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I’ve made no secrets that my favorite MMORPG these days is Elder Scrolls Online. Each content update seems to make the game better, there’s more stuff to do than just about every other game on the market, but that doesn’t mean there’s not room for more. Today’s list is all about my top five most wanted features for Elder Scrolls Online.
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You can get better draw distance and fog removal with a mod.
Case in point: 2 Handed weapons are used for buffs only because they are worthless for DPS and Tanking.
This is probably my only real complaint about the game, the auctionhouse system is just lame. Having to join an active trading guild, and hope they have enough of the items you need at an okay price is just annoying.
Buying is all about travelling all over the bloody place to find what you want at a reasonable price... which is much harder to do these days with add-ons like TTC that let anyone who wants to buy low and sell high know exactly where those deals are.
Some do just that and they can manipulate the market almost as easily as if there were a real Auction House. The "prevent market manipulation" rationale for not having an AH doesn't apply to the PC servers. I think the real reason they don't do it is all about the performance impact of having an AH that encompasses a single, gigantic megaserver with potentially millions of players all selling and buying there.
But yeah, selling and buying in ESO is a PITA.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
The only one in your wish list I care about is Spellcrafting.
Not only would it be fun to track down components to learn them, it would be like adding multiple new skill lines that anyone could use.
Unfortunately the people that were excited about that, Paul Sage and especially Nick Konkle who were the original game director and ability lead designer, both left right around the same time just before the console launch.
The new leads have never shown any enthusiasm for it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That lack of engagement on the issue has become its own issue that is even more disturbing than the jewelry crafting issue itself.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I self identify as a monkey.
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5. I'd like to see a compound bow. Please, no firearms.
4. Spellcrafting would be great.
3. A Necro class would be great and pretty easy to do with skeletons and other dead things as pets. Just take all pets off the skill bar except for ultimates.
2. Underwater would be great. I always thought it was funny having an aquatic race without water content.
1. Never cared much for farming but would like players to have individual shops with samples listed in a more traditional auction house that included their stores location, that way you could travel to the persons store and buy items the way SWG had it set up. A crafter could develop a reputation for superior goods, making it worth the journey to their store.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You can see my sci-fi/WW2 book recommendations.
More Combat options would be nice. I would like to mix and match the "classes" a bit more. Come on, let's forget our hope of true balance and take the mechanics the other way. "Play as You want."
Let's rethink the whole random-loot mechanic that so many games, especially this one, seem to thrive on, and run their cash shops on.
TSW, LotRO, EQ2, SWTOR, GW2, V:SoH, Neverwinter, ArchAge, EQ, UO, DAoC, WAR, DDO, AoC, MO, BDO, SotA, B&S, ESO,
1) Plots of land that we can buy to build a house of our choosing. When you buy the plot of land you can also get a house building kit that is in a certain style (of your choosing as well). Doors, windows, walls, stairs, fireplaces - all the kinds of stuff you need to build a house. This includes rounded walls and such for building tower type houses(sorc towers ).
2) Dynamic events that can randomly occur at any given time. Goblins attacking say Wayrest in mass. It's up to the players to defend the city as it is under attack. While it is under attack no merchants work. If you succeed in fighting off the Goblins you get a cool reward.
3) I would like combat to add chain skills. If you perform a set of skills in a certain order your skills morph and allow you to perform a new skill in that chain. It would work similar to the way combat works in Blade & Soul. This would allow for a player to create non-magic character that relies on martial attacks and would open up the game for deeper dynamic combat situations and styles. Imagine playing a hybrid monk that uses magic mixed with martial arts. Or a straight up blademaster type character that uses no magic whatsoever.
4) I wish to see not only spellcrafting added to the game but deeper crafting all together. Allow us to make staves, weapons and armor that have different enchants on them or special magics. A staff that when carried by a player allows for them to feather fall. Give us players more crafting options.
5) More barding choices for our mounts.
6) More phased areas that transform over time. If we clear an area of bad guys(say cultist) then we clear the area. Don't have them stay there. They might move back - or some other threat moves into the area over time...but the thing is - change it up! Allow cities to rebuild over time of finish being built. Will Vivec always be under construction for the life of the game Elder Scrolls Online? Even in a game from 1999 - Asheron's Call cities did not remain destroyed! Are developers of these newer games incapable of actually making the world seem more alive - because the developers of games like Asheron's Call could do it.
7) I really hope Hammerfell and some of the other reaming areas in the game can have some sweeping vistas. I was hoping Summerset might actually have some forest that were a bit more denser and darker...maybe. There are areas yet to be placed in game that could have such forest - it would be awesome to see them.
8) Allow us to do certain emotes while sitting. And allow us to direct an emote at other players. As it is now it isn't possible.
9) I also wish to see a change in guild store system. It doesn't work. Only the most powerful and wealthy guilds get to participate in the system. It is time for the way things are sold in game be reworked from the ground up. The current system is just messed up as it is.
Just a few things I would love to see done in ESO.
They need to implement some way of earning store currency in-game imo. I mean, they don't need to.. because the game is clearly making a crap ton of money... but it would certainly open up thier audience a hell of a lot.
Something like Wildstar does, a separate store currency with a daily cap earned from gameplay so they can control what people can buy with it. That way they hook a lot of new players, probably get a lot of new subscribers and those that don't sub still have to pay for things like DLC.
Every game has a meta build. There are tons of viable builds. Animation clipping will never go away. The game is balanced to include that extra DPS now.
Spears should make a glorious return in ESVI. They’ve been missed.
And then players created a program called Split Pea. You learned a few spells and plugged those components into Split Pea. Wait 15 seconds and Split Pea gives you the component construction for every single spell (hundreds) you could use.
Another 'amazing feature' destroyed by the players.
Starts at around 52:50 in this video.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED