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Quakecon had a lot of information for fans. Fallout 76 was on the radar and part of their panel talked a lot about the PvP system. This is an immensely important part of the game because Fallout in all of its glory had never really gone multi-player, let alone host PvP. With the market dominated by competitive games right now, Fallout known for its solo adventures and strong narratives, will finally take the leap. Here are five take-ways from Todd Howard’s comments.
Comments
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Line up the perfect shot.
Hit hit hit! Tango down.
"Wait, it did 1 damage. Enemy has disappeared off the map"
Just make 2 servers 1 PVE only, 1 PVP and stop trying to mix fire and water.
¯\_(ツ)_/¯
I've got the straight edge.
But I can see why people who like PvP will be annoyed by this, and as someone mentioned I do not know why they don't have PvE servers and PvP servers, rather than this hybrid which tries to please everyone.
Best to wait and see what really comes out.
If you are holding out for the perfect game, the only game you play will be the waiting one.
This summary is full of contradictions....
"There is an option to completely ignore your aggressor. Once you select this, you will no longer see them on your map." Sounds great, totally safe right? Perhaps not.
"You can actually kill a person by continuing to attack them and have them do nothing to stop you, more on that later."
Wait, wut, how can they continue to kill me, I'm invisible.
"You can try to kill someone in the game with peppered shots as they try to get away or choose not to shoot back. If they don’t ignore you, and you can successfully bring them down"
OK, if someone is able to ignore you, why wouldn't they? Makes no sense to say they may try to get away, or choose to not shoot back, why bother, just ignore. My guess is there are situations when you can't ignore someone not being mentioned.
"The bounty comes out of the murderer’s money....You will have bounty hunters and murderers and they war will rage on for years. Most players will have two characters, one for each."
Is this the author's first rodeo? Of course they will have one of each, on separate accounts, and will use the hunter alt (or use a friend) to collect the bounty on their own account, clearing the murderer status in the process.
Finally this is the most accurate statement in the OP
"This is an immensely important part of the game because Fallout in all of its glory had never really gone multi-player, let alone host PvP."
It's pretty clear Bethesda has no idea what they are doing when it comes to delivering a PVP game, or....
there is a lot being unsaid still.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
We used to have guilds specifically to hunt down PKs in Ultima, but where are those guilds in the modern MMORPG scape in open world PVP games? I've not seen them in general for many many many years. I mean hell they've been largely gone since before Lineage 2 launched...
Bounties really won't work. Murders won't keep any cash on their killer character or account, and if they have to, they'll be sure to harvest it from themselves.
Gankers on the other hand do it mostly for the lulz and tears. (even if at a loss financially)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Please stop calling Pkers PVPers as they are not. They are griefers that purposely attempt to kill people that can't or won't fight back.
We need to bring back proper PVP flagging systems from like SWG and just be done with this BS once and for all. Those that want to PVP can walk around flagged and be attacked by other people that want to PVP and those that don't can co-exist with them. It isn't a new concept to have them pushed into the same ecosystem in a game. Developers have just gotten so lazy in recent years that they don't want to use their heads. Even devs making so called SWG inspired games don't seem to grasp that basic concept that not everyone wants to PVP in a sandbox heavy game.
Proper PVP flagging allows both sides to live in harmony and doesn't allow for PK'ers to even flourish/exist. Frankly it is why the system was invented in the first place. I've been around MMORPGs basically since the start and this whole idea of "emergent gameplay" and other BS buzzwords is just lazy development teams that don't want to put the work in to make a proper sandbox experience that allows both pvp'ers and pve'ers to co-exist and relies on a system of heavy interopability and the like. We've gotten to a point now that the developers need to realize that players don't want open world PVP and want a flagging system properly.
90% of the time open world PVP just leads to gank box. Todd Howard (even though he's originally from my area and an alumni of my high school) has clearly never really played an open world PVP game particularly at any point in the last 15 years.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
moo all
Me and my crew will be waiting to kill you and take your stuff. PK/PvP - call it whatever you like.
You are a survivor, you have faced many dangers then comes along "XX-mightydic-XX and starts taking pot shots at you with a pipe pistol, so you either engage and fall for the "He has a rubbish weapon" thing or ignore him, allowing him to chase you and take potshots to either annoy you or kill you with boredom.
So even if you don't want to PvP its still going to be annoying as hell or immersion breaking, why in hell didn't they do a flagged server, or, you know what I have so many "Or's" I am not going to list as they have been many times already by others.
I guess I am going to have to wait till it comes out, as to be honest not totally trusting the information coming out or a certain company mans mouth, he has form for sheer bedazzling BS and icing over glaring issues that modders identify and start trying to fix launch plus 1 hour.
If I am also honest im waiting for the other shoe to drop with this version of Fallout, I'm waiting to see the other money making aspects for this they have planned, they got busted and derided so much with their previous attempts, I am not entirely convince they have not come up with a game that suits their cash shop planes, opposed to making a game with a cash shop.
Flagging sounds good, but there are ways to exploit even that system, in my book a separate server, shard or region that players voluntarily join when they wish to PVP is the way to go.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
He talks out of both sides of his mouth, previously saying they planned for ways to keep players worst behavior in check while encouraging players to participate in the conflict.
Even in this thread some believe from what was said they'll be able to ignore the gankers from view. Perhaps, but not in all situations or unitil the PVPer have taken their pound of flesh.
Besides, these are small shards, say 20 people or less as I recall, who cares if someone gets a murder flag by killing you. Likely you never will get a chance to exact revenge.
Even better, a death squad of 15 could move into a single shard and wait for 5 unlucky players to get randomly placed in the same shard with them, likely to be replaced with 5 different players again and again
What fun this will be.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You can only pvp in a specific time frame, then it's pve only.