Not listening to the majority of your community have this effect. Developers made a wrong turn when they decided to only listen to the hi money pledgers.
Now they pay the price.
I am glad that future developers now can see for themself that this kind of funding model and segregation of players is very bad if you want to make a successful game.
Not listening to the majority of your community have this effect. Developers made a wrong turn when they decided to only listen to the hi money pledgers.
Now they pay the price.
I am glad that future developers now can see for themself that this kind of funding model and segregation of players is very bad if you want to make a successful game.
Not listening to the majority of your community have this effect. Developers made a wrong turn when they decided to only listen to the hi money pledgers.
Now they pay the price.
I am glad that future developers now can see for themself that this kind of funding model and segregation of players is very bad if you want to make a successful game.
That's exactly what killed Elite:Dangerous
Elite Dangerous is a little weird though. It has a very stable playerbase, always being ~3k players. That's not amazing but for a complicated space game that involves a lot of just space trucking, it's retaining quite a few players.
The crazy part is, on the official forum thread about the layoffs, many of the players seem to think that the layoffs are a good sign for the game. I guess that speaks to the mentality of the people who are still left playing.
The crazy part is, on the official forum thread about the layoffs, many of the players seem to think that the layoffs are a good sign for the game. I guess that speaks to the mentality of the people who are still left playing.
Never underestimate the willingness of fanbois to spin even the most spectacular clear negatives as positives. I think they invented alternative facts.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The crazy part is, on the official forum thread about the layoffs, many of the players seem to think that the layoffs are a good sign for the game. I guess that speaks to the mentality of the people who are still left playing.
Never underestimate the willingness of fanbois to spin even the most spectacular clear negatives as positives. I think they invented alternative facts.
Alternative facts are great when reality makes you want to curl up under the bed crying.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
There's no list but it's confirmed their writers were let go, they posted goodbye messages. Lum being the lead writer was the first to go. That doesn't seem right if they're planning for anything. They also did away with their community manager (Berek) I'm hearing. This doesn't sound like layoffs, this sounds like damage control while they figure out the best way to mange bankruptcy.
How much money are their whales willing to spend? Do they have no limits?
You still need to ask that in 2018? Gamers are pitched as if they're all gullible rubes because enough of them are that it makes no difference if some are repulsed by it. The money for nothing just keeps rolling in and it's a hell of a lot less work than money for something.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Reading the replies since seems to be true that Berek the community mod is gone too. Thats unsurprising as he was a major factor in how the community got so toxic. Biased as all get out. Some think Portalarium are considering selling out entirely to Travian so as not to lose even more money on Shroud. Would explain why their community mod Cerus is now replacing him. He wont be on Portalariums payroll either.
What annoys most is we all paid for this a hundred times over. Specially for a Lord British game. Now the man himself seems to be looking for excuses to just keep the money comin in until he can cut and run. Hard to explain how depressing that is. Grew up admiring at least the lord in game. Turns out it in tha 21st century it was all rubbish.
How much money are their whales willing to spend? Do they have no limits?
You still need to ask that in 2018? Gamers are pitched as if they're all gullible rubes because enough of them are that it makes no difference if some are repulsed by it. The money for nothing just keeps rolling in and it's a hell of a lot less work than money for something.
Money for nothing, but the chicks are free.
So where are my free chicks already?
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Reading the replies since seems to be true that Berek the community mod is gone too. Thats unsurprising as he was a major factor in how the community got so toxic. Biased as all get out. Some think Portalarium are considering selling out entirely to Travian so as not to lose even more money on Shroud. Would explain why their community mod Cerus is now replacing him. He wont be on Portalariums payroll either.
Yes it is good that a moderator like Berek is gone. He did nothing good for the game. Treating people differently on SotA forums didnt have a positive impact on the game.
Reading the replies since seems to be true that Berek the community mod is gone too. Thats unsurprising as he was a major factor in how the community got so toxic. Biased as all get out. Some think Portalarium are considering selling out entirely to Travian so as not to lose even more money on Shroud. Would explain why their community mod Cerus is now replacing him. He wont be on Portalariums payroll either.
Yes it is good that a moderator like Berek is gone. He did nothing good for the game. Treating people differently on SotA forums didnt have a positive impact on the game.
Guys on reddit say he was also a portalarium executive. Not like his job went away either they still have forums to moderate. Gotta wonder if there was something more serious behind his sacking. That terrible moderation would be reason enough but they didnt care about it until he was suddenly gone. Whole thing is shonky if ya ask me. But a company that says sacking staff is developing a whole new episode aint likely to tell us the actual truth now.
The crazy part is, on the official forum thread about the layoffs, many of the players seem to think that the layoffs are a good sign for the game. I guess that speaks to the mentality of the people who are still left playing.
Layoffs always happen as the game goes through different cycles of development. However, from the way SotA looked at "launch" you would have to have your head in the sand to believe it was ready to move on and reduce the workforce.
Things must be even worse than most have thought. Looks like Port is abandoning its years-long policy of silencing criticism on the official forums. They must be willing to try anything at this point. Sadly, way too little, way too late. They needed to do this as soon as they saw the iceberg, not after the ship was sinking.
Things must be even worse than most have thought. Looks like Port is abandoning its years-long policy of silencing criticism on the official forums. They must be willing to try anything at this point. Sadly, way too little, way too late.
Yeah i read it too. Threads like that one should have been discussed seriously years ago but moderators like Berek didnt allow it and developers only had ears for the whales that pledged the most.
How developers and moderators treated their community should be a warning for any future game developer as an example how you dont treat your community and the negative effect it will have on your game.
Only allowing elitist whales with deep pockets set the agenda is so bizarre that it is hard to believe it actually happened.
I discussed the game alot on the SotA forums from the beginning as Ara but when my forum account suddenly stopped working i tried to contact moderators and developers and got a cryptic answer they said the proble was at my end, LOL.
I was never banned and never got a warning but i was a harsh critic of the turns the game took. I guess that was the reason why my forum account suddenly stopped working.
Moderators censored anyone that had different opinions then the whales had. Berek had a high impact to why this game is such a failure.
I remember when i as a players with +20 years of hardcore, player demanding PvP in my CV told the community and developers that i would make a way better PvP game that would be very popular for the old UO PvP players that was the vast majority of the PvP interested community at the beginning. Rich whales with no interest in PvP started to derail any suggestions that would please the majority of the PvP interested players and they were backed by moderators and developers.
People need to know that SotA developers bragged they were listening to their community. Turned out they only listened to a very small part of their community - the whales with deep wallets.
These changes would make the game more interesting for the ones that a long time ago was the majority of the SotA PvP community.
1. Add skillcap - less grind and make Avatars unique
2. Remove the card game combat system (main reason it was created was PvP uninterested whales whining they couldnt compete in player skill demanding combat systems as old UO)
3. Copy the combat system old Ultima Online had (read pre Age of Shadows and after trammel) - most player skill demanding and balanced PvP combat system ever created (Garriott had nothing to do with it, it was created by lead designer of Ultima Online Raph Koster)
4. Copy the death system old Ultima Online had ((read pre Age of Shadows and after trammel) - full loot
5. A good working alignment system as it was in old Ultima Online Felucca (read pre Age of Shadows and after trammel) - statloss for PK:s, reds can not enter towns
All above was what the majority of the old SotA PvP interested communty demanded. They were more or less bullied out of the game by whales, moderators and developers.
Things must be even worse than most have thought. Looks like Port is abandoning its years-long policy of silencing criticism on the official forums. They must be willing to try anything at this point. Sadly, way too little, way too late.
Yeah i read it too. Threads like that one should have been discussed seriously years ago but moderators like Berek didnt allow it and developers only had ears for the whales that pledged the most.
How developers and moderators treated their community should be a warning for any future game developer as an example how you dont treat your community and the negative effect it will have on your game.
Only allowing elitist whales with deep pockets set the agenda is so bizarre that it is hard to believe it actually happened.
I discussed the game alot on the SotA forums from the beginning as Ara but when my forum account suddenly stopped working i tried to contact moderators and developers and got a cryptic answer they said the proble was at my end, LOL.
I was never banned and never got a warning but i was a harsh critic of the turns the game took. I guess that was the reason why my forum account suddenly stopped working.
Moderators censored anyone that had different opinions then the whales had. Berek had a high impact to why this game is such a failure.
I remember when i as a players with +20 years of hardcore, player demanding PvP in my CV told the community and developers that i would make a way better PvP game that would be very popular for the old UO PvP players that was the vast majority of the PvP interested community at the beginning. Rich whales with no interest in PvP started to derail any suggestions that would please the majority of the PvP interested players and they were backed by moderators and developers.
People need to know that SotA developers bragged they were listening to their community. Turned out they only listened to a very small part of their community - the whales with deep wallets.
These changes would make the game more interesting for the ones that a long time ago was the majority of the SotA PvP community.
1. Add skillcap - less grind and make Avatars unique
2. Remove the card game combat system (main reason it was created was PvP uninterested whales whining they couldnt compete in player skill demanding combat systems as old UO)
3. Copy the combat system old Ultima Online had (read pre Age of Shadows and after trammel) - most player skill demanding and balanced PvP combat system ever created (Garriott had nothing to do with it, it was created by lead designer of Ultima Online Raph Koster)
4. Copy the death system old Ultima Online had ((read pre Age of Shadows and after trammel) - full loot
5. A good working alignment system as it was in old Ultima Online Felucca (read pre Age of Shadows and after trammel) - statloss for PK:s, reds can not enter towns
All above was what the majority of the old SotA PvP interested communty demanded. They were more or less bullied out of the game by whales, moderators and developers.
No matter how much you wish to believe in this, the game you describe would appeal to a very small niche of players in todays market.
Had they gone your route they likely would have the same number of player as they do now, except they would all be murdering psychopaths who would quickly exterminate all interest in the game.
Wolves cant survive without sheep to prey on, and the sheep are much too smart (and have far more options) than was true in 1998.
Of course, with your stated preferences you are currently playing LiF, EVE or some hardcore survival title like Worlds Adrift right?
If not, consider supporting the games that exist, and let go of dreams that died years ago.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You will get to vote on some of the Episode 2 features by purchasing rare items related to Mounts, Flexible Lot Placement, the Elven Playable Race, and Pack Animals.
What the.. vote by purchasing ?? Greedy till the end…
Not listening to the majority of your community have this effect. Developers made a wrong turn when they decided to only listen to the hi money pledgers.
Now they pay the price.
I am glad that future developers now can see for themself that this kind of funding model and segregation of players is very bad if you want to make a successful game.
That's exactly what killed Elite:Dangerous
Elite Dangerous is a little weird though. It has a very stable playerbase, always being ~3k players. That's not amazing but for a complicated space game that involves a lot of just space trucking, it's retaining quite a few players.
I am truly intrigued by elite:dangerous but after watching this guy on youtube trying to get his craft out of the hanger I decided it was not for me. Have they improved the controls? I would like to try the game.
Things must be even worse than most have thought. Looks like Port is abandoning its years-long policy of silencing criticism on the official forums. They must be willing to try anything at this point. Sadly, way too little, way too late.
Yeah i read it too. Threads like that one should have been discussed seriously years ago but moderators like Berek didnt allow it and developers only had ears for the whales that pledged the most.
How developers and moderators treated their community should be a warning for any future game developer as an example how you dont treat your community and the negative effect it will have on your game.
Only allowing elitist whales with deep pockets set the agenda is so bizarre that it is hard to believe it actually happened.
I discussed the game alot on the SotA forums from the beginning as Ara but when my forum account suddenly stopped working i tried to contact moderators and developers and got a cryptic answer they said the proble was at my end, LOL.
I was never banned and never got a warning but i was a harsh critic of the turns the game took. I guess that was the reason why my forum account suddenly stopped working.
Moderators censored anyone that had different opinions then the whales had. Berek had a high impact to why this game is such a failure.
I remember when i as a players with +20 years of hardcore, player demanding PvP in my CV told the community and developers that i would make a way better PvP game that would be very popular for the old UO PvP players that was the vast majority of the PvP interested community at the beginning. Rich whales with no interest in PvP started to derail any suggestions that would please the majority of the PvP interested players and they were backed by moderators and developers.
People need to know that SotA developers bragged they were listening to their community. Turned out they only listened to a very small part of their community - the whales with deep wallets.
These changes would make the game more interesting for the ones that a long time ago was the majority of the SotA PvP community.
1. Add skillcap - less grind and make Avatars unique
2. Remove the card game combat system (main reason it was created was PvP uninterested whales whining they couldnt compete in player skill demanding combat systems as old UO)
3. Copy the combat system old Ultima Online had (read pre Age of Shadows and after trammel) - most player skill demanding and balanced PvP combat system ever created (Garriott had nothing to do with it, it was created by lead designer of Ultima Online Raph Koster)
4. Copy the death system old Ultima Online had ((read pre Age of Shadows and after trammel) - full loot
5. A good working alignment system as it was in old Ultima Online Felucca (read pre Age of Shadows and after trammel) - statloss for PK:s, reds can not enter towns
All above was what the majority of the old SotA PvP interested communty demanded. They were more or less bullied out of the game by whales, moderators and developers.
No matter how much you wish to believe in this, the game you describe would appeal to a very small niche of players in todays market.
Had they gone your route they likely would have the same number of player as they do now, except they would all be murdering psychopaths who would quickly exterminate all interest in the game.
Wolves cant survive without sheep to prey on, and the sheep are much too smart (and have far more options) than was true in 1998.
Of course, with your stated preferences you are currently playing LiF, EVE or some hardcore survival title like Worlds Adrift right?
If not, consider supporting the games that exist, and let go of dreams that died years ago.
Are you talking about non-consensual PvP? I am talking about consensual PvP.
I disagree. Game would be in a way better consition then it is today. Heck this game is almost dead.
Since Ultima Online was consensual PvP there were no reason for sheeps to be alarmed. Just as it was after the trammel/felucca split (the era of Ultima Online described above).
Wolfes survived very well fighting other wolves just as it was in the best time of UO felucca.
Was no need for defensless sheeps as you claim. UO Renaissance was the most populated time in felucca after the trammel split.
This game had 65000 interested at the beginning and now tops 1000 still play the game.
All old UO players or at least all old UO PvP players that pledged left the game have left it. It is easy to understand they were the majority of the community since today the game is almost dead. Only whales play.
Wether my and other players suggestions during early SotA forums would have created a more successful game can only be discussed today.
Polls during that time over at SotA forums back me though.
I am sure there is a huge market for a game like old Ultima Online if it constructed similar to that old game.
Sadly there havent been another MMO similar to it after the game was destroyed when EA introduced Age of Shadows 2003.
The fact there havent been a similar MMO as old UO Renaissance is also a solid evidence you have no clue what your talking about.
Do whales really enjoy a greatly diminished population? I would think that having fewer people to show your awesome stuff must take the fun out of using money to get them in the first place. As a whale one would imagine your top priority is not to drive away the peasants but to make sure enough of them stay to 'ooh and ahh' at your stuff. How short sighted.
Do whales really enjoy a greatly diminished population? I would think that having fewer people to show your awesome stuff must take the fun out of using money to get them in the first place. As a whale one would imagine your top priority is not to drive away the peasants but to make sure enough of them stay to 'ooh and ahh' at your stuff. How short sighted.
Lets put ourselves in the designers shoes - there have been a lot of very questionable design choices during the history of MMO gaming. But MMOs have got away with nearly every one, the only one that may be halted is loot boxes, I am not sure how many MMOs have even dropped that.
So if you are thinking about designing a MMO you would with good evidence believe you can do anything you want and the players will swallow it. Well here they seem to have bittern of more than we will chew!
But the likes of SC and others seem to be getting away with it, my feeling is some will but most won't. Which is a good thing and does make you reconsider that players have no sense at all, which I do on a regular basis.
Things must be even worse than most have thought. Looks like Port is abandoning its years-long policy of silencing criticism on the official forums. They must be willing to try anything at this point. Sadly, way too little, way too late.
Yeah i read it too. Threads like that one should have been discussed seriously years ago but moderators like Berek didnt allow it and developers only had ears for the whales that pledged the most.
How developers and moderators treated their community should be a warning for any future game developer as an example how you dont treat your community and the negative effect it will have on your game.
Only allowing elitist whales with deep pockets set the agenda is so bizarre that it is hard to believe it actually happened.
I discussed the game alot on the SotA forums from the beginning as Ara but when my forum account suddenly stopped working i tried to contact moderators and developers and got a cryptic answer they said the proble was at my end, LOL.
I was never banned and never got a warning but i was a harsh critic of the turns the game took. I guess that was the reason why my forum account suddenly stopped working.
Moderators censored anyone that had different opinions then the whales had. Berek had a high impact to why this game is such a failure.
I remember when i as a players with +20 years of hardcore, player demanding PvP in my CV told the community and developers that i would make a way better PvP game that would be very popular for the old UO PvP players that was the vast majority of the PvP interested community at the beginning. Rich whales with no interest in PvP started to derail any suggestions that would please the majority of the PvP interested players and they were backed by moderators and developers.
People need to know that SotA developers bragged they were listening to their community. Turned out they only listened to a very small part of their community - the whales with deep wallets.
These changes would make the game more interesting for the ones that a long time ago was the majority of the SotA PvP community.
1. Add skillcap - less grind and make Avatars unique
2. Remove the card game combat system (main reason it was created was PvP uninterested whales whining they couldnt compete in player skill demanding combat systems as old UO)
3. Copy the combat system old Ultima Online had (read pre Age of Shadows and after trammel) - most player skill demanding and balanced PvP combat system ever created (Garriott had nothing to do with it, it was created by lead designer of Ultima Online Raph Koster)
4. Copy the death system old Ultima Online had ((read pre Age of Shadows and after trammel) - full loot
5. A good working alignment system as it was in old Ultima Online Felucca (read pre Age of Shadows and after trammel) - statloss for PK:s, reds can not enter towns
All above was what the majority of the old SotA PvP interested communty demanded. They were more or less bullied out of the game by whales, moderators and developers.
No matter how much you wish to believe in this, the game you describe would appeal to a very small niche of players in todays market.
Had they gone your route they likely would have the same number of player as they do now, except they would all be murdering psychopaths who would quickly exterminate all interest in the game.
Wolves cant survive without sheep to prey on, and the sheep are much too smart (and have far more options) than was true in 1998.
Of course, with your stated preferences you are currently playing LiF, EVE or some hardcore survival title like Worlds Adrift right?
If not, consider supporting the games that exist, and let go of dreams that died years ago.
Are you talking about non-consensual PvP? I am talking about consensual PvP.
I disagree. Game would be in a way better consition then it is today. Heck this game is almost dead.
Since Ultima Online was consensual PvP there were no reason for sheeps to be alarmed. Just as it was after the trammel/felucca split (the era of Ultima Online described above).
Wolfes survived very well fighting other wolves just as it was in the best time of UO felucca.
Was no need for defensless sheeps as you claim. UO Renaissance was the most populated time in felucca after the trammel split.
This game had 65000 interested at the beginning and now tops 1000 still play the game.
All old UO players or at least all old UO PvP players that pledged left the game have left it. It is easy to understand they were the majority of the community since today the game is almost dead. Only whales play.
Wether my and other players suggestions during early SotA forums would have created a more successful game can only be discussed today.
Polls during that time over at SotA forums back me though.
I am sure there is a huge market for a game like old Ultima Online if it constructed similar to that old game.
Sadly there havent been another MMO similar to it after the game was destroyed when EA introduced Age of Shadows 2003.
The fact there havent been a similar MMO as old UO Renaissance is also a solid evidence you have no clue what your talking about.
I believe I could find quite a few of those 65K were "pre-trammel" backers who would be equally upset over the game period you proposed.
BTW, if this is accurate about Feluca then it's pretty clear you have no clue about what the term consensual PVP really means.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
Now they pay the price.
I am glad that future developers now can see for themself that this kind of funding model and segregation of players is very bad if you want to make a successful game.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So where are my free chicks already?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Reading the replies since seems to be true that Berek the community mod is gone too. Thats unsurprising as he was a major factor in how the community got so toxic. Biased as all get out. Some think Portalarium are considering selling out entirely to Travian so as not to lose even more money on Shroud. Would explain why their community mod Cerus is now replacing him. He wont be on Portalariums payroll either.
What annoys most is we all paid for this a hundred times over. Specially for a Lord British game. Now the man himself seems to be looking for excuses to just keep the money comin in until he can cut and run. Hard to explain how depressing that is. Grew up admiring at least the lord in game. Turns out it in tha 21st century it was all rubbish.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/- Don't watch the telethons.
- Don't play the game.
- Don't buy the game.
- Don't <insert whatever here>.
I mean really people, it IS as simple as that.
However this is a gaming forum meant for discussion.
Why exactly does it feel like you feel offended for us discussing this topic?
https://www.shroudoftheavatar.com/forum/index.php?threads/how-to-make-sota-great-please-read-carefully-before-posting.130952/
How developers and moderators treated their community should be a warning for any future game developer as an example how you dont treat your community and the negative effect it will have on your game.
Only allowing elitist whales with deep pockets set the agenda is so bizarre that it is hard to believe it actually happened.
I discussed the game alot on the SotA forums from the beginning as Ara but when my forum account suddenly stopped working i tried to contact moderators and developers and got a cryptic answer they said the proble was at my end, LOL.
I was never banned and never got a warning but i was a harsh critic of the turns the game took. I guess that was the reason why my forum account suddenly stopped working.
Moderators censored anyone that had different opinions then the whales had. Berek had a high impact to why this game is such a failure.
I remember when i as a players with +20 years of hardcore, player demanding PvP in my CV told the community and developers that i would make a way better PvP game that would be very popular for the old UO PvP players that was the vast majority of the PvP interested community at the beginning. Rich whales with no interest in PvP started to derail any suggestions that would please the majority of the PvP interested players and they were backed by moderators and developers.
People need to know that SotA developers bragged they were listening to their community. Turned out they only listened to a very small part of their community - the whales with deep wallets.
These changes would make the game more interesting for the ones that a long time ago was the majority of the SotA PvP community.
1. Add skillcap - less grind and make Avatars unique
2. Remove the card game combat system (main reason it was created was PvP uninterested whales whining they couldnt compete in player skill demanding combat systems as old UO)
3. Copy the combat system old Ultima Online had (read pre Age of Shadows and after trammel) - most player skill demanding and balanced PvP combat system ever created (Garriott had nothing to do with it, it was created by lead designer of Ultima Online Raph Koster)
4. Copy the death system old Ultima Online had ((read pre Age of Shadows and after trammel) - full loot
5. A good working alignment system as it was in old Ultima Online Felucca (read pre Age of Shadows and after trammel) - statloss for PK:s, reds can not enter towns
All above was what the majority of the old SotA PvP interested communty demanded. They were more or less bullied out of the game by whales, moderators and developers.
Had they gone your route they likely would have the same number of player as they do now, except they would all be murdering psychopaths who would quickly exterminate all interest in the game.
Wolves cant survive without sheep to prey on, and the sheep are much too smart (and have far more options) than was true in 1998.
Of course, with your stated preferences you are currently playing LiF, EVE or some hardcore survival title like Worlds Adrift right?
If not, consider supporting the games that exist, and let go of dreams that died years ago.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What the.. vote by purchasing ?? Greedy till the end…
https://www.shroudoftheavatar.com/forum/index.php?threads/company-status.130650/
I disagree. Game would be in a way better consition then it is today. Heck this game is almost dead.
Since Ultima Online was consensual PvP there were no reason for sheeps to be alarmed. Just as it was after the trammel/felucca split (the era of Ultima Online described above).
Wolfes survived very well fighting other wolves just as it was in the best time of UO felucca.
Was no need for defensless sheeps as you claim. UO Renaissance was the most populated time in felucca after the trammel split.
This game had 65000 interested at the beginning and now tops 1000 still play the game.
All old UO players or at least all old UO PvP players that pledged left the game have left it. It is easy to understand they were the majority of the community since today the game is almost dead. Only whales play.
Wether my and other players suggestions during early SotA forums would have created a more successful game can only be discussed today.
Polls during that time over at SotA forums back me though.
I am sure there is a huge market for a game like old Ultima Online if it constructed similar to that old game.
Sadly there havent been another MMO similar to it after the game was destroyed when EA introduced Age of Shadows 2003.
The fact there havent been a similar MMO as old UO Renaissance is also a solid evidence you have no clue what your talking about.
So if you are thinking about designing a MMO you would with good evidence believe you can do anything you want and the players will swallow it. Well here they seem to have bittern of more than we will chew!
But the likes of SC and others seem to be getting away with it, my feeling is some will but most won't. Which is a good thing and does make you reconsider that players have no sense at all, which I do on a regular basis.
BTW, if this is accurate about Feluca then it's pretty clear you have no clue about what the term consensual PVP really means.
http://www.uoguide.com/Felucca
Makes EVE look like a carebear friendly game.
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