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What it means for virtual reality games to really arrive

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  • SovrathSovrath Member LegendaryPosts: 32,938
    Amathe said:
    Sovrath said:
    Amathe said:
    VR will arrive when headset makers realize that a substantial percentage of the gaming world wears glasses.
    Is this really an issue? I wear glasses at times and I have no problem with my HTC Vive.

    Maybe people are buying really large glasses?!?!


    Or maybe you are using a $500+ headset. 
    So what you are saying is that only the expensive headsets allow for glasses?

    That's an actual question.


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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    Sovrath said:
    Amathe said:
    Sovrath said:
    Amathe said:
    VR will arrive when headset makers realize that a substantial percentage of the gaming world wears glasses.
    Is this really an issue? I wear glasses at times and I have no problem with my HTC Vive.

    Maybe people are buying really large glasses?!?!


    Or maybe you are using a $500+ headset. 
    So what you are saying is that only the expensive headsets allow for glasses?

    That's an actual question.


    PS VR is better for glasses than most sets. Windows MR devices are built with that in mine.. only the old first generation sets force pressure on the bridge of the nose which is especially uncomfortable for glasses wearers.. that and most mobile vr.
    Phry



  • Hikikomorigamer2007Hikikomorigamer2007 Member UncommonPosts: 12
    I don't want VR to  become mainstream because then it will go to shit just like 3D did.
    iixviiiixLackingMMO
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Maybe I am just getting older, but VR games have zero appeal to me.
  • LackingMMOLackingMMO Member RarePosts: 664
    VR is being held back by devs right now. Its almost like the mmo market. Theres just a lot of reskins out there. VR hasn't changed much since I got the vive at launch. Sure there is one or 2 that stood out since but nothing really screams must have. There needs to be that blockbuster game that stands out. If there was a vive 2.0 that was released for 300 and had better features and whatnot I would not buy it simply because the games are really lacking.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    VR is being held back by devs right now. Its almost like the mmo market. Theres just a lot of reskins out there. VR hasn't changed much since I got the vive at launch. Sure there is one or 2 that stood out since but nothing really screams must have. There needs to be that blockbuster game that stands out. If there was a vive 2.0 that was released for 300 and had better features and whatnot I would not buy it simply because the games are really lacking.
    If gaming is all you were expecting to get out of VR then yes, I would understand this viewpoint (not all the games are really lacking by the way, as point out yourself) as money would be better spent on a gaming PC and plethora of AAA experiences. 

    What about the Go which is only $200 and just launched with over 1,000 apps?

    You can't get the kind of experience I mention in my first post ITT anywhere other than VR. Presence is the killer app. 

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited May 2018
    VR already proved, once again that it is not advanced enough to be a good alternative to regular TV/monitor gaming. Expensive archaic tech is what it is. Maybe in 10+ more years, but right now it's not getting anywhere.

    My thoughts.
    Phry




  • PhaserlightPhaserlight Member EpicPosts: 3,078
    VR already proved, once again that it is not advanced enough to be a good alternative to regular TV/monitor gaming. Expensive archaic tech is what it is. Maybe in 10+ more years, but right now it's not getting anywhere.

    My thoughts.
    It was never meant to be an alternative to regular TV/monitor gaming, though. Mark Zuckerberg understood this when he acquired Oculus. It really is in its own category altogether.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • craftseekercraftseeker Member RarePosts: 1,740
    edited May 2018
    VR already proved, once again that it is not advanced enough to be a good alternative to regular TV/monitor gaming. Expensive archaic tech is what it is. Maybe in 10+ more years, but right now it's not getting anywhere.

    My thoughts.
    It was never meant to be an alternative to regular TV/monitor gaming, though. Mark Zuckerberg understood this when he acquired Oculus. It really is in its own category altogether.
    While I basically agree with your post two things worry me. Firstly the intent of the developers, particularly those originally developing the 'Occulus Rift', were probably exactly that. Secondly a lot of posters here were saying that a couple of years ago. Some of them even saw it as a near total replacement for gaming with a monitor/tv.
    Phaserlight
  • LackingMMOLackingMMO Member RarePosts: 664
    VR is being held back by devs right now. Its almost like the mmo market. Theres just a lot of reskins out there. VR hasn't changed much since I got the vive at launch. Sure there is one or 2 that stood out since but nothing really screams must have. There needs to be that blockbuster game that stands out. If there was a vive 2.0 that was released for 300 and had better features and whatnot I would not buy it simply because the games are really lacking.
    If gaming is all you were expecting to get out of VR then yes, I would understand this viewpoint (not all the games are really lacking by the way, as point out yourself) as money would be better spent on a gaming PC and plethora of AAA experiences. 

    What about the Go which is only $200 and just launched with over 1,000 apps?

    You can't get the kind of experience I mention in my first post ITT anywhere other than VR. Presence is the killer app. 
    Your right, presence is the X factor with VR. The experiences are really cool and interesting. However your point about a gaming pc is pretty off. If your using VR you are using a gaming pc. What is going to get people to buy VR? A really cool experience that last 3 minutes or a fantastic 60+ hour AAA game? 

    My point is VR really needs a big draw, not tech demos.

    MadFrenchiecraftseeker
  • iixviiiixiixviiiix Member RarePosts: 2,256
    edited May 2018
    Japanese seem have they VR work well with  arcade game centers . I think east Asia will become main market for VR in next few years with they internet cafe network .



    craftseeker
  • anemoanemo Member RarePosts: 1,903
    edited May 2018
    VR already proved, once again that it is not advanced enough to be a good alternative to regular TV/monitor gaming. Expensive archaic tech is what it is. Maybe in 10+ more years, but right now it's not getting anywhere.

    My thoughts.
    We're going to have VR shoved down our throats.   It's a great way to get a bunch of sensors into to someone's house, especially while we have so many companies that will go to any length to add more data to user profiles.  Eye tracking is also a Holy Grail of advertising/surveillance companies, something that is getting added to VR prototypes right now.
    Post edited by anemo on

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  • cameltosiscameltosis Member LegendaryPosts: 3,847
    I can't see VR taking off at all (in this case, VR being just the headsets + motion controllers). 


    For gaming, VR is a sidegrade. Your eyesight becomes more immersed, but everything else is worse. The current way of implementing VR just means all player movement is fucked, resulting in a sub-par gaming experience. The lack of feedback creates a really jarring experience. The only types of games where VR works are ones where you avatar in game does not move - basically, space sims and racing games. This is because your movement in game can match up properly with your movement in real life, creating a very immersive environment. Other than that, the tech just isn't physically capable of delivering a superior gaming experience. 


    For TV viewing, I can see the appeal and this may take off eventually. For every day film and tv, VR just isn't convenient enough. Sitting in your living room with a headset on isn't going to be nice, it will prevent you from using your phone, having a snack, or chatting with others in the room. Modern society won't put up with that unless the experience is truly exceptional, which of course it isn't. 


    So, I think VR will have to rely on unique "experiences". Things like taking a tour of Yellowstone in VR, or perhaps going on-board a formula 1 car during a race, or bungee jumping, or white-water rafting. These are the sorts of things where the virtual reality aspect will really enhance the experience in a major way. 

    However, we aren't going to be paying lots of money just for that, so for even those experiences to take off the cost has to come down dramatically. Personally, I've set myself some criteria before I will bother with the current attempt at VR:
    • Has to cost me £100 or less
    • Can't have cables
    • Must have networking capabilities (e.g. so me and my friends can all sit down together and share the same experience)
    • Cost of content needs to be reasonable

    Sort of scenario I'm imaging:

    I have some friends over for a BBQ and a beer. After a few beers, we decide to shove on VR for the "theme park" experience. This would allow us to select from 50+ rollercoasters around the world and once selected, we all start the ride at the same time. I'd turn it into a drinking game - we all have to stand in the middle of the room and if you fall over during the ride.....drink!

    Alternatively, I have a friend over for a "smoke". Once we're a bit high, it'd be awesome to shove on a safari park experience. We'd both put on our headsets and dive into the safari. The content and the immersive aspect would be better than just watching a normal documentary, but what would make the experience stand out is the ability to say "hey, look on your left" and for my friend to be able to actually look left and see what I'm seeing. 



    I know some of these experiences already exist in VR, but the cost to entry is too high (unless you go mobile vr.....but I wouldn't) and I don't think the local networking ability is there yet. But, even if it were, it's still essentially a gimmick which is why I'm not willing to spend much money on it. 
    Phrycraftseeker
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  • Flyte27Flyte27 Member RarePosts: 4,574
    It seems like VR has much better uses than video games.  Many people like to play video games during a rest period and aren't looking for exercise.  There are also concerns about cutting yourself off from the world, impact on your body, and general comfort.  It appears to be fairly useful for training in things and viewing things in 3D space.  I will give VR a try when it starts offering apps that teach you things like Yoga, Tai Chi, etc.  Right now there isn't much available.  One might argue it's better to go to class if you can, but some people don't like that environment.
  • AsheramAsheram Member EpicPosts: 5,078
    edited December 2018


    wow I just looked up that Magic Leap. thats cool. but I dont think thats the next step for VR. more like an evolution of AR honestly. For VR MMOs we need to look no further than Skyrim VR, but with MMO aspect on top of the gameplay( since Skyrim is a Single player game currently).
    There already are a couple VR MMOs running: Orbus and Vendetta. I am looking forward to playing Skyrim in VR especially since I haven't spent more than an hour in that game to date. It should be a real treat. 
    Wish I could afford the gear and pc to run this.


    Phaserlight
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