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The Best MMOs of 2018 So Far - The List - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageThe Best MMOs of 2018 So Far - The List - MMORPG.com

It’s not been a good year for brand spanking new games in the MMORPG realm. Heck, when was the last time it was? But that doesn’t mean the games we already have haven’t been making a strong showing. In fact, some of the most popular games in the world right now are those that have been out for years already. Here is our list of the Best MMOs of 2018 So Far (in no particular order).

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Comments

  • boris20boris20 Member RarePosts: 404
    zzz
    chocolate42069AlomarAllerleirauhSinDicate99speedylegs8SamhaelZenJellyfrancis3343gunklackerRhygarthand 5 others.
  • AeanderAeander Member LegendaryPosts: 8,060
    It's kind of hard to justify these lists when there isn't really much new blood to shake things up. The list from 2017, or Hell, even 2016 could easily be copy pasted today.
    chocolate42069BillMurphyRemyVorenderNildenAlomarAllerleirauhkarakosespeedylegs8Panserbjorne39infomatzand 12 others.
  • chocolate42069chocolate42069 Member UncommonPosts: 28
    MMO's can be so profitable, I'm just not sure why no one has been able to get the formula right since WOW.
  • calibekcalibek Member UncommonPosts: 300


    MMO's can be so profitable, I'm just not sure why no one has been able to get the formula right since WOW.




    Because the MMO genre is on a downward slide. It hit the top of the bell curve about a decade ago and got oversaturated with subpar MMO's. Since then most businesses don't want to take the chance on them. Gamers anymore prefer quick efficiency that FPS's and MOBA's offer to the time gating and patient waiting of MMO's.

    Personally I prefer MMO's because I like worlds like UO and what WoW used to be but if an MMO wants to survive in the current world they need to offer more convenience methods (LFG, quick battlegrounds, etc.)
    Reaperman69darkwolfjayJimWraithSpectremuse

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  • lahnmirlahnmir Member LegendaryPosts: 5,053
    It is kind of ironic that in the age of GAaS (games as a service) the most obvious one of them all, the mmorpg, is being hugely neglected. Too much of an effort I guess. 

    /Cheers,
    Lahnmir
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    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

    lahnmir said:

    It is kind of ironic that in the age of GAaS (games as a service) the most obvious one of them all, the mmorpg, is being hugely neglected. Too much of an effort I guess. 

    /Cheers,
    Lahnmir



    Right? Looking at this list as I wrote it - I'm very happy to see some games that are years old doing so well still. But come on... where's the GOOD new stuff?
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  • 3dom3dom Member RarePosts: 889
    And Path of Exile isn't in the list because ... ?
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  • NildenNilden Member EpicPosts: 3,916
    Considering Shroud of the Avatar and Bless are the only 2018 MMO releases (I know of anyway) so far and they didn't make the list it's pretty hilarious.

    Oh and I was expecting more non-MMOs like Warframe with it's 4 player co-op. No Destiny 2?

    Personally I would have skipped making a 2018 list for MMOs altogether...
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  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I think this is one of those cases where you don't need to report until there is something to report.  There really isn't any news story unless something new made it to the list.  This could be the list from last year (not exactly, but you get the gist, I hope).
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  • KyleranKyleran Member LegendaryPosts: 44,057
    edited July 2018




    lahnmir said:


    It is kind of ironic that in the age of GAaS (games as a service) the most obvious one of them all, the mmorpg, is being hugely neglected. Too much of an effort I guess. 

    /Cheers,
    Lahnmir






    Right? Looking at this list as I wrote it - I'm very happy to see some games that are years old doing so well still. But come on... where's the GOOD new stuff?



    You know Bill, I opened this story expecting to slag on all of your non MMO choices, but was surprised that I couldn't

    Only one title I wouldn't have included but have decided now to give it a try, (never know, I might be wrong, happens occassionally) ;) and I greatly appreciated you keeping it to released titles.

    Well done sir, well done.

    ThupliHatefull

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  • KyleranKyleran Member LegendaryPosts: 44,057
    3dom said:
    And Path of Exile isn't in the list because ... ?
    Only 10 slots, mostly taken by games which actually qualify as massively multiplayer.


    Ayinwingood[Deleted User]sumdumguy1WraithoneHatefull

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited July 2018
    Kyleran said:




    lahnmir said:


    It is kind of ironic that in the age of GAaS (games as a service) the most obvious one of them all, the mmorpg, is being hugely neglected. Too much of an effort I guess. 

    /Cheers,
    Lahnmir






    Right? Looking at this list as I wrote it - I'm very happy to see some games that are years old doing so well still. But come on... where's the GOOD new stuff?



    You know Bill, I opened this story expecting to slag on all of your non MMO choices, but was surprised that I couldn't

    Only one title I wouldn't have included but have decided now to give it a try, (never know, I might be wrong, happens occassionally) ;) and I greatly appreciated you keeping it to released titles.

    Well done sir, well done.

    The one you haven't tried- that'd be EVE Online, right?  Newb. ;)
    KyleranHatefull

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  • AmatheAmathe Member LegendaryPosts: 7,630
    edited July 2018
    If you don't count expansions, the list almost completely disappears. :(
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  • GutlardGutlard Member RarePosts: 1,019
    I was strictly Console for decades, and thought that MMORPG's were a weird concept of throwing so much time and money at one game, when there are so many out there.

    Then I had help building my first PC, and got into WoW quickly followed by LOTRO. I started to understand how much gameplay was involved in a MMORPG, and all of the relationship building that could come from it. Then I understood the 'value' of spending so much time and money on only a few games.

    Since the 'value' has gone down over the years I'm kind of back to thinking how weird of a concept MMORPG's are again....ha

    I think along the way dev's got confused and thought I wanted 'value meal' gameplay, instead of deep gameplay that provided great entertainment value for time invested.

    Gut Out!
    KyleranThupliGeezerGamerLokeroSpectremuse

    What, me worry?

  • AreteoAreteo Member UncommonPosts: 55
    I don't play non-MMO games.

    There are no MMOs out there right now of the sort I want to play (that I haven't already played).

    I'm not gaming.

    I'm sad.
    Bekkr
  • GutlardGutlard Member RarePosts: 1,019
    edited July 2018

    Areteo said:

    I don't play non-MMO games.



    There are no MMOs out there right now of the sort I want to play (that I haven't already played).



    I'm not gaming.



    I'm sad.



    I was also, but then I went back to Skyrim w/ mods, and made a few different classes to check out those I've never played, and I'm really liking it again. And I also found this site that has all of the ES books in one place I'll be reading for funsies as well: https://www.imperial-library.info/books/all/by-title

    I'm gearing up for ESO and ES6! ha

    Gut Out!

    What, me worry?

  • EQBallzzEQBallzz Member UncommonPosts: 229
    God this list is pathetic and sad. Agree with the above poster that it's probably best not reported if nothing to report. MMO genre is flat lining and the fact that Neverwinter is on any list for anything other than disgusting cash grab is telling.
    AeanderNildenKaliGoldFolmenNarsilion77Amystia
  • Hashcow101Hashcow101 Member UncommonPosts: 105
    edited July 2018


    MMO's can be so profitable, I'm just not sure why no one has been able to get the formula right since WOW.



    Make a game exactly like wow's formula but base it on starwars and call it SWG 2 and you will have a new king. Truly a sad list of games on here to call MMO's
    Hatefull

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  • EagleDelta2EagleDelta2 Member UncommonPosts: 22

    EQBallzz said:

    God this list is pathetic and sad. Agree with the above poster that it's probably best not reported if nothing to report. MMO genre is flat lining and the fact that Neverwinter is on any list for anything other than disgusting cash grab is telling.



    A "Best of 2018" list does NOT need to only container new MMOs. I assumed, based on the title, that this was a list of the best MMOs in 2018 old and new.

    MMOs are incredibly expensive to build and take a LOT more time than the average SP or MP game due to the incredibly complex systems put in place and, even more so, the complex backend that has to exist to support them. There are MMOs in development and on the way, some really awesome looking ones, but we are in the middle of a lull while those games are worked on (assuming they release).

    That all said, this list is filled with great MMOs that target a variety of people. EVE with it's Sandbox PvP; WoW with it's Raiding/Dungeon community; GW2 with it's story patches, Raiding and Fractals; so on and so forth. Just because I don't like Warframe doesn't mean it's not a good game (or fun for others).
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  • darren28darren28 Member UncommonPosts: 60

    3dom said:

    And Path of Exile isn't in the list because ... ?



    POE = ARPG.
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  • ShinamiShinami Member UncommonPosts: 825
    MMO is a genre where a new release is "young" and requires anywhere from three to five years for it to mature and start becoming good. New releases are all about the hype, graphics, and perhaps that one element that makes it different from other games!

    With the way development is today and every game is rushed out the door, all that endurance and time/money spent or wasted to have the game reach a point of maturity where it becomes good feels more like masochism to the point that such a wild venture to me is the true meaning of hardcore today.
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  • IselinIselin Member LegendaryPosts: 18,719
    Kudos for having a list of MMOs with, of all things, nothing but MMOs in it. It gave me a warm and fuzzy feeling.
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  • hyllyhhyllyh Member UncommonPosts: 477
    nothing new but old recipe do the job!
    i combo eve online, GW2 and warframe since years and i'm happy
    happy not to jump in the hype train and lose my time and $$ (bless online, i see ya)
    add to this list MHW the 9th and i think i need to clone myself if a good mmo get out (ashes of creation will kill me)
    [Deleted User]rertez
  • SephirosoSephiroso Member RarePosts: 2,020
    I think i would have preferred Tera/Rift over Trove and Secret World Legends, but that's just me being nitpicky.
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  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415
    I've tried 6 or 7 of these and I would agree they are all very nice MMOs. Nothing really special, but good solid games. I didn't play any of them very long, though. Just not what I'm looking for. From what I've heard, Star Wars Galaxies had a lot of characteristics that I would have enjoyed. There was a game called Tabula Rasa that I was very excited about but apparently never went live in the US and died after a short time on a European server or two.

    Although it was quite conventional in many ways, City of Heroes became the one game I subscribed to long-term. Wonderful freedom of character creation -- even today, only Champions Online matches it or possibly does more, although some people may tout the better graphics and many options for tweaking fine details that many games have these days (and mean little to nothing to me, most can hardly be seen during gameplay). Background stories to create and read. A world that, despite the graphics of the time, made me feel at home. The Archetypes had distinct power sets, and playing one felt distinctly different from playing others. Pinning down whole groups of enemies as a controller. Sniping as a blaster. Making a real difference by healing teammates. Tanking like a tank. Going crazy with scrapper lock. I think mostly, though, I liked playing a game where all the players were on the same side, all heroes, and total strangers would invite you to join their team, sometimes when you didn't even have your LFG flag up yet.

    Ah well, it changed over the years but all of that was still available, although more rare as players began fighting each other, even being villains when CoV came out, and then forming their own cliques of friends playing their own missions in Architect, and finally the whole thing was pulled out from under us.

    There's some "spiritual successors" being worked on, but I'm still hoping for something even more immersive. I keep seeing games talking about being "open world" and "sandbox" but they're often "survival" games where you have to learn to avoid the many (often nonsensical) ways to DIE, DIE, DIE. And I haven't yet really felt that the worlds were natural and all that open. You can wander around more than in other games but (for example) the land is laid out like a game board, with resources located according to level zones, not the geographical features. Crafting is still generally based on pre-set recipes, not something you work out based on the qualities of the materials.

    Worlds Adrift is pretty fresh, lots of exploring to do. If only it wasn't set up so that killing other players' characters was the fast and easy way to get ahead. And it also has a lot of survival challenges, ways to die that people in that world would have taken steps to avoid or lessen the frequency of, even with the respawn chambers.

    Dual Universe both appears to have great potential and appears to be making progress towards having a good game to play and not putting it off indefinitely. Again, though, it looks like it depends on how they deal with the potential for players to make other players miserable.

    Warframe is a nice PvE team game, but you have to be in one of those freaky armors (they all look basically the same: weird and UGLY) and it feels more like a limited-player FPS platformer game, and somehow claustrophobic for a space game.

    Oh, sorry, old man rambling again...
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