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Fallout 76 stole a lot of the “show” at E3 last week. How could an always online multiplayer Fallout not do that? Still, there’s a lot about this upcoming game we don’t know, despite the interviews and previews coming out of the big reveal. We know it’ll have PVP, we know it’ll have PVE, and we know that’ll be very much a Fallout game, just in an always online and persistent world. Here then are five things I want from Fallout 76 to make it worth playing.
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Such a shame.
For me the key question is how they work that into the "persistent" world...
It sounds to me like your base is packed up when you log out and then redeployed (in a new spot) when you log in. Maybe I'm reading the details wrong... but to me that sounds horrible.
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No matter what he says, I would wait until launch to see. This is only because I'm sure they know how many people wouldn't buy the game if there was no straight up PVE option, or at least a modified server for players who don't want to get killed 24/7.
I understand why he would say they want it to be that way because of the in game lore, but I just can't see them cutting off a big fragment of the community who would want nothing to do with that.
Seems like a cash grab to fund Starlight or whatever and TES:6 to me.
Zero chance it'll be as story/content rich in PvE as a traditional Bethesda single player RPG given the dev timeline and stated objectives.
Also, you simply can't do the same types of quests and scenarios in a shared online space without heavy instancing and phases, which given the whole "all other humans are players, no NPCs" thing is extremely unlikely.
No VATS system as that will never work in shared online world space.
Without a plethora of content, co-op PvE will be primarily grindy generated missions, with extremely limited end-game, especially as every "MMO" and MMO ever struggles with having enough to do at end-game at launch - and this is Bethesda's first "MMO" (Zenimax did/does ESO).
The PvP also being open world and pretty much objective-less outside of the nuclear codes things, which appears to be a PvEvP kind of event...
No this looks like it is going to be a content-light "systems" based more sandbox game, focused on building and PvP but light on traditional PvE elements.
Again, appealing to some, but open-world circle jerk PvP loses it's appeal pretty quick.
On an MMO site complaining about a game being online. What has our world come to.
If that's the case it'd be great if a player could opt in/out of PvP. That way players could experience what they want. If you like PvP, presto the servers merge you with other like-minded individuals. Feel like just chilling with some friends to work on RPG-ish stuff, badda-bing there ya go, no worrying about headshots around every tree and corner.
This FO76 wannabe ALWAYS ONLINE DRM so Todd can monitor and SELL you a BETTER gun from the CREATION CLUB to get revenge. Why create content like most mmo when you can slap on that PvP and let themselves killed each other for free.
Still in my humble opinions, FO76 is still a test project for always online DRM and Creation Club trail run 2 and IF ppl Buy into FO76 this means all future Beth games can employ those 2 crap elements like they been TRYING for years with Fallout 4.
SO in truth we really should WORRY about future games from Bethesda instead of this test project/cash shop hell/why called it Fallout at all if its "A SPIN OFF" answer me this? Its obviously they want to SELL as many copy as possible, thus use the "Fallout" name brand when it not really caters to FANs of Fallout Series.
AS far as I can tell ppl ONLY want open world with stories and ofc FREE MODs support FROM Bethesda games. Sure you can expand to other area but don't call it Fallout, its also laughable when they mocking others, and Beth will save single player games then came about 360 and release MPG o_O. THEY should have went with STARFIELD instead. OR maybe they wanted the cash grab before they work on Starfield lmao was their plan, who knows.
Well said. If they do stick with this idea, I'm out. Which is a shame, as I've enjoyed every Fallout game so far.
It's not like striking out on your own in FO4, exploring and killing things on your own isn't also a fun part of that game, but it's fun, to me at least, only because it's a secondary optional thing to do.
The real fun is the well developed story arc that relies on those NPCs and the relationships you build with them to advance the story and the many faction interactions between them.
Quests generated by pieces of paper and other things you may run into while exploring FO76 (which were an additional part of FO4 also) all by themselves will simply not do the trick to make a post-nuclear West Virginia interesting and deep. And other random players subbing in for the missing NPCs, well... take a look around any other online multiplayer game and you'll see that 99% of other players have no interest in acting in any way that would be consistent with the game's setting.
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I’m not sure you get it. Devs don’t care about the tiny population of gamers who don’t want pvp on.
The population is so tiny that they can’t even sustain a new big budget mmo. Quest, raid, rise repeat is dead. Maybe there will be a few devs that make a few single player games for you guys.
MMOs from here through foreseeable will be where the money is, and that’s pvp.