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The Why's of Item Love

bokononbokonon Member Posts: 17

Why are so many up for item love? Personally I hate it, the idea of grinding a camp or a quest just to obtain some weapon (even if I can customize it) is repulsive. This leads to selling items on ebay, characters being favored simply because they happened to get lucky (or waste a huge amount of time) and find the Armior of Invulnerability. Uber items leads to the perpetual false expansions and addons, where the biggest dungeon gets to easy so they make a bigger and harder dungeon, so on and so forth. Especially with Hero's Journey's system of build on demand dungeons and instances, the playerbase should be kept entertained with perpetual invasions, plotlines, etc. at the higher "levels".

I know they already established that "tokens" of powerupping and leveling up your sword of destiny are going to be in the game. Can it be considered, perhaps on an alternate server or a PvP server to be established at some point to do away with these?

Limit the gainable items to max at +3, or maybe in epic battles +5, keep the weapons customizable but make them loseable. If "The ORDER OF CHAOS" decides to do battle battle with Xanyithiaka the Dragon of Doom and gets wiped out to the man, don't let a cleric sneak his way in and start chain rezzing the guild under the dragons nose (or maybe have the dragon make a deal with the cleric, charge the guild 1000g in addition to 50% of their gear to resurrect (and make it more expensive if the guild comes back!)). Making weapons loseable and less powerful means that people are on a more even field and limits the powergameruberguilds to something quanitative that more people have, intelligence. Make the game desireable to play in its own right, not just another 3d version of Progress Quest.

Comments

  • OrccOrcc Member Posts: 3,043

    This is one thing I loved about UO (or at least, until they added a billion expansions and now isnt very true anymore) that there were no 'uber' weapons. There were better weapons for different situations but there was no single weapon that was overly powerful. 95% of the weapons in the game were just normal weapons, or exceptional weapons made by players.

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  • NalvestNalvest Member Posts: 22

    I have to admit, I assumed (though I don't know if this is the case) that items you "level" would be attuned to you (like they do in EQ2 now)...  It just seems weird to level your sword and then trade it to someone else...

    Anyone know if this is the case or do you think it'll be more of a level your sword and sell it on Ebay?

  • RenianRenian Member Posts: 152

    I think you should be able to trade the weapon you levelled up, but it should count as a level 1 weapon in the hands of a different player. But it will level up faster because it knows how to use the abilities for the other person...it just doesn't like you yet. You need to attune it to you. Think of the forging-hammers of Gemstone IV. If you made it, it was attuned to you. If you sold it, the person has to use it a LOT before it becomes attuned to them.

  • xDivianaDRxxDivianaDRx Member Posts: 239

    The whole idea behind the special items is so that everyone will have different things! If someone wants to sell their stupid uber-swordofdeathXinfinity on ebay, let them, the only one who is losing out is the person wasting REAL money on imaginary items.

    I'm quite sure that once you get a special one of a kind item, all to yourself, you'll feel very different. You have to have weilded the stupid uber-swordofdeathXinfinity to really appreciate it.

    HJ-Diviana
    Hero's Journey GM
    Hero's Journey Official Site
    Hero's Hall

  • MornebladeMorneblade Member UncommonPosts: 272

    I completely disagree. I hate the "greed" factor that is in most MMO's right now. Nothing like people getting into a fight over a "loot roll." or having 50 people spending 10 hours on a raid and have 3 people get something. Or the old EQ "camping" of mobs for days. I've had some pretty "uber" items from playing various MMO's in the past and it doesn't make me feel "warm and fuzzy" about it. One of the things I absolutely love about CoH/CoV is that there is NO equipment. Or more specifically, nothing to reward people that play 16+ hours a day everyday, and use packet sniffers. Sorry, but it's a very shallow and unimaginative way to make people play. Give me something with some depth.This is the one MMO I have been keeping my eye on that looks like I"ll enjoy it. Please, don't "dumb it down" to a WoW level. Play that craptastic game for a month, and see the kinds of things that go on, and what it does to the community. The only way to make it fair if everyone gets something different, but equal. We know that will never happen, so what is it going to reward? Cheating? Not having a Life? Luck?

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  • xDivianaDRxxDivianaDRx Member Posts: 239

    Lets see.

    I don't see how having neat unique items equals greed. I wouldn't give out items by chance off of a mob like that, but it would be a reward for a really hard quest that took forever to do. (say 4+ hours?)

    Like say, Diviana has a shadowsilk cloak. She wouldn't be the same without it. There are perhaps a good handful or three of people who have them. They're worth a lot of money, (considering someone bought it for me) I wouldn't sell it. (a lot of money from what I hear is 500-700+ platinum kronar, they originally sold for 25 plat) When I got it, it was going for around 200.

    Also, I think the items would be more like fluff than useful. If you got a sword, it probably wouldn't be all that much better than a normal one, -except- it looks extremely pretty.

    I can't say any of this will happen or not, because, like usual, I don't know. But I am a huge fan of unique items, as long as you had to work for them. Hard work deserves good rewards.

    HJ-Diviana
    Hero's Journey GM
    Hero's Journey Official Site
    Hero's Hall

  • MornebladeMorneblade Member UncommonPosts: 272

    I probably could have been more specific in what I meant. I was refering to very powerful items, not items that look very cool, but don't have a clear cut advantage over more mudane items. The trend in MMO's is to have these powerful items:

    1. Look very cool and

    2. Be very hard to get

    3. Put those that have them at a advantage, and those that do not at a disadvantage.

    That is the greed I'm refering to. They are powerful and rare, and as such are coveted.

    Personally, I really don't care so much about someone having a very cool looking weapon that isn't any better than what I have. However, since I have a life and 2 jobs I don't have the time to commit to raiding 10+ hours a day for something that is going to give me a significant advantage over others. Not to mention how fast fights over said "lewt" escalate. That is the greed factor I'm refering to. Most raids are set up so that alot of people are needed, but only a small percentage get anything useful from Raids. That needs to change too.

    Personally I wish that HJ had used a skill system instead of a level/class system, where skill was much more important than a "Uber Sword of ButtKicking". Oh, and I want a reptilian playable race!

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  • MaladakMaladak Member Posts: 50

    Poor Morne won't be happy until he can play a Sunok

    I'm in the same boat as Morne for the most part. I just don't like it when a player 'must have' certain items so they can stay on par with everyone else.  I'm all for doing long 4+hour quests (not in one setting of course !) and all over getting stuff that looks cool.

    I do understand the want of uber stuff though. I mean, we all like getting better stuff don't we? We don't want to sit around on old computers, we want to upgrade those bad boys! Gotta stay up to speed with those new games...more demanding, kinda like tougher bosses in games, I suppose...

    Hmm maybe I'm more in the nuetral boat hehe.   

    --------------------------------------------


    When you do something right people won't be sure you've done anything at all.

  • MornebladeMorneblade Member UncommonPosts: 272

    You know I had to ask Mal.

    But I wonder how many of us would constantly upgrade our PC's if there was no real reason to? Most of us do it because we NEED to, so we can play the next game we are looking at. In PvP, a small advantage can mean everything, Granted I ran around in my "trash" Epic Armor in DAoC and got away with it, mostly due to the fact that I knew what I was doing, and ran with a group that also knew what they were doing. But if there were weapons and armor that were much better than what we had, our skill would have been negated, and I really dont like that. I see it brought up time and time again, about rewarding players that "work" to obtain uber items.

    Games shouldn't be work, they are supposed to be fun.

    So, if these things are "work", what are they doing in my game? And why am I paying a monthly fee to work?

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  • HJ-DEZORINHJ-DEZORIN Hero's Journey GMMember Posts: 40
    Hmm, sounds like World of Warcraft to me... I believe that's called a "forced item upgrade" system, where your skill will take you from point A to point C, but your items will take you from point C to point Z.  Or something like that.  Very item dependent, and the only thing that keeps you playing is the hope you'll get the sword that drops off a weekly boss 0.2% of the time.

    I don't think that would be the proper way to describe HJ.  Keep in mind, in the character creator, you will pick a majority of your equipment, or at least the stuff that fits your style.  Items, weapons, and armor aren't going to work in the fashion you're used to.  The idea is your gear will grow with your character.  Your "gear" will reflect how you want your character to be.

    Looks will be deceiving HJ, unlike most games where you can stand in town and identify every class easily because of their armor sets.


  • MornebladeMorneblade Member UncommonPosts: 272

    It's WoW, Horizons, EQ, EQ2, Vangaurd, DDO, Lineage, Lineage2, DAoC, yadda yadda.....

    It's almost all of them, but to saying "NO" to forced item upgrade?

    AWESOME!

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  • ofir7786ofir7786 Member Posts: 61
    What i've always hated about most MMORPG's, is that you can get a cool lizardly looking weapon from the level 35 dungeon, only to make it obselete in battle, and only some showcase item once you hit higher levels.
    I hate the fact that i grow attached to an item, only to find out i have to let it go for some stronger toy that everyone uses.

    The thing i'm trying to say is, in most MMORPG's, by the time everyone reaches end-game, they all look the same, because they all have the same looking equipment, the same pink flaming sword of doom. As fun as pink flames can be, its not fun if everyone has it.

    If i were to travel to a place no one ever visits, and obtain a unique looking sword, albeit a crappy one, and be able to upgrade it to end-game standards with a bit of work, that would certainly set me apart from other players in terms of how my avatar looks, and bring some form of satisfaction.



  • ArremusArremus Member Posts: 656
    Yes the 'must kill Boss X over and over for 1% chance to drop elite standard weapon #253576B to be max potential for your class and be 'raid ready''' system in MMOs must die a very sudden and deliberate death imo.

    At least HJ will be killing it off!
    Wooo!


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    "(The) Iraqi people owe the American people a huge debt of gratitude." - George W Bush.
    Oh. My. God.

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