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The unicorn, dark matter, the chupacabra and low-calorie food that tastes good, what do they all have in common with a game engine built specifically for the demands of a MMORPG? Everyone's heard of them but few have ever seen them. Artcraft Entertainment is feeling confident. How confident? Confident enough to catch a unicorn.
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edit: damn, already corrected
Citizen Zero (game), BigWorld Engine went on to be used by World of Tanks.
Hero's Journey (game), Hero Engine was used in Star Wars the Old Republic & Elder Scrolls Online (development).
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
Either way it will be interesting to see how this goes, and just what the engine is capable of (my impression of Crowfall is large battles, but heavily instanced / zoned?)
Unless I missed one, there have been three "stories" about this. The first was the announcement done by Artcraft. The second was an interview that Todd Coleman did about the new venture. And the 3rd, this one, is an article written by a MMORPG.com writer.
There are two (and sometimes more) articles/videos/livestreams produced by Artcraft every single week to keep players up to date on what is going on in the game.
Don't depend on MMORPG.com to get your news about a specific game. Always go to the source.
We should see some significant FPS improvements in 5.7, which should be hitting the Test server sometime this week. Zoning will also help to spread people out, allowing for more people per campaign.
~~ postlarval ~~
I think building out the engine is part of catching that Unicorn. The better the engine the better the game works yes? They can add more team members to the development of the engine without doing the whole "stretch goal" thing.
I don't see how anybody with moderate logical sense could reduce this to a priorities debate. The engine is along the way to the game. Licensing the engine keeps the lights on and better.
¯\_(ツ)_/¯
~~ postlarval ~~
Your daftness is duly noted.
¯\_(ツ)_/¯
The way I understood Todd, it is a bunch of tech connected to Unity - or which Unity is part of - but it has much more than jsut the base engine; To be more exact, some ~$10M man-hour worth of extra features built upon that, including procedural terrain generator, avatars, all kinds of items etc.
The licensing money is supposed to help with the game being better & done quicker. We'll see, I guess.
~~ postlarval ~~
Will it sell/license? No idea; but it's a very good business move that requires very little extra of them and has the potential to double their sources of income.
Are you having a reaction to prescription medication or something?
¯\_(ツ)_/¯
~~ postlarval ~~
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Owning him would be borderline cruel.
~~ postlarval ~~
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
¯\_(ツ)_/¯
¯\_(ツ)_/¯
Let's break it down. This team owes its backers a completed game, which I believe should be its first and foremost priority.
This game is behind schedule, with dates slipping regularly for "reasons"
This team was supposed to be able to deliver the full game with the available funds, and considering it received some large amount of investor funding earlier this year, should not need extra funding to deliver.
In order to better promote engine sales, having a completed and successfully delivered MMORPG would go a long way towards selling it to others.
CU is another MMO which has built its own engine, supposedly able to support 500 on 500 battles. If true, defintely something they can market to others.
However when asked MJ said he has made no plans to do so yet as his entire focus is to see CU successfully delivered, which I agree is where the focus needs to be.
Any attempt by the CF to further develop this engine (which should be long past done for their game) will just divert resources (which were funded by the CF backers money) from the delivery of the initial title.
Now I could throw in a passively aggressive comment about what you must be lacking to not understand all of this, but then that would deflect much of my argument into a debate about trolling.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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