    Step 2: Don't even read the thread and start writing bunch of things which makes no sense and nothing to do with the topic.

    Step 3: Put some fancy words and try to look like you know everything even though you probably never even played that game in your life.

    Step 4: Bash anything and everything you see except FFXI.

    Step 5: Ignore every single reply you got and go back to your imaginary world where you think you're some kind of messiah or something.


    maskedweaselMrMelGibsonDakeruAeanderThupli
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Failed miserably for me in approx 1 month as HOT. Fun was gone, "end game" is one of the worst (mainly because it is all just about button mushing while you can watch some movie on other screen as it is impossible to see anything that is happening with all those blinking, lightning, ... going on).
    [Deleted User]
  • EvilGeekEvilGeek Member UncommonPosts: 1,258
    edited May 2018
    I returned shortly after PoF was announced and bought the HoT/PoF bundle. I absolutely hated HoT when I first entered. Navigation was a nightmare and my Necro was regularly slaughtered by packs of Pocket Raptors. The fact that getting around was locked behind mastery points didn't make me fond of the expansion either. However, once I'd got beyond the initial frustration, unlocked the gliding, mushroom jumping etc, I grew to really like the Meta Events, I return there regularly for the Auric Basin and Dragon's Stand events, Dragon's Stand still feels truly epic even though I've lost count how many times I've done it. In a way I agree with others that the meta events adds to the longevity of HoT content and I wish PoF had more, although I get the frustration for some players trying to solo areas while these events are happening. I still find HoT areas a pain to explore and I only do return for meta events and HP trains, I think Anet learned a lesson there.

    The introduction of mounts in PoF was a definite bonus when exploring older content and wherever I go there are always players, I actually got world map completion on one character, which I never would have done before. Mount animations are superb and they did a great job there. Yet to unlock the griffin and never feel like I'm missing out, that's something I'll unlock later.

    What I have really enjoyed is all the new zones unlocked with Living Seasons 3 and 4, there is so much enjoyable content now in the game, spoiled for choice, I did worry that too many zones would see empty maps but as yet I've never been short on company anywhere I've been. I'm really pleased with the direction the game has gone since HoT, Anet seemed to have learned and I'm intrigued to see where they go next. Now I've unlocked Reaper on my Necro he needn't worry about them pesky Pocket Raptors again either :)
    maskedweaselOctagon7711Thupli

    image
  • MrMelGibsonMrMelGibson Member EpicPosts: 3,039
    Good article. It makes me want to give PoF a shot. I suppose I'll add it into my rotation.
    maskedweaselThupli
  • someforumguysomeforumguy Member RarePosts: 4,088
    edited May 2018
    I love how HoT and PoF look. I haven't seen all of it though. I only went there to unlock glider and mount, to then return to continue Season 2.
    But I burned out before even finishing it and getting to the main meat of the expansions. I was getting bored and the nail in the coffin was crafting. Where I discovered that Ascended had time gated crafting and a ridiculous resource grind. I then tried some fractals, but thats endless repetition too.

    Maybe I am just done with MMO's and their nonsensical grinds. Why do themepark MMO's always feel like watered down RPG's?
    maskedweasel
  • DakeruDakeru Member EpicPosts: 3,803
    I will wholeheartedly agree with @SalmonMan and @Nepheth here.
    The pve zones of HoT are awesome but the story is rather boring (unless you play as Sylvari)
    PoF on the other hand has good story but very boring zones.

    @Grunt350 I still consider Dragon Stand one of the most fun maps in the whole game.
    You do however have to use the lfg tool and join an organized map which takes just a few seconds.
    Grunt350
    Harbinger of Fools
  • AeanderAeander Member LegendaryPosts: 8,063
    edited May 2018
    I take the opposite stance here from some of the above posters.

    Heart of Thorns maps were fun to play a handful of times, then became incredibly dull, as they were essentially glorified missions rather than true maps. Dragon's Stand in particular wore out its welcome as the game's reward systems encourage you to play it many times, there are only 3 ways to play it, and it has time-limited exploration which requires you to do this same 60-90 minute event chain yet again to have the privilege. 

    Path of Fire maps are an explorer's paradise. They're beautiful, full of lore and secrets, have great enemy variety, and allow the player to pick their own pace and goals. 
    maskedweasel
  • meonthissitemeonthissite Member UncommonPosts: 917
    Actually it was quite the opposite. HoT was actually fun and had a purpose to work towards whereas PoF was just some junk thrown together, unless you enjoy pvp you're really not going to enjoy PoF well, that is unless you enjoy being aimless in an mmo.
  • AeanderAeander Member LegendaryPosts: 8,063
    Actually it was quite the opposite. HoT was actually fun and had a purpose to work towards whereas PoF was just some junk thrown together, unless you enjoy pvp you're really not going to enjoy PoF well, that is unless you enjoy being aimless in an mmo.
    MMOs are meant to be aimless. If the player is not free to dictate their own goals to some degree, then roleplaying and exploration are meaningless. There is a place for a meta-only map like Dragon's Stand, but it is only as a minority of overall content for a great many reasons.
    [Deleted User]EvilGeek
  • AhnogAhnog Member UncommonPosts: 240
    HOT was a good expansion, though I agree with your point of Hero challenges.
    maskedweasel

    Ahnog

    Hokey religions are no replacement for a good blaster at your side.

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