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CU 2.0

enzymeenzyme Member UncommonPosts: 464
How does the new combat system work? I can't make heads or tails of it.

Current Games:

Comments

  • kefkahkefkah Member UncommonPosts: 832

    Yeah, I was kinda wondering that too. Not up on the timeframes but last thing I remember hearing was that is was due out sometime soon. If it has been released, whats the general opinion? MxO is one of the few mmorpgs I haven't tried and I wasn't about to play it if an overhaul was on its way. Wanted to wait to learn it while it was in a stable constant form.

    Any info? 

  • ErahnErahn Member Posts: 109
    CU 2.0 PDF (6.5MB)

    Explains it all. As far as how good it is so far, undecided,


  • QuakeRainQuakeRain Member Posts: 2
    there should be a combat tutorial on the mxo site..
    im all confused too, im only doing 1 damage with normal attacks now :S


  • rekkorrekkor Member Posts: 112
    I have an aversion to any SOE game when they start talking combat upgrade, ala Star Wars Galaxies.

  • parazacparazac Member Posts: 16

    it used to be a great game, then SOE took over and did what they do best

  • RogueARogueA Member Posts: 20
    Since
    CR2, combat is much smoother and quicker. The tactics (Speed, Power,
    Grab, Block, Withdraw) actually mean something now besides causing states.
    Also, you can no-longer just roll out of combat when it is selected, now they
    have a "contested withdraw" system that checks your withdraw roll
    against the combat roll. It's also no-longer an "I hit you, you hit me,
    or noone hits at all" system. In combat now, it's now entirely possible
    to hit each other in the same round with an appropriate animation for
    it.

    It was a much needed change, and very welcomed by the community. The old system was extremely buggy and tedius, while CR2 makes combat fluid and fun once again.


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