It looks like you're new here. If you want to get involved, click one of these buttons!
As a person who works a job with varying shifts and typically long hours, I love how I can just jump into Guild Wars 2 and not worry about playing catch up. Anyways, enough talk about that. I wanted to discuss a couple of things this time around. Let’s start out with a pretty big concept: Progression.
Comments
You're correct in some ways. It is about the aesthetics in a lot of ways. If you're not motivated by just doing content, then aesthetics is the only way to get motivated really. There are no end game stats to chase other than ascended gear. It's a complete mind shift that isn't for everyone. That's part of the reason I went to FFXIV for like 3 years. I got lost in all the new content in Gw2 and was craving a stat grind again. But then I got tired of chasing that carrot again and came back to gw2.
I didnt purchased the PoF and quit the game...I like this path.
To make GW2 great again they need to:
1) They need to tweak traits and add new skills to allow new builds. While Guild Wars 1 allowed for exploration of builds, Guild Wars 2 pushes players into specific builds. Even worse is monthly running a balance patch that breaks all the builds in the game and forces players into playing the current flavor of the month. I shouldn't have to raise one character per class and fear the destruction and waste of my time in builds each time a new patch comes out.
2) They need to clear up Guild Wars as a title. Guild Wars makes people believe that the game is about Guilds. Its not. Guild Wars is a reference to a historical period in the GW lore. The first trailer of the original game opened up with "When I was a little girl, my father took part in the Guild Wars..." so the name is a real deception of what it conveys vs what it truly means.
3) They really need to fix the guild system in that game. When I played the game, a player was capable of joining five guilds at the same time, thus allowing players to take advantage of what each guild had to offer. Truth is that most guilds are social networks and its hard to do anything in the game as a guild with people representing one of five guilds all the time. In other games I don't have to send whispers to members telling the guild missions are ready to go....
....but this game it was always a competition for keeping a person unless of course you let them take advantage of you and your guild resources. This was one reason I moved on from this game. What it takes 50 - 100 people in this game to have 10 - 20 people representing so that 5 - 10 of them can do something together I took care of easily in other games with just 12 members to the guilds I founded as a max.
4) They need to make the world useful again. Sorry but having players in the Start and End Areas are nice, but the areas between level 30 and 65 being Empty most of the time is just god awful.
And by aesthetics nowadays people mean skimpy armor, big boobs and wings;-)
There are of course significant improvements that can be made:
- Refine certain animations and armor sets to reduce rampant clipping issues.
- Remove or rework dungeons. The state of dungeons has been embarassing for years and the game encourages new players to play them, giving them a significantly worse impression of the game.
- Continue to fix underwater combat. Make more skills useable underwater. Reduce mob density in key areas. Fix the rampant issues with enemies getting stuck in walls and floors. Give us an underwater mount (ie: shark, squid, dolphin) for faster underwater travel.
- Tune down visual noise by reducing key particle effects. Give players the option to eliminate the particle effects of other players' legendary weapons.
Lastly,
- Give us Cantha!
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
I for one like things the way they are. The game has a breadth of enjoyable and optionally challenging content. I enjoy the aesthetic rewards. I'm not so shallow a player as to only enjoy a game when my stats are arbitrarily rising by a few points.
So easy to just bring up the game and play for five mins. or five hours, it's up to the player. With so much stuff to do it's easy to pick and choose.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
First up is the term,to me it means adding to your player,sort of like learning new skills in real life,perhaps owning cars or houses etc etc.That is what RPG should be,role playing a plausible life within a world,no matter it is a sci fi world or a Fantasy world.
To be honet,i never got much out of this article,at the end says it wouldn';t feel the same if like Wow or FFXIV but to me it is EXACTLY like those games,the very mention of admission to dailies every login is imo .../sigh.
So there lies a question..wtf does dailies have to do with living a plausible life within a world...role playing?
Something not mentioned is another idea that has NOTHING to do with a rpg.Map /area completions,seriously wtf is that idea all about,how does that relate to living in a world and living out a plausible life?
You see systems like that are magical unknown,not seen just rewards handed down from the sky,it is not realistic by any stretch of the imagination.
So the author mentions exploring,crafting,pvp yada yada yeah same thing we do in every mmorpg.
Bottom line is this article did very little to convince me of anything,didn't even really mention anything that sets the game apart.
Never forget 3 mile Island and never trust a government official or company spokesman.
I am going my own way away from this game because as seen recently, the devs really don't truly have the best attitude towards the players, and they can tell their people not to say anything and feign an apology but the history remains. It's not a recent thing, it's been going on since beta ended.
So I am going my own way away from this title because of that attitude towards my fellow players.
yesterday was a world pvp session (wow, i spend 3 hours on it) last day was crafting, another day story etc
sometime i check internet, see which world boss pop and i'm in for half an hour,
sometime i just go to discover place and do some completion task
which said, it's good enough for me for a 6 years game and hope to spend more hours on it
and yes, i'm still on the free version of the game and really, i've so many thing to do before going to HoT and PoF (but i find mont a little OP for exploration, puzzle etc)
I know I am not a very common breed at this point, but for me, there is nothing left to do. This does not mean I don't like jumping in and doing the new content when it arrives; but I usually just do the story and stop playing cause I don't want anything else. (Skins,ascended,ect) Even in raids I don't really care about what I like to call Bank gear (Ascended items). I think for players like me, I don't consider this my main MMO and can never consider it that way. I want to always feel like I can progression my character in power. I think that is why we don't see these kind of progression systems very often. I will continue to raid the latest raid content weekly and do the living world updates, hop in a couple weeks for an expansion,ect, but I don't see myself doing more then that.
You will NEVER, even with the absolute best in every slot, feel powerful in this game. All the time and effort in the world will net you ZERO towards feeling like you actually progressed.
It is good if you want to spend real money and play dress-up.
- meta events (Repeat 1 hour each)
- Fractals (After you reach top fractal, it become so repeatable and boring)
- Dungeons (Nobody runs them anyway)
- World Bosses (Easy to kill, easy to done, no challenge)
and top noch endgame
- farming legendary weapons
- WvWvW
... I Farm 4 Legendary weapons, done 98% of content... leave game after PoF
This isn't a signature, you just think it is.
I agree with a lot of what you’ve said, but I still feel that though GW2 is the best mmo out there, it lacks long term meaningful character progression. Yes, it’s cool to max out your masteries - that lasts a little while - and making legendaries is fun, but without the gear reset that other MMOs have, it all ends soon enough.
I’m not sure what the solution is, without introducing power creep, but for example, I wish there was a group of masterirs which just took an insane amount of time to unlock, perhaps with some real choices involved. I know there’s a segment of people who whine about this type of thing as being too “grindy“, but mmos without at least some sort of character grind to work on will just inevitably lose their appeal.