trying to find Info., Is 76 a Multiplayer game or single?
Yes. And No. Maybe? Info right now is quite sparse.
I watched JP's twitch stream and all his panel had more questions after the Bethesda conference than going in.
Todd said there are servers. He also said that there would be "dozens" of other players on a server, not hundreds or thousands. He said you would have no server selection choice. He also said that what your progression followed YOU around, like attached to your character somehow? The kicker is he used the word "solo", not "single player." You can play solo.
Hopefully more info will get passed around quickly
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Todd Howard did an interview with Jeff Keeley(sp?). Here is the Fallout 76 stuff.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Bethesda is most definitely not forgetting single player games at all. Just because they launch a multiplayer Fallout game doesn't mean they aren't doing any single player games. They announced Elder Scrolls 6, Starfield, and Rage 2. All 3 of which are single player games (though rage might have multiplayer as well). Their focus hasn't changed at all.
Todd Howard did an interview with Jeff Keeley(sp?). Here is the Fallout 76 stuff.
My disappointment over what FO76 really seems to be mirrors what that video has to say almost 100%.
No matter how much you try to disguise it and say that yeah it can be played single player, the facts are totally different: no human NPCs anywhere and PVP is always on... period.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
If they make good games, then to me, it doesn't matter if it's single or multiplayer.
I love FO4 and have been playing it on and off and still do (played it some yesterday as a matter of fact.) But I don't love it so much that I'll play anything with the FO name on it. This is a survival game with PVP all the time through and through and no NPC characters with their own stories or faction loyalties... I'm leaning heavily toward a hard pass for this.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Bethesda is most definitely not forgetting single player games at all. Just because they launch a multiplayer Fallout game doesn't mean they aren't doing any single player games. They announced Elder Scrolls 6, Starfield, and Rage 2. All 3 of which are single player games (though rage might have multiplayer as well). Their focus hasn't changed at all.
I agree. I just thought it "odd" that their first game released after their "Save Single Players" campaign is an "always on" server-based multiplayer game. I'm not condemning. I'm not complaining. Just pointing out a minor forked tongue moment
Todd Howard did an interview with Jeff Keeley(sp?). Here is the Fallout 76 stuff.
My disappointment over what FO76 really seems to be mirrors what that video has to say almost 100%.
No matter how much you try to disguise it and say that yeah it can be played single player, the facts are totally different: no human NPCs anywhere and PVP is always on... period.
I agree and will skip this game as well (have yet to buy FO4). Just to be clear, though, never was "single player" used by anyone at Bethesda. "Solo" was their term of choice, which anyone can do in any MMO
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
Dang it! I should have highlighted what Mr. Howard said in that interview.
1) Severs. All the time.
2) Solo, not single player. You will see other players in your solo play.
3) They want the "drama" that other players bring, but want to figure out how negate the griefing.
4) No NPCs, just robots. Every human you see/meet/kill is another player.
5) Somehow, what you build in the game follows you around. It must be player tagged instead of server tagged?
6) During the presentation, Mr. Howard admitted that Bethesda has never done anything like this and they want to "figure out" how to handle PvP, hopefully during their beta testing phase.
Unlike MMORPG.com's story claiming this as an MMO, Bethesda looks for dozens of players per server, not hundreds or thousands.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
6 months ago (Dec 2017) Bethesda released a video with Linda Carter called "Save Player 1." It was a cute, minute and a half video about the wave of multiplayer games flooding the market lately.
A week or so ago, Bethesda captured Twitch (a steady 30,000 viewers were tuned in to a "Please Stand By" picture for hours) with the announcement of "Fallout 76." It's a "multiplayer game."
So, is Bethesda forgetting the "single player?" Or is this an anomaly? Time will tell, right?
[edit] Bad Fallout 76 link.
I genuinely don't get your point. Fallout 76 will be the first multiplayer game created by Bethesda Game Studios and only the third published by Bethesda Softworks after Quake (IDsoft) and ESO(Zenimax).
Bethesda Softworks published roughly 26 games since 2010, only 3 of which focus on Multiplayer.
And that's in the Online age.
If something they should start making their games more Online friendly, starting by implementing a Multiplayer mode in TES VI.
I still wondering how this will truly work. To me the best part of fallout was how your actions affect the world. If I wanted to wipe out a npc village etc I could. How will the world work with other players? Do you know have to worry about respawn of enemies and loot and such?I think it would have been better to wen the coop route than the destiny route. That being said I have preorder the Collectors edition. So heres to finding out first hand.
6 months ago (Dec 2017) Bethesda released a video with Linda Carter called "Save Player 1." It was a cute, minute and a half video about the wave of multiplayer games flooding the market lately.
A week or so ago, Bethesda captured Twitch (a steady 30,000 viewers were tuned in to a "Please Stand By" picture for hours) with the announcement of "Fallout 76." It's a "multiplayer game."
So, is Bethesda forgetting the "single player?" Or is this an anomaly? Time will tell, right?
[edit] Bad Fallout 76 link.
I feel you miss the point and being mislead like so many others. MOST of the games are actually 99% single player games,devs/publishers only started calling everything a MMO so they could add a cash shop and have ongoing revenue which for years never happened in single player games. So now it is as easy as flag players for pvp,whallaaa we have a MMO MP online game where now we can add loot boxes and sell NON p2w "lol" items and so on and so on.
Never forget 3 mile Island and never trust a government official or company spokesman.
So I've been out of MMO's for awhile... Am I oblivious or have there not been many attempts to try and dethrone WoW or any of the bigger names that have been running for over a decade? (EQ, GW, etc) I come back every so often to try and find a new game to get into, but it always seems as if the rich stay richer per se, and those MMO games are still dominating the market.
Seems like Elder Scrolls or Fallout could be a pretty sweet theme in an MMO? Star Wars too...
"The end and object of conquest is to avoid doing the same thing as the conquered." - Alexander III of Macedon
6 months ago (Dec 2017) Bethesda released a video with Linda Carter called "Save Player 1." It was a cute, minute and a half video about the wave of multiplayer games flooding the market lately.
A week or so ago, Bethesda captured Twitch (a steady 30,000 viewers were tuned in to a "Please Stand By" picture for hours) with the announcement of "Fallout 76." It's a "multiplayer game."
So, is Bethesda forgetting the "single player?" Or is this an anomaly? Time will tell, right?
[edit] Bad Fallout 76 link.
I genuinely don't get your point. Fallout 76 will be the first multiplayer game created by Bethesda Game Studios and only the third published by Bethesda Softworks after Quake (IDsoft) and ESO(Zenimax).
Bethesda Softworks published roughly 26 games since 2010, only 3 of which focus on Multiplayer.
And that's in the Online age.
If something they should start making their games more Online friendly, starting by implementing a Multiplayer mode in TES VI.
I'd say that TES may not be the game series for you. Then watch Bethesda do exactly what you're talking about
To those who still think I'm complaining, I'm not. I'm not talking about Bethesda's past. I'm talking about their future. I just found it odd that 6 months after they released the "Save the Single Player" video, their next game is a multiplayer one. It's like when a person drags the needle across the record (vinyl for you younguns)... Say WHAT?!?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
So I've been out of MMO's for awhile... Am I oblivious or have there not been many attempts to try and dethrone WoW or any of the bigger names that have been running for over a decade? (EQ, GW, etc) I come back every so often to try and find a new game to get into, but it always seems as if the rich stay richer per se, and those MMO games are still dominating the market.
Seems like Elder Scrolls or Fallout could be a pretty sweet theme in an MMO? Star Wars too...
Ummm... just how long have you been away lol. Google Star Wars The Old Republic and The Elder Scrolls Online.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
So I've been out of MMO's for awhile... Am I oblivious or have there not been many attempts to try and dethrone WoW or any of the bigger names that have been running for over a decade? (EQ, GW, etc) I come back every so often to try and find a new game to get into, but it always seems as if the rich stay richer per se, and those MMO games are still dominating the market.
Seems like Elder Scrolls or Fallout could be a pretty sweet theme in an MMO? Star Wars too...
Ummm... just how long have you been away lol. Google Star Wars The Old Republic and The Elder Scrolls Online.
I guess I've been out for a few years, maybe 5, so take what I say with a grain of salt lol.
"The end and object of conquest is to avoid doing the same thing as the conquered." - Alexander III of Macedon
While I mostly enjoy proper MMOs and single player games.. there's clearly a market for both. I would never presume that a studio is going to ignore one demographic over another nor do I think they should.
It's 1 game. How many single player games do all of you have in your backlog? I literally have about 1000 and I'm a very hardcore gamer.
I have enough games I 'want' to play already that I won't be able to complete before I die.
Lack of new single players games would mean I have a chance to catch up on my backlog.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I think if 76 does well they will add multi player to everything. Its just the way game companies are today. They don't give a crap about anything but the money. They have no problem going back on anything they say if it interferes with money.
I think if 76 does well they will add multi player to everything. Its just the way game companies are today. They don't give a crap about anything but the money. They have no problem going back on anything they say if it interferes with money.
Well, business-wise, sure. Why sell one copy for a single player when you can multiple copies to a group of friends? I can certainly understand why
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
3) They want the "drama" that other players bring, but want to figure out how negate the griefing.
6) During the presentation, Mr. Howard admitted that Bethesda has never done anything like this and they want to "figure out" how to handle PvP, hopefully during their beta testing phase.
Bethesda seems to want PvP without griefing. Both the points indicate this.
My question is, do we think Bethesda can actually accomplish this, when no other company has even come close? I will give them credit for attempting this, but I don't know if a 'grief-free PvP' can exist in anything that resembles a non-instanced space. This seems to indicate controlling behavior in an otherwise un-controllable situation.
Maybe they have some idea about how to curtail unwanted actions; maybe they are just misunderstood the players like so many other game companies. Maybe they can actually do something new and different that impacts the problem. I'm glad they are attempting something they feel is new and are addressing issues that put off non-PvP players. It would be nice to see a PvP game invite the PvE player in some manner without resorting to 'this game is not for you'.
But I am going to really have to see if they actually turn out a PvP game that I'd actually want to play. That probably means Launch + a year instead of my usual target of launch + 1 month. So, if FO76 turns out to be a game I will want to play, I'll end up waiting a year longer than most everyone else.
Logic, my dear, merely enables one to be wrong with great authority.
My son and his friends said this one their most look forward too games. Maybe the game just isn't aimed at us?
Not many games are aimed at me, anymore
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
So... If we look beyond the fact that FO76 was in development long before that video and that as pointed out Bethesda in fact are making good on their intentions.
For the people cautious about FO76... Step in to the shoes of Be... You have developed two games (and published a third) with the same core (not to mention that said core is also part of your fantasy franchise) and the broad mass of customers are starting to ask... Why?
Now you know that the core fans will ofc stay for just another Fallout game... They will have the same complaints as usual but they will also play the game as usual. But that small group does not pay for the development of a game.
Now the idea a online Fallout tend to pop up every now and then and ESO is not doing bad, but a full on MMO is expensive and flies a bit in the face of the fantasy of fallout.
People also loved the living crap out of the base building.
So the safe bet is a game that has these components, a setting that is vivd and full of life and offer a online component giving the broad masses what they want.
Or they could just have done another regular Fallout game... Jumped a few more years in to the future and called it a day.
Will FO76 be a hit... no clue, but i think it is good for the franchice that they try to mix things up a bit.
I dunno guys, I'm a millennial myself and this kind of PvP doesn't interest me, either. Then again, I got my start playing games at like 11 years old (the end of the 90s) so I have relatively old school tastes myself, enjoying the original Age of Empires, cRPGs, and that first wave of MMORPGs (mainly through DAoC).
But yea, Bethesda may be trying to spread their popularity to a different base than what they've been used to.
Comments
I watched JP's twitch stream and all his panel had more questions after the Bethesda conference than going in.
Todd said there are servers. He also said that there would be "dozens" of other players on a server, not hundreds or thousands. He said you would have no server selection choice. He also said that what your progression followed YOU around, like attached to your character somehow? The kicker is he used the word "solo", not "single player." You can play solo.
Hopefully more info will get passed around quickly
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
No matter how much you try to disguise it and say that yeah it can be played single player, the facts are totally different: no human NPCs anywhere and PVP is always on... period.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I agree and will skip this game as well (have yet to buy FO4). Just to be clear, though, never was "single player" used by anyone at Bethesda. "Solo" was their term of choice, which anyone can do in any MMO
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
1) Severs. All the time.
2) Solo, not single player. You will see other players in your solo play.
3) They want the "drama" that other players bring, but want to figure out how negate the griefing.
4) No NPCs, just robots. Every human you see/meet/kill is another player.
5) Somehow, what you build in the game follows you around. It must be player tagged instead of server tagged?
6) During the presentation, Mr. Howard admitted that Bethesda has never done anything like this and they want to "figure out" how to handle PvP, hopefully during their beta testing phase.
Unlike MMORPG.com's story claiming this as an MMO, Bethesda looks for dozens of players per server, not hundreds or thousands.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Fallout 76 will be the first multiplayer game created by Bethesda Game Studios and only the third published by Bethesda Softworks after Quake (IDsoft) and ESO(Zenimax).
Bethesda Softworks published roughly 26 games since 2010, only 3 of which focus on Multiplayer.
MOST of the games are actually 99% single player games,devs/publishers only started calling everything a MMO so they could add a cash shop and have ongoing revenue which for years never happened in single player games.
So now it is as easy as flag players for pvp,whallaaa we have a MMO MP online game where now we can add loot boxes and sell NON p2w "lol" items and so on and so on.
Never forget 3 mile Island and never trust a government official or company spokesman.
Seems like Elder Scrolls or Fallout could be a pretty sweet theme in an MMO? Star Wars too...
To those who still think I'm complaining, I'm not. I'm not talking about Bethesda's past. I'm talking about their future. I just found it odd that 6 months after they released the "Save the Single Player" video, their next game is a multiplayer one. It's like when a person drags the needle across the record (vinyl for you younguns)... Say WHAT?!?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
AlBQuirky said: Bethesda seems to want PvP without griefing. Both the points indicate this.
My question is, do we think Bethesda can actually accomplish this, when no other company has even come close? I will give them credit for attempting this, but I don't know if a 'grief-free PvP' can exist in anything that resembles a non-instanced space. This seems to indicate controlling behavior in an otherwise un-controllable situation.
Maybe they have some idea about how to curtail unwanted actions; maybe they are just misunderstood the players like so many other game companies. Maybe they can actually do something new and different that impacts the problem. I'm glad they are attempting something they feel is new and are addressing issues that put off non-PvP players. It would be nice to see a PvP game invite the PvE player in some manner without resorting to 'this game is not for you'.
But I am going to really have to see if they actually turn out a PvP game that I'd actually want to play. That probably means Launch + a year instead of my usual target of launch + 1 month. So, if FO76 turns out to be a game I will want to play, I'll end up waiting a year longer than most everyone else.
Logic, my dear, merely enables one to be wrong with great authority.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
For the people cautious about FO76... Step in to the shoes of Be... You have developed two games (and published a third) with the same core (not to mention that said core is also part of your fantasy franchise) and the broad mass of customers are starting to ask... Why?
Now you know that the core fans will ofc stay for just another Fallout game... They will have the same complaints as usual but they will also play the game as usual. But that small group does not pay for the development of a game.
Now the idea a online Fallout tend to pop up every now and then and ESO is not doing bad, but a full on MMO is expensive and flies a bit in the face of the fantasy of fallout.
People also loved the living crap out of the base building.
So the safe bet is a game that has these components, a setting that is vivd and full of life and offer a online component giving the broad masses what they want.
Or they could just have done another regular Fallout game... Jumped a few more years in to the future and called it a day.
Will FO76 be a hit... no clue, but i think it is good for the franchice that they try to mix things up a bit.
This have been a good conversation
But yea, Bethesda may be trying to spread their popularity to a different base than what they've been used to.