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Why in sane anyone design game where player have to enter PVP zone to level up ?

iixviiiixiixviiiix Member RarePosts: 2,256
No , i'm serious question about it , why the heck a newbie have to do level in PVP zone fill with those out level who have nothing to do aside run around hunting them ?
Who in the right mind design his game this way ?
And some of those game don't even have crime system , or any kind of punishment for PK newbie .

That's just sick , seriously .

I don't mind if the PVP zone are for fight over stuffs , but to make PVP zone being leveling zone aka hunting ground for out level PK is sick behavior .
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  • SovrathSovrath Member LegendaryPosts: 32,955
    iixviiiix said:
    No , i'm serious question about it , why the heck a newbie have to do level in PVP zone fill with those out level who have nothing to do aside run around hunting them ?
    Who in the right mind design his game this way ?
    And some of those game don't even have crime system , or any kind of punishment for PK newbie .

    That's just sick , seriously .

    I don't mind if the PVP zone are for fight over stuffs , but to make PVP zone being leveling zone aka hunting ground for out level PK is sick behavior .
    If you play a pvp game then it's going to be a pvp game.

    What's the difference between having a zone where you can be attacked and a whole world?

    Lineage 2 was a whole world. And people banded together and they would get friends and allies to help them deal with pk'ers and maybe attack them back.

    Not every mmo has to be for every person. This seems to be a theme over the past few years.

    Not every game is made for everyone. This is a good thing.
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  • nerdSlayerrnerdSlayerr Member CommonPosts: 9
    What are you talking about? Not every MMO is tailored specifically for you, some people (myself included) enjoy the danger present in a zone that allows PVP. Out-leveled or not. 
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  • sunandshadowsunandshadow Member RarePosts: 1,985
    If there's no xp penalty for dying, then to some extent it doesn't matter if you die, and repeated deaths can be worked into the game experience.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • PemminPemmin Member UncommonPosts: 623
    edited May 2018
    because they are introducing the feature to the player. the same way they would dungeons, crafting, etc.

    if its poorly implemented then its poorly implemented.....

    if you don't like it
    1) deal with it...it usually only a few hours of time in this day and age
    2) make friends and level together...PvP at its core is social content 
    3) quit the game...if you don't agree with the devs design then don't play it. its their game not yours.



  • IselinIselin Member LegendaryPosts: 18,719
    edited May 2018
    IDK what game set-off the OP on his rant but for my personal preference I also dislike open world PVP games but for different reasons.

    I don't expect MMOs to be "fair" and "balanced". Levels, gear and class differences are always factors. Half the fun is learning what you need to do and doing it instead of feeling like a victim. If that part is an issue for you, you're much better off PVPing in other game genres where everyone is the same: MMO PVP just isn't for you.

    What I do find annoying and why I usually only play MMOS that have the PVP separated from the PVE zones is that PVP requires that you be more alert and engaged with the game than PVE. That's the great thing about it but it's also something I find tiresome if it's constant.

    I prefer to PVP when I'm in the mood and sometimes I just want to chill with one eye on the game and another on my TV's hockey game or whatever. No PVP zones are perfect for that. 
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  • MikehaMikeha Member EpicPosts: 9,196
    I remember when most of the games I played were like that.
  • cheyanecheyane Member LegendaryPosts: 9,407
    Were you tricked into playing this game or were the mechanics misrepresented OP ?
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  • WizardryWizardry Member LegendaryPosts: 19,332
    Well of course not every game is made for everyone,however you are NOT going to be a true rpg if the main theme of the game is all about pvp.
    What you will be is nothing more than a pvp game with sometimes rpg,and there lies the difference.
    A fps arena game does not try to be anything other than a pvp game,some newer models try to be more than a pvp game and they suck.
    Point being if your going to claim to be a rpg,you had better support the rpg factor a LOT more than the pvp factor.If pvp is open then it interferes with EVERYTHING.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    cheyane said:
    Were you tricked into playing this game or were the mechanics misrepresented OP ?
    I think like most gamer's i see,he likely went in blind,saw a free rpg and jumped in,expecting a rpg.If it was advertised as really nothing more than a pvp game or a wide open pvp game,then he should have done some homework.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • HatefullHatefull Member EpicPosts: 2,503
    Wizardry said:
    Well of course not every game is made for everyone,however you are NOT going to be a true rpg if the main theme of the game is all about pvp.
    What you will be is nothing more than a pvp game with sometimes rpg,and there lies the difference.
    A fps arena game does not try to be anything other than a pvp game,some newer models try to be more than a pvp game and they suck.
    Point being if your going to claim to be a rpg,you had better support the rpg factor a LOT more than the pvp factor.If pvp is open then it interferes with EVERYTHING.
    So you are saying a PvPcentric game cannot be an RPG game? I would say you are really wrong on a lot of levels. Some of the most diehard PvPers I play with are also diehard Roleplayers. They engage in both with equal zeal and are they are by far the better pvpers.

    When you have a roleplay reason to be engaged in PvP, not only does it bring more depth to the game, it gives you more reason to do well as your roleplay story depends on you being victorious.

    So I would say, and in my experience not only can PvP games be good and true roleplaying games, they are probably capable of being the better roleplaying games as they add another level of depth. Sorry, not all "roleplay" takes place with everyone getting on together.

    If you want a new idea, go read an old book.

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  • DrunkWolfDrunkWolf Member RarePosts: 1,701
    It sounds like pvp happened.
  • TillerTiller Member LegendaryPosts: 11,488
    Albion I assume
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    Elder Jedi/Elder Bounty Hunter
     
  • WraithoneWraithone Member RarePosts: 3,806
    Why bother with such games? In most such games, the players ARE the content for the most part.  Newbies get ganked, and are little but fresh meat for the vets.  Some people like such games, but even before I became a Care Bear (fluffs fur) :) I tended to avoid such.

    I play games to relax, not to have to keep looking over my shoulder all the time. The rise of PvP focused games is rather predictable, given that such goes hand in hand with the times we live in.

    Thats why I'm giving Bless a pass, even though it looks like a fun game.  Its too much of a PvP focused game (the item from the cash shop doesn't even pass the snicker test).
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  • Dixi01Dixi01 Member UncommonPosts: 54
    In whole, idea of merging PvE and PvP players on one server appeared only from F2P concept. Griefers, gankers, PKillers and other scum, at same time spending most money in a cash shop. To make game more fun for mentioned above group of players, game dev's merged pvp and pve servers, to make everyone else a victim. I think it's nasty and dirty idea, but it gives more income, from modern game developers point of view.
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  • UngoodUngood Member LegendaryPosts: 7,534
    I don't mind if a game has PvP in it, hell I love me some MOBA's, but a game should maker it very clear what kind of PvP the game has, I see all too often that games try to market their Art, crafting, raids, and all this other PvE content.. and don't make it very clear what the PvP.

    Like what the hell?

    If a game has PvP, don't go all wimpy about it and try to down play it, especially if is something like Open World PvP, or Open World Realms vs Realms. 

    Take a game like Crowfall, it's very clear that this is a open world realms vs realms game, walk in expecting to get a beat down by other players, this is for people that want warfare on the grand scale, and also willing to take it to fisticuffs.

    Never understood why MMO's tried to be wimpy about their PvP systems, or downplaying what they have.

    Basic Rule of game Design.. If you ain't proud enough of it to talk about it openly.. it was a bad move to put it in the game.
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  • centkincentkin Member RarePosts: 1,527
    Hatefull said:
    Wizardry said:
    Well of course not every game is made for everyone,however you are NOT going to be a true rpg if the main theme of the game is all about pvp.
    What you will be is nothing more than a pvp game with sometimes rpg,and there lies the difference.
    A fps arena game does not try to be anything other than a pvp game,some newer models try to be more than a pvp game and they suck.
    Point being if your going to claim to be a rpg,you had better support the rpg factor a LOT more than the pvp factor.If pvp is open then it interferes with EVERYTHING.
    So you are saying a PvPcentric game cannot be an RPG game? I would say you are really wrong on a lot of levels. Some of the most diehard PvPers I play with are also diehard Roleplayers. They engage in both with equal zeal and are they are by far the better pvpers.

    When you have a roleplay reason to be engaged in PvP, not only does it bring more depth to the game, it gives you more reason to do well as your roleplay story depends on you being victorious.

    So I would say, and in my experience not only can PvP games be good and true roleplaying games, they are probably capable of being the better roleplaying games as they add another level of depth. Sorry, not all "roleplay" takes place with everyone getting on together.
    The problem is just how many people "roleplay" a ganking jerk whose life it is to make your character leveling experience miserable. 
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  • craftseekercraftseeker Member RarePosts: 1,740
    Pemmin said:

    if its poorly implemented then its poorly implemented.....and it's always poorly implemented.

    if you don't like it
    1) deal with it...
    2) make friends and level together...PvP at its core is anti-social content 
    3) quit the game...if you don't agree with the devs design then don't play it. its their game not yours.

    There, fixed it for you. :)
  • Jamar870Jamar870 Member UncommonPosts: 573
    Yep, you need to do your research first.  Find out if they have forums.  Log on to them, ask questions. Then you'll find out if the game is right for you. Me I avoid them, too much time taking dirt naps. Anyone tells me to "git gud" I tell them to bugger off. My "gud" peaked a long time ago.
  • TheocritusTheocritus Member LegendaryPosts: 10,022
    Dixi01 said:
    In whole, idea of merging PvE and PvP players on one server appeared only from F2P concept. Griefers, gankers, PKillers and other scum, at same time spending most money in a cash shop. To make game more fun for mentioned above group of players, game dev's merged pvp and pve servers, to make everyone else a victim. I think it's nasty and dirty idea, but it gives more income, from modern game developers point of view.
    WEll when I first played UO I had no interest in PVP, but that didnt stop the players outside the gates of Britain from killing every noob that stepped outside....Had nothing to do with f2p
  • l2avism2l2avism2 Member UncommonPosts: 38
    edited May 2018
    Life was alot better before the internet became more accessible to normies.
    Now you have people playing multiplayer online games simply to play single player content and then complaining when they experience multiplayer content.
    They should have never let normal people get on the internet.
    Bring back the golden years of the internet please.
    Kyleran
  • UngoodUngood Member LegendaryPosts: 7,534
    Hatefull said:
    Wizardry said:
    Well of course not every game is made for everyone,however you are NOT going to be a true rpg if the main theme of the game is all about pvp.
    What you will be is nothing more than a pvp game with sometimes rpg,and there lies the difference.
    A fps arena game does not try to be anything other than a pvp game,some newer models try to be more than a pvp game and they suck.
    Point being if your going to claim to be a rpg,you had better support the rpg factor a LOT more than the pvp factor.If pvp is open then it interferes with EVERYTHING.
    So you are saying a PvPcentric game cannot be an RPG game? I would say you are really wrong on a lot of levels. Some of the most diehard PvPers I play with are also diehard Roleplayers. They engage in both with equal zeal and are they are by far the better pvpers.

    When you have a roleplay reason to be engaged in PvP, not only does it bring more depth to the game, it gives you more reason to do well as your roleplay story depends on you being victorious.

    So I would say, and in my experience not only can PvP games be good and true roleplaying games, they are probably capable of being the better roleplaying games as they add another level of depth. Sorry, not all "roleplay" takes place with everyone getting on together.
    While you are somewhat correct, too often these people "roleplay" a bully in the game. 

    In the end, no one wants to play a game where the rest of the population, either for "roleplay" motives or simply because they really are an asshole, goes around killing them.
    Morgenes83
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  • InteritusInteritus Member UncommonPosts: 236
    SWTOR had some planets (or at least areas) which had pvp. And that is not a pvp game.  I know obvious games like Albion and AA did force you into pvp areas. But those are also much more clearly pvp games.  I don't remember if SWTOR forced you through the pvp areas though (to complete your story)
  • DvoraDvora Member UncommonPosts: 499
    Why?  Partly because some people want virtual worlds, not simple games.  There are plenty of simple minded everybody gets a trophy games out there for you snowflakes.  Some people actually enjoy a challenge, and competition. 

    Because some games don't manage consequences for repeated abusive behavior doesn't mean that it's all bad.  There are some spineless folks though that no matter how well it is managed, can never handle losing EVER.  For those, there is no hope but single player games, and the abundance of simple pve only games already out there.
  • DvoraDvora Member UncommonPosts: 499
    edited May 2018
    Dixi01 said:
    In whole, idea of merging PvE and PvP players on one server appeared only from F2P concept. Griefers, gankers, PKillers and other scum, at same time spending most money in a cash shop. To make game more fun for mentioned above group of players, game dev's merged pvp and pve servers, to make everyone else a victim. I think it's nasty and dirty idea, but it gives more income, from modern game developers point of view.
    WEll when I first played UO I had no interest in PVP, but that didnt stop the players outside the gates of Britain from killing every noob that stepped outside....Had nothing to do with f2p
    lol your perspective of UO is twisted and exaggerated.  Not that I didn't get ganked but all it took to get out of town or go where wanted was some common sense.  The risk in those games is what makes it good.  People nowadays have over-inflated snowflake egos that can't handle any sort of competition and it is sad.
    Kyleranjimmywolf
  • TillerTiller Member LegendaryPosts: 11,488
    Interitus said:
    SWTOR had some planets (or at least areas) which had pvp. And that is not a pvp game.  I know obvious games like Albion and AA did force you into pvp areas. But those are also much more clearly pvp games.  I don't remember if SWTOR forced you through the pvp areas though (to complete your story)
    It seems like it did, around launch anyways.
    Interitus
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    Elder Jedi/Elder Bounty Hunter
     
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