Greetings!
The character’s stat balance problem which we’ve announced recently are now going to be applied through todays patch.
Before today’s patch, character’s stats were set differently from what we intended. For that reason, we found out that only a few set of skills have been used in most classes. The offensive skills values were set too high while the defensive/healing skills’ value were set too low.
Due to this, players would have felt that monsters were too easy to defeat. Also ranged dealers were too powerful while healers and tankers were unable to use their full ability in PvP related content.
After this balance patch, players will be able to enjoy dungeons, battlefields, raids, PvP, RvR content at the intended difficulty. Our developers will be closely monitoring our players’ game data, and based on your feedback we will do our best to maintain ideal game balanced.
Details regarding balance modifications are as follows.
Balance Adjustments per Class
Almost all skills’ damage were decreased while all class’ HP was increased.
Every class’ dodge skills are now “rechargeable skills” and for some classes, their necessary (e.g. Bravery, Anger etc.) resources were removed.
- Paladin
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- Most of the Paladin’s healing skills have been strengthened.
- Most of the Paladin’s offensive skills’ mana consumption is reduced.
- The “Endure” skill is now recharged up to 3 times instead of once.
- Guardian
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- The “Guardian’s Faith” skill is now rechargeable up to 3 times instead of once, and no longer consumes “Bravery”.
- Berserker
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- “Dodge Move” is now rechargeable up to 5 times instead of once, and no longer consumes “Anger”.
- Ranger
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- “Dodge Move” is now rechargeable up to 3 times instead of once.
- Mage
- Almost all skills’ damage decreased.
- Health Point (HP) increased.
- “Blink” is now rechargeable up to 3 times (4 if enhanced) instead of once.
Chain Bonus Balance
Chain Bonus refers to the effect where the skill’s effect increases the higher the chain stage is.
The chain bonus was generally set too high, and could not even be applied over 7 chains. Through today’s patch the overall chain bonus was reduced and the problem where it is not applied beyond 7 chains was resolved.
Skill Reset Scroll Price Reduction
Through today’s patch, players can purchase the Skill Reset Scroll (Up to 3 per character) from the Special Currency Shop for only 1 Lumena for a limited time period. The Skill Reset Scroll will allow players to try out various new tactics and explore their skill options.
- For Lumena, you can exchange Activity Points (Combat and Dungeon Points) into Lumena up to 50 Lumena a day.
- Skill Reset Scroll (Price: 1 Lumena) will be separately added in the Special Currency Shop.
- Until our next scheduled maintenance on June 8, the price will continue to be 1 Lumena. However the scheduled maintenance date is subject to change.
We seek your feedback!
We are open to your feedback regarding today’s patch and overall game balance! Throughout Early Access we will continue to closely monitor game balance and will do our best to respond to user feedback.
Thank You,
The Bless Team
https://steamcommunity.com/games/681660/announcements/detail/1653264683477948503
Comments
In addition, they're introducing small-scale RvR today.
https://www.mmorpg.com/bless/news/small-scale-rvr-content-peninsular-war-launching-today-1000048677
¯\_(ツ)_/¯
The notice i copied it from is called game balance adjustments.
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IN FIVE DAYS!
I wonder how you would be viewing all this if you didn't play the other version.
Can you show me where it says they have actually fixed it because i can't find it any where, They say they're taking action about it, But wouldn't they need to close the game to fix it, Like with other bug fixes.
I have looked at today's patch notes and there is no mention of fixing it, The last news about maintenance was on 31st may which doesn't mention anything about fixing the dupe either.
Today's patch notes. https://steamcommunity.com/games/681660/announcements/detail/1653264683478321637
Maintenance that happened on the 31st may.
https://steamcommunity.com/games/681660/announcements/detail/1653264683470234871
I self identify as a monkey.
Personally, I'm just happy knowing that they're watching and working on it.
I self identify as a monkey.
The 15 v 15 pvp was obviously pretty much ready to go but didn't seem to be in their roll out plan and is a reaction to public outcry. I find it really hard to criticize their response time for issues since launch.
https://steamcommunity.com/app/681660/discussions/0/1696048879944131162/
https://steamcommunity.com/app/681660/discussions/0/1696048879944165877/
Then we'll get the typical, "my entire guild, alliance, or state just refunded the game" posts, followed up apparently by people turning around and buying back in on a lower tier. (I know they disabled this somewhat)
As to complaints that this balance issue should have been caught in "testing," have people not figured out this "early access" release "IS" the test cycle, and not the actual game launch?
Apparently not. Probably would have been better if they had decided to wipe before final release, then players would have had a better understanding of what they were signing up for.
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They nerfed dmg and buffed hp. Anyone can easily see the reasoning because pvp was over in 3 sec maybe after 1 or 2 chain rotations.
The Steam forum is littered with the same threads, Not sure why people keep creating another thread on the same topic, There is already plenty of threads on the first couple of pages talking about the same topic.
Thank you for the Ranger dodge move change. I had totally taken that skill off my bar because it was only 1 use with a 30 second cool down.