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Pillars of Eternity 2: Deadfire - The RPG Files - Beast of Winter DLC - It's So Cool, It's HOT! - MM

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2018 in News & Features Discussion

imagePillars of Eternity 2: Deadfire - The RPG Files - Beast of Winter DLC - It's So Cool, It's HOT! - MMORPG.com

Earlier this week, the highly-acclaimed Pillars of Eternity II: Deadfire grew a bit larger with the addition of the Beast of Winter DLC. The new content takes players to the frozen realm of Harbingers' Watch, a small village filled with fanatics dedicated to the god Rymrgand and his portion of the "Beyond".

Read the full story here



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Comments

  • WarlyxWarlyx Member EpicPosts: 3,368
    the ability to skip the intro

    thanks god
    SBFord[Deleted User]
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Warlyx said:
    the ability to skip the intro

    thanks god
    It's amazing how much a little thing like that means, right? :D One of the best new things they added!
    MadFrenchie[Deleted User]


    ¯\_(ツ)_/¯ 


  • retiredmjretiredmj Member UncommonPosts: 160
    Is there even a multi-player option on this game? I'm confused why there is coverage of this
    postlarval
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited August 2018
    retiredmj said:
    Is there even a multi-player option on this game? I'm confused why there is coverage of this
    Notice the name of the column under which it's listed? The RPG Files?

    Additionally, we have been covering RPGs for the crossover interest for almost a decade now. For someone who's been here since 2004, you should know that. :D
    JeffSpicoli[Deleted User]retiredmjpostlarval


    ¯\_(ツ)_/¯ 


  • EldrachEldrach Member RarePosts: 464
    Mod support,.maybe someone will make ship combat fun then!
    SBFord[Deleted User]
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Eldrach said:
    Mod support,.maybe someone will make ship combat fun then!
    No kidding! I really hope so!
    I totally went the "ram and board and fight" approach and didn't mess with that turn-based confusing battle mode. :) I even went so far at one point to remove the map fog and fight EVERY ship really early on in the game without doing land-based quests so that I didn't have to worry about it. I knew that the ones that were technically bounties could be turned in at some point (or not) when I found the right NPC. :D
    [Deleted User]


    ¯\_(ツ)_/¯ 


  • XImpalerXXImpalerX Member UncommonPosts: 606
    I am just playing the first PoE now after giving up on playing it when it came out because of how complicated making a character felt. I started again and this time just picked what I thought I sounded good and so far it's been amazing
  • blamo2000blamo2000 Member RarePosts: 1,130
    I enjoyed both PoE 1 and 2 for a good while each. Tyranny is one of the few games I liked enough to play completely through twice. I love Tim Cain and he is hands-down my favorite developer and plan on buying multiple copies of whatever game he releases with Obsidian. Obsidian is one of the few large, established developers making crpgs so I hope them well and wish them well, especially now that Cain is with them.

    But, after all the coverage and hate thrown at the GW2 people for firing that crazy lady, who 100% deserved it for being an extreme hate-monger and super nuts, why has this site, and every major game site, ignored the Chris Avallone scandal?

    I am not a fan of Planescape Torment nor Mask of the Betrayer, the main things he is loved for. But he is loved by many in the rpg community. The way Obsidian treated him, if his claims on Rpgcodex are true, which they seem to be, the lack of reporting on it doesn't make a lick of sense.

    Why is Obsidian getting a pass for blatantly doing wrong to an extremely important employee, when companies like GW2 get reamed for 100% reasonable and justifiable firings?

    It seems like the identity politics of these situations are far, far more important than the actual facts and actions involved. Do gaming sites not want to expend their influence on situations where reporting on game companies doing bad things doesn't also further an ideological narrative they can push?

    At least make a post about what a dickhead Fergus Whatshisname (Urghard?) is and why. Was anything ever posted about the working conditions for the Witcher devs? I really don't get it. Sweatshops are still considered bad, right?

    And I'm not singling out this site. But gaming sites in general. This site less so since Obsidian and the Witcher people are outside the major purview of this site, though the game's of both are still reported on.
  • CryomatrixCryomatrix Member EpicPosts: 3,223
    How does the game compare to divinity 2 original sin? Does it have turn based combat?
    Catch me streaming at twitch.tv/cryomatrix
    You can see my sci-fi/WW2 book recommendations. 
  • MyrdynnMyrdynn Member RarePosts: 2,483
    do I have to purchase 2 diff things to play?
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    How does the game compare to divinity 2 original sin? Does it have turn based combat?
    It compares favorably. In fact, I think it's better. It it a party-based turn-based cRPG. :)
    Myrdynn said:
    do I have to purchase 2 diff things to play?
    No. Pillars of Eternity 2: Deadfire is the main game. You'd have to purchase that + either the DLC or the Season Pass if you want the paid DLC (like the one in this article). A number of free DLC have been released for the base game too.


    ¯\_(ツ)_/¯ 


  • Angier2758Angier2758 Member UncommonPosts: 1,026

    blamo2000 said:

    I enjoyed both PoE 1 and 2 for a good while each. Tyranny is one of the few games I liked enough to play completely through twice. I love Tim Cain and he is hands-down my favorite developer and plan on buying multiple copies of whatever game he releases with Obsidian. Obsidian is one of the few large, established developers making crpgs so I hope them well and wish them well, especially now that Cain is with them.



    But, after all the coverage and hate thrown at the GW2 people for firing that crazy lady, who 100% deserved it for being an extreme hate-monger and super nuts, why has this site, and every major game site, ignored the Chris Avallone scandal?



    I am not a fan of Planescape Torment nor Mask of the Betrayer, the main things he is loved for. But he is loved by many in the rpg community. The way Obsidian treated him, if his claims on Rpgcodex are true, which they seem to be, the lack of reporting on it doesn't make a lick of sense.



    Why is Obsidian getting a pass for blatantly doing wrong to an extremely important employee, when companies like GW2 get reamed for 100% reasonable and justifiable firings?



    It seems like the identity politics of these situations are far, far more important than the actual facts and actions involved. Do gaming sites not want to expend their influence on situations where reporting on game companies doing bad things doesn't also further an ideological narrative they can push?



    At least make a post about what a dickhead Fergus Whatshisname (Urghard?) is and why. Was anything ever posted about the working conditions for the Witcher devs? I really don't get it. Sweatshops are still considered bad, right?



    And I'm not singling out this site. But gaming sites in general. This site less so since Obsidian and the Witcher people are outside the major purview of this site, though the game's of both are still reported on.



    This is the thing where the owner had his wife on the payroll doing jack squat and some such right? Isn't it a privately held company though? All the heat in the world isn't going to do much if they have good games.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    SBFord said:
    Eldrach said:
    Mod support,.maybe someone will make ship combat fun then!
    No kidding! I really hope so!
    I totally went the "ram and board and fight" approach and didn't mess with that turn-based confusing battle mode. :) I even went so far at one point to remove the map fog and fight EVERY ship really early on in the game without doing land-based quests so that I didn't have to worry about it. I knew that the ones that were technically bounties could be turned in at some point (or not) when I found the right NPC. :D
    I think it was folly to try and include the ship combat.  The engine doesn't seem well-equipped to handle real-time combat at that scale with models, and the text adventure wasn't a good fit for a scene that intense.

    Leaving it out completely would've felt odd, though.
    [Deleted User]

    image
  • blamo2000blamo2000 Member RarePosts: 1,130




    blamo2000 said:


    I enjoyed both PoE 1 and 2 for a good while each. Tyranny is one of the few games I liked enough to play completely through twice. I love Tim Cain and he is hands-down my favorite developer and plan on buying multiple copies of whatever game he releases with Obsidian. Obsidian is one of the few large, established developers making crpgs so I hope them well and wish them well, especially now that Cain is with them.





    But, after all the coverage and hate thrown at the GW2 people for firing that crazy lady, who 100% deserved it for being an extreme hate-monger and super nuts, why has this site, and every major game site, ignored the Chris Avallone scandal?





    I am not a fan of Planescape Torment nor Mask of the Betrayer, the main things he is loved for. But he is loved by many in the rpg community. The way Obsidian treated him, if his claims on Rpgcodex are true, which they seem to be, the lack of reporting on it doesn't make a lick of sense.





    Why is Obsidian getting a pass for blatantly doing wrong to an extremely important employee, when companies like GW2 get reamed for 100% reasonable and justifiable firings?





    It seems like the identity politics of these situations are far, far more important than the actual facts and actions involved. Do gaming sites not want to expend their influence on situations where reporting on game companies doing bad things doesn't also further an ideological narrative they can push?





    At least make a post about what a dickhead Fergus Whatshisname (Urghard?) is and why. Was anything ever posted about the working conditions for the Witcher devs? I really don't get it. Sweatshops are still considered bad, right?





    And I'm not singling out this site. But gaming sites in general. This site less so since Obsidian and the Witcher people are outside the major purview of this site, though the game's of both are still reported on.






    This is the thing where the owner had his wife on the payroll doing jack squat and some such right? Isn't it a privately held company though? All the heat in the world isn't going to do much if they have good games.



    No. The tried to leverage his earned benefits which they owed him into a deal silencing him, and other huge dickery. Here is a quote from him posted on rpgcodex.net-

    "I didn’t get anything when I left Obsidian. There were no share payouts, no equity, and this was in addition to the other logistical problems around the departure – the sudden cancellation of my health insurance, problems with my 401K, errors in Obsidian’s accounting, and several existing independent contracts they refused to uphold.

    Realizing my family issues and the debts therein, however, they did make an attempt to leverage that into a far more confining separation agreement that would remove my right to work on RPGs, and my silence on all issues that could pertain to Obsidian or any other company they were involved with or the CEO had a % in (Fig, Zero Radius, Dark Rock Industries, etc.). This included an inability to critique games I’d worked on – much of my critiques on my own games tend to be blunt, and not being able to speak to them felt unnatural to me.

    The company involvement silence worried me more, however, as it meant that if anything illegal happened with any of those companies (these could include serious charges like accounting issues, silence on harassment issues with regards to employees, perjury related to company documents and payments), I couldn’t speak about the issue, even if I felt strongly against what was being revealed.

    While all this is good for Obsidian's upper management and is what is sometimes considered "good business," I did feel it showed a lack of ethics.

    Still, that attempt at leverage did cause me to re-evaluate aspects of my life. Realizing debt was affecting my decision, I instead focused on working as hard as possible to make up for the amount Obsidian tried to use as leverage to force a signature – and succeeded.

    When that happened, I realized I was free of the situation – completely free, for the first time. Feargus and the owners had no hold on my voice, my time, and my creativity any longer. And it was great.

    When they made me an offer to contract me to write for Tyranny (which might seem to be an olive branch, but it turned out to be something they needed for contractual reasons with Paradox, but no one had ever communicated it to me), these were the reasons I refused – I didn’t wish to be part of Obsidian’s upper level development process and their pipelines any longer, as these processes were coming from a bad place, and it showed.

    Also, realizing there was no restitution for the issues mentioned, I made a promise to myself that nothing I would do would ever cause Feargus and the owners any further financial gain. If my silence was that important to them, then there's no need to be silent because that right hadn't been signed away. Simply put, I like the developers at Obsidian very much, I work and correspond with many of those who are there or have left, and I would work with the developers again. I do feel upper management at Obsidian has serious flaws that need to be addressed, and I stand by that statement."
  • retiredmjretiredmj Member UncommonPosts: 160

    SBFord said:


    retiredmj said:

    Is there even a multi-player option on this game? I'm confused why there is coverage of this


    Notice the name of the column under which it's listed? The RPG Files?

    Additionally, we have been covering RPGs for the crossover interest for almost a decade now. For someone who's been here since 2004, you should know that. :D



    Since I've been here since 2004 you can see where my confusion came in....back then you actually only covered MMOs.....Additionally back then the site was much more relevant for you know MMOs, as many of your competing website now didn't exist back then. I come visit maybe a couple times a month anymore, during those rare stops I hadn't seen you all cover a non-multiplayer game to this point.

    Given the name of your website, I'm sure you can understand my confusion. But maybe not, maybe I'm the crazy one
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited August 2018
    Torval said:
    SBFord said:
    Eldrach said:
    Mod support,.maybe someone will make ship combat fun then!
    No kidding! I really hope so!
    I totally went the "ram and board and fight" approach and didn't mess with that turn-based confusing battle mode. :) I even went so far at one point to remove the map fog and fight EVERY ship really early on in the game without doing land-based quests so that I didn't have to worry about it. I knew that the ones that were technically bounties could be turned in at some point (or not) when I found the right NPC. :D
    I think it was folly to try and include the ship combat.  The engine doesn't seem well-equipped to handle real-time combat at that scale with models, and the text adventure wasn't a good fit for a scene that intense.

    Leaving it out completely would've felt odd, though.
    That's how I felt about the stronghold in the first game as well.
    At least it was something that could be ignored.  It also brought along a pretty cool quest in exploring the areas underneath it.  This ship combat can't be realistically avoided; it's an integral part of the setting itself.

    I'm hoping they either do work to flesh these kinds of systems out better or alter them to be a little more organic in that you can participate while exploring the game itself, instead of taking time out of the rest of the game to do these activities.

    image
  • TheelyTheely Member UncommonPosts: 430

    SBFord said:



    How does the game compare to divinity 2 original sin? Does it have turn based combat?


    It compares favorably. In fact, I think it's better. It it a party-based turn-based cRPG. :)

    Myrdynn said:

    do I have to purchase 2 diff things to play?



    No. Pillars of Eternity 2: Deadfire is the main game. You'd have to purchase that + either the DLC or the Season Pass if you want the paid DLC (like the one in this article). A number of free DLC have been released for the base game too.



    It does not have turned-base combat like Divinity OS 2. It has real time with pause and the ability to turn down combat speed. Quite different, in my eyes at least.
  • AdminAdmin Administrator RarePosts: 5,623

    retiredmj said:



    SBFord said:




    retiredmj said:


    Is there even a multi-player option on this game? I'm confused why there is coverage of this




    Notice the name of the column under which it's listed? The RPG Files?

    Additionally, we have been covering RPGs for the crossover interest for almost a decade now. For someone who's been here since 2004, you should know that. :D






    Since I've been here since 2004 you can see where my confusion came in....back then you actually only covered MMOs.....Additionally back then the site was much more relevant for you know MMOs, as many of your competing website now didn't exist back then. I come visit maybe a couple times a month anymore, during those rare stops I hadn't seen you all cover a non-multiplayer game to this point.



    Given the name of your website, I'm sure you can understand my confusion. But maybe not, maybe I'm the crazy one




    I really wanted to keep this site MMORPG specific but eventually we all realized that it would never survive if we did not expand into cRPGs as well as MMOFPS games, etc. We need to publish content many times daily and as the MMO space started drying up we didn't have a lot of choice.

    That being said we still focus mainly on MMORPG's as much as we can. We know that most of our readers play more than just MMO's and also play RPGs in general and I feel our content is still relevant to the MMO gamer. We shifted from a MMORPG to MMO + RPG philosophy.

    I do thank you for being a member since almost our founding in 2003 :)

    - MMORPG.COM Staff -

    The dead know only one thing: it is better to be alive.

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