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Beta Delayed 'Between Days and Weeks' - Adherence to EU Regulations Caused Some Delay - Camelot Unch

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageBeta Delayed 'Between Days and Weeks' - Adherence to EU Regulations Caused Some Delay - Camelot Unchained News

During today's Camelot Unchained livestream, City-State Entertainment devs announced that the anticipated July 4th start of the game's beta is going to be delayed

Read the full story here



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  • bennylongbennylong Member UncommonPosts: 100
    Expected
    KyleranTruvidien88JamesGoblinAngreeegamer[Deleted User]TacticalZombehchocolate42069YashaXAgent_Josephtweedledumb99
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

    bennylong said:

    Expected



    I agree and, funny as it is? I'm not worried at all. These guys remind me of "old school" devs that are lowkey in their chatter about the game and who seem very focused. I'd rather wait and have it "done right".
    KyleranJamesGoblinMadFrenchieTacticalZombehAlomarnatpickchocolate42069blastermasterPhry[Deleted User]and 5 others.


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  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

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  • Syphin_BSyphin_B Member UncommonPosts: 340
    edited July 2018
    Just another excuse to add onto Camelot Citizen 2.0.

    This game won't be releasing until 2020, if not beyond that date...what a cluster f*** of a dev team man. Its amusing the date of "estimated" delivery was Dec.2015 and i know delays happen but it's been 4 years and were not even slightly getting a beta with a gameplay loop, it's literally just glorified scenarios/battlegrounds oldschool beta. Really starting to lose faith in MJ and the team..just too many let downs.
    WizbuizJamesGoblinUnicron-XophAlomarchocolate42069LeiloniPhryLife2vAgent_Josephand 2 others.
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited July 2018
    Syphin_B said:
    Just another excuse to add onto Camelot Citizen 2.0.

    This game won't be releasing until 2020, if not beyond that date...what a cluster f*** of a dev team man.
    Evidence? 

    A few days, or even weeks, more in development hardly constitutes bad development. 

    What do you expect from the creation of an MMO? A 2 year cycle? It's never been that way, we just didn't have 24/7 access to every pixel drawn in the better old days.
    JamesGoblinchocolate42069PhryAgent_Joseph[Deleted User]craftseekertweedledumb99


    ¯\_(ツ)_/¯ 


  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Honestly they should have announced the delay weeks ago.
    MikehaYashaXGdemamitweedledumb99

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651

    SBFord said:


    Syphin_B said:

    Just another excuse to add onto Camelot Citizen 2.0.



    This game won't be releasing until 2020, if not beyond that date...what a cluster f*** of a dev team man.

    Evidence? 

    A few days, or even weeks, more in development hardly constitutes bad development. 

    What do you expect from the creation of an MMO? A 2 year cycle? It's never been that way, we just didn't have 24/7 access to every pixel drawn in the better old days.



    Now Suzie... to be fair... the person who set expectations for a 2 year cycle was Mark Jacobs. Nobody forced him to pick that date. He's owned it, and he's done pretty much everything right related to dealing with the delays, but the 2015 delivery expectation is squarely on him.

    That said, I have purposely not logged into this game in a long time. When Beta 1 opens I will hop in again and hopefully see some great foundations.

    SBFordKyleranJamesGoblin[Deleted User]LeiloniLife2vYashaX[Deleted User][Deleted User]Gdemamiand 1 other.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    If there's one thing you can count on with this development team, it's that you can't count on them to meet a deadline. Ahh, how I long for the days of truly professional MMO teams with publishers. Who would have guessed?
    JamesGoblin[Deleted User]AlomarSyphin_BGdemamitweedledumb99
  • KyleranKyleran Member LegendaryPosts: 44,057


    If there's one thing you can count on with this development team, it's that you can't count on them to meet a deadline. Ahh, how I long for the days of truly professional MMO teams with publishers. Who would have guessed?



    I'm trying to recall exactly when those days were and for which MMORPGs?

    Seems almost all of them suffered from multiple delays, bad launches, missing content, poor optimization, uninspired designs, broken promises and sometimes failed games.

    So again, when were these great "AAA" days?
    MightyUncleanJamesGoblinVyntTacticalZombehYashaXcraftseekertweedledumb99

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • WizardryWizardry Member LegendaryPosts: 19,332
    I am lost here,seems some are calling it a "take their time to get it right" but in the statement they are saying if not for the EU regulations they would have HIT IT ??
    There are a LOT of questions that arise from these two statements.

    Ok so are they saying that the security reasons behind GDPR,the protection of private information slowed them down?Their ENTIRE team is working on securing private information....umm yeah how about not.

    In the video he says the game is FUN,not something you can lay claim to when it is your own product and especially under NDA so that nobody can argue the claim.

    There lies another question,in the video he says the game is where they want it aside from crashing too much so why is there an NDA?If this is the final build aside from coding issues crashing,what is there left to hide?

    Oh yeah,that way we can make videos that are really there to further promote the game,IT IS FUN,we nailed it,yada yada.I have said this over and over,these delays now a days are just like the many fake BETA's and alphas and build 1.98 and 1.99 etc etc,they are all just reasons to promote the game before it goes live.

    This is because once it goes live,everything USUALLY goes downhill from there,less crowd funding,cries of game not being good enough,players either slowly or quickly begin to leave.




    AlomarLife2vtweedledumb99

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • JyiigaJyiiga Member UncommonPosts: 1,187
    "Take your time" until you become the next Star Citizen, then get laughed at.
    JamesGoblinLife2vAgent_Joseph
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531

    Kyleran said:





    If there's one thing you can count on with this development team, it's that you can't count on them to meet a deadline. Ahh, how I long for the days of truly professional MMO teams with publishers. Who would have guessed?






    I'm trying to recall exactly when those days were and for which MMORPGs?



    Seems almost all of them suffered from multiple delays, bad launches, missing content, poor optimization, uninspired designs, broken promises and sometimes failed games.



    So again, when were these great "AAA" days?



    How late is Camelot Unchained? How may years behind? Name some AAA titles that were three years late in their development schedule.

    https://en.wikipedia.org/wiki/Camelot_Unchained

    "The first Beta testing stage was originally scheduled for around July 18, 2015, but was delayed for what would become three years."
    Syphin_BYashaXGdemami
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    It'll be awesome if they manage to do it after a couple extra weeks. Anyway, take all the time in the world MJ - just make it good!
    [Deleted User]Alomar
     W...aaagh?
  • NildenNilden Member EpicPosts: 3,916
    Kyleran said:


    If there's one thing you can count on with this development team, it's that you can't count on them to meet a deadline. Ahh, how I long for the days of truly professional MMO teams with publishers. Who would have guessed?



    I'm trying to recall exactly when those days were and for which MMORPGs?

    Seems almost all of them suffered from multiple delays, bad launches, missing content, poor optimization, uninspired designs, broken promises and sometimes failed games.

    So again, when were these great "AAA" days?
    In the before time.

    Before cash shops, early access, kickstarter, and everything else that has lead to selling pre-pre-alpha and anything they can put a price tag on.

    Obviously there were still problems back then, but compared to now...
    KyleranJamesGoblinSBFordMightyUncleanGdemamitweedledumb99

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

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  • TofkeTofke Member UncommonPosts: 342
    edited July 2018
    That's a weak excuse, then again I'm so used of every politician blaming the EU for their own shortcomings... guess these guys thought it was worth a try to do the same.

    It's not a good reflection of themselves. Why weren't they prepared or even worse: why would it take so long. It's not like this regulation was announced with only a short time left to implement it. :p
    some-clueless-guy[Deleted User]LTBKGdemami
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited July 2018

    Kyleran said:





    If there's one thing you can count on with this development team, it's that you can't count on them to meet a deadline. Ahh, how I long for the days of truly professional MMO teams with publishers. Who would have guessed?






    I'm trying to recall exactly when those days were and for which MMORPGs?



    Seems almost all of them suffered from multiple delays, bad launches, missing content, poor optimization, uninspired designs, broken promises and sometimes failed games.



    So again, when were these great "AAA" days?



    How late is Camelot Unchained? How may years behind? Name some AAA titles that were three years late in their development schedule.

    https://en.wikipedia.org/wiki/Camelot_Unchained

    "The first Beta testing stage was originally scheduled for around July 18, 2015, but was delayed for what would become three years."
    You are too low,  they will likely end up 5 years behind schedule before its all over. ;)

    It's true, corporate masters do have limited tolerance for never ending money spending as accountants are painfully aware of the "burn rate."

    The result however is incomplete games shoved out the door too soon and the landscape is littered with the results.

    AOC, ESO, FFXIV, (round 1), Vanguard, & WAR all come immediately to mind.

    In the AA market Aion, BDO, Bless, Revelation Online, and TERA.

    So crowd funding was supposed to finally give devs all the time they needed to finally "get it right" and deliver the game they always wanted to, and not before its time.

    Remains to be seen if that will really come true, but since Mark has stood behind the delays saying it's for everyone's good, he had better stay with it until absolutely sure he can amaze people.

    If you get a chance to see the pre-trailer for the Incredibles 2, where the actors/producers apologize for taking like 14 years to make a sequel, then you'll know how Mark should intro his game at launch.

    Hopefully in less than 14 years.

    ;)
    Gdemamitweedledumb99

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • some-clueless-guysome-clueless-guy Member UncommonPosts: 227

    Tofke said:

    That's a weak excuse, then again I'm so used of every politician blaming the EU for their own shortcomings... guess these guys thought it was worth a try to do the same.



    It's not a good reflection of themselves. Why weren't they prepared or even worse: why would it take so long. It's not like this regulation was announced with only a short time left to implement it. :p



    The regulation was passed in 2016, everyone had 2 years to get in line. Of course everyone waits for the last day; not because of laziness but because things might change — new laws that force things a different way for example — and it is better to do the whole thing only once instead of doing it in 2016 only to pick it up again 2 years later for a few tweaks.

    From what they said the delay was mostly due to bureaucracy rather than coding which excuses them, but only partially in my opinion. They still failed to estimate how much time it would take.
    [Deleted User]Gdemami
  • killimandroskillimandros Member UncommonPosts: 64
    MJ banning the only guy questioning instead of applauding the delay. Not cool. And the reason? He said he predicted it wouldnt launch until 8 weeks.
    Sacrx of Red Guard suggesting in his guild recruitment page CU wont launch for years to come.
    Gdemami
  • WellspringWellspring Member EpicPosts: 1,464
    I don't care that it was delayed, but their EU excuse doesn't make sense to me. How did GDPR compliance cause such a delay?

    Doesn't the GDPR rules just apply to the collection of personal data and privacy? As I understand it, basically consumers have to choose to opt-in for stuff now, rather than the burden of opting-out. 

    Shouldn't this have just been an update for the website and marketing team? Or Is tracking and selling the personal data of the players somehow part of MMORPG games now?
    Gdemami
    --------------------------------------------
  • XophXoph Member UncommonPosts: 183
    Some of you people are childish.
    Syphin_Btweedledumb99
  • NildenNilden Member EpicPosts: 3,916
    Torval said:
    Nilden said:
    Kyleran said:


    If there's one thing you can count on with this development team, it's that you can't count on them to meet a deadline. Ahh, how I long for the days of truly professional MMO teams with publishers. Who would have guessed?



    I'm trying to recall exactly when those days were and for which MMORPGs?

    Seems almost all of them suffered from multiple delays, bad launches, missing content, poor optimization, uninspired designs, broken promises and sometimes failed games.

    So again, when were these great "AAA" days?
    In the before time.

    Before cash shops, early access, kickstarter, and everything else that has lead to selling pre-pre-alpha and anything they can put a price tag on.

    Obviously there were still problems back then, but compared to now...
    Then it was all behind garden walls. Now it's all in the open. That's the difference between development then and now.

    Enter the double-edged sword, crowd-funding. Most gamers can't handle real development and testing. What made them think paying into would make that more palatable? Maybe the desired to be sold something cool obfuscated that.
    No. The only reason there is more transparency is because they are willing to sell buggy, untested, half finished games in earlier and earlier states of development. Right up to taking your money in cash shops for games that do not exist yet.
    Gdemami

    "You CAN'T buy ships for RL money." - MaxBacon

    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • AlomarAlomar Member RarePosts: 1,299
    Anyone who read the weekly updates or watched the end of the week streams knows exactly how the GDPR implementation caused the delay. If your too lazy to do some research or ask some questions before complaining, then I guess complain anyway cause Murica amiright?
    learis1JamesGoblinKyleran
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  • Panserbjorne39Panserbjorne39 Member UncommonPosts: 142
    They can take their sweet time really cuz the game will be DOA regardless. No matter how nice a guy that head Dev is, this game will only be a tiny niche game and will be lucky to last a year after launch. Also, "unchained" is a really dated, stupid name.
    [Deleted User]JamesGoblinKyleranYashaXPuReDusTtweedledumb99
  • GanksinatraGanksinatra Member UncommonPosts: 455
    They can take their sweet time really cuz the game will be DOA regardless. No matter how nice a guy that head Dev is, this game will only be a tiny niche game and will be lucky to last a year after launch. Also, "unchained" is a really dated, stupid name.
    This game is attempting to do something no other multiplayer game to date has ever done effectively; large scale battles.  If Camelot Unchained can pull off 500 players in the same castle siege, I think it'll be around for a while.
    I highly disagree. First of all, those willing to play a game focused ENTIRELY on PvP will be a tiny group in the first place. I think This will be a game for mid to hardcore PvP gamers. You will likely have very few casuals, although they will show up to see what it's like. That small population will only get smaller (as is the case with all MMOs). This game is gonna be so niche that I fear it will alienate itself, especially since PvP is such a niche thing in itself. 

    I don't hope they fail. All successes in the MMO field are successes for us all (companies will be willing to plop down more money for more games the more successful they are).  But I cannot see an RvRvR game, having little to no PvE things to do, holding anyone's attention long.
    YashaXGdemami
  • acidbloodacidblood Member RarePosts: 878


    I don't care that it was delayed, but their EU excuse doesn't make sense to me. How did GDPR compliance cause such a delay?

    Doesn't the GDPR rules just apply to the collection of personal data and privacy? ...



    As an MMO I'd assume they have accounts, which would hold a certain amount of personal information (e-mail, name, DOB, payment data, etc.), and even if they were already treating such things 'securely' (as one would hope), they would still need to at least audit their system(s) to make sure it complied with the regulations...

    And if not, even something as ‘small’ as adding an 'opted-in' field to a database means change planning, development, testing, (repeat?) and sign-off, all of which could easily tie up key development staff for several days or weeks.
    JamesGoblin
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