I think if its popular we may see a BC classic server and a WotLK classic server. I don't see a point in making any other version after that since it would just be various shades of shit. My ideal would be a progression server up through WotLK that continued on WoW's path and gaming philosophy up to around that point, before Ghost Dog or whatever the guy's name was that ruined WoW and wanted toddler's to feel comfortable playing it. You'd have current WoW doing what it does, and then you'd have Good WoW fork off at WotLK and have a different dev team creating new expansions for it and the completely different audience it would cater to with completely different values.
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As for my 'ideal' Classic... systems start at 1.12, content starts around 1.3-1.4 and progresses over about a year to 1.12, after which 1.13 and beyond is released.
Future content for Classic would initially focus on smaller group play (5-10 man), bringing it up to just below Naxx level before new 20 and 40 man raids are released. Content would be a mix of new and the 'best of' from WoW's expansions (e.g. Kara would be the first 10 man), but always set in Kalimdor / Easter Kingdoms, filling out all the 'empty' zones before (maybe) introducing new land masses / realms.
Notes:
- Level cap could be increased in 1.13+ if needed for new abilities, but the gap between 60 and 65/70 should be kept small, and class design / customisation should stay true to Vanilla / TBC (i.e. meaningful choices).
Edit: I know all of that is dreaming... realistically I'll be happy if they just have content progression from 1.0-1.12 over a reasonable timeframe (1-2 years). Not that interested in playing TBC / WotLK, as while they did have some good content, they also reset things so hard (e.g. greens > purples), and made the older content so irrelevant, that they may as well have been separate games.
It's likely the most unlikely route for them to take, though.
But, agreed. That is when the gameplay started changing for the worse as well.
In its current 1.69 (and eternal) state there is an issue of imbalance favor some classes, and hindering others as in any MMORPG.
But, the server is stuck in time, the RAs wont ever evolve into those which helped other classes become more viable.
Despite delivering a really solid classic DAOC experience which was more stable than the original game, players have quickly drifted away, IMO because nothing new is ever on the horizon.
Even now players are still around, you can tell because most log in often enough to pay their house rent, as few homes in the choice housing zones ever open up. (Its what I do)
Why are they all maintaining their houses? I believe like me they are all hoping and waiting for the long promised, mythical SI expansion to drop, but it doesn't appear likely to ever happen.
Without any change at all, I believe WOW classic servers will be a short lived experience for most as well.
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Still haven't found a more interesting Paladin style class anywhere (honestly, why the hell hasn't anyone picked up on the melee styles mechanic on general? Great), though I will admit that Warrior Priests from the Warhammer IP also hold a special place. That concept and the way it was applied in Warhammer Online was just awesome.
It would be cool to see Blizzard release the expansion content while "freezing" talent and class mechanics, and only delivering slight number adjustments as I mentioned. However, that's not going to happen. It will be frozen on time, as you say. Which means that I'll likely level up a character casually to max, then dip my toes into raiding until I've had my fill. Good news is, that will likely take months due to vanilla's lengthy leveling curve.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
WOTLK was bad. Very bad for WoW.
I think as long as they can shoehorn their new server tech into the classic servers, it means those servers can keep running at relatively low cost, where classic servers can be spun up on demand with shared instances.
As for ideal outcomes, I mean the ideal outcome is this creates some sort of WoW renaissance, personally I don't have the time or the willpower to play WoW classic as it was when it was released ( or whatever patch they are going for ), but if Classic is extremely popular and causes a sort of surge of sustained numbers again, Blizzard might see itself with essentially 2 dev streams going on, and the current dev stream ( Legion, BFA ) might change their entire philosophy to bring the mainline game closer to Classic in the good bits and selectively leave out all the stuff I dont care about, and that could end up benefiting everyone.
Basically, get the fixes(or improvements/nerf) to an acceptable level where it is balanced...
Then separate out the "content release" to a chronological order...
So the game might have say BC or WTLOK QoL changes.. but be classic in content.
This is what EQ did with it's TLP, while it is not a classic EQ experience... it does hit nostalgia marks
There is no true benefit to leaving underwhelming specs underwhelming except for nostalgia reasons. If nostalgia is the primary reason a gamer is trying Classic, no amount of authenticity will keep them there. Nostalgia alone won't last.
People were saying the same thing when OSRS was announced that I see here, it won't hold players, it's a pointless endeavor, it will die quick because of rose tinted glasses. But what ended up happening? They retained the population, and it quickly grew to a larger population than the 3.0 client and has stayed there ever since. I think last time I checked OSRS was at like 40k users online, and 3.0 was at like 28k. WoW classic could potentially do this as well if they do it correctly, I doubt they would put this much work into something that they aren't going to plan on having something happen other than just leaving it alone. Obviously people want to play it as shown by the incredibly large private server populations, as well as people who currently play who may want to try.
But who knows. Everything is speculation, I hope they can make it work, as I liked the progression style back in Vanilla quite a bit more than the current progression.
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Edit- I just looked it up and its only an in-game pet. That does nothing and helps no one at all in any tangible way. And I obviously quoted the wrong guy too, like a huge idiot. I meant to quote the guy above that said-
-Better item stacking like Soul Shards for instance
-Battle / Guardian elixir implemented
-Progressive (Start with MC / Onyxia)
-Re-tuned bosses to make up for player knowledge and talents
-Guild Banks
That's just off the top of my head without thinking too much, I'm okay with the game being true to how the original was. Some controversial stuff I would like would include re-worked boss mechanics since most were very simplistic.
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