" there will also be ways for players to keep their group together even if some members of the group can play longer than others or at different times." - Pantheon FAQ
Let me start by admitting that we (and certainly not me) do not know the details of this system yet, so it is probably too early to critique it. Still, I have concerns.
This system seems to assume that you will be grouped with close friends and family who will stick together no matter what because, I suppose, they really like you. But in reality, seldom is a 6 man group comprised of your two brothers, your uncle, and your mom and dad. There usually are going to be people in the group who are only there because the group had an opening the evening when the group was formed.
When a player logs off, nearly always they will be replaced and the group will play on. If the entire group logs off, one or more of them will log back on before the others, and they will then either replace everyone else or leave the group for other pursuits.
The idea that 6 players will all have the patience to wait for all the other ones to log back on (nay, on the same day and hour even) doesn't seem to be cognizant of modern gameplay. Heck, I'm not sure you could have pulled that off on a dependable basis in Everquest.
Yes you will have guildmates, but I don't see them waiting days before continuing a dungeon crawl.
I could kick myself for not asking more about this in the live stream.
I want to believe in it, but it currently exceeds my imagination.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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Keep the faith.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I think it would be a good system if a game were all about difficult traveling from point A to point B. More along the lines of what people used to do in pencil and paper games. But if a game is about sitting in a certain spot killing the same things over and over then you are right, it doesn't make much sense.
And if a game ultimately revolves around big raids, which I'm certain Pantheon will, then a system like this becomes even more pointless.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The idea, as I understand it, is to have a group of people linked together even when they log out. So that when one logs in he/she will appear wherever the group happens to be. So if you're linked together with your brother Fred and he is already in the game sitting on the top of Big Rock Candy Mountain camping the Hobo king for the magical stogy +10, when you log in you'll pop in right beside him. Which, as Amathe was pointing out, will be kind of silly if Fred is already in a full group of other people.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Also, I hope that the 'login-to-group' takes other factors into account before it ports your character to this group. Was the person being ported actually wanted in the group? What if the person logging in made some crass or crude remarks that upset one of the group members? Is it dependent on the group leaders opinion? What if the group doesn't have room for another person of that person's class/role, causing the character to be ported somewhere they don't want to go or to a group with people they don't want to group with? Will this porting circumvent gated content, such as flags or level requirements or the still-too-undefined-and-mysterious-for-my-tastes Atmosphere system? (Group looking for protection from fire needed for Fire-locked region, character leaves before finding protection, group finishes and moves into locked Fire region).
The ability to port to a group on login also seems very prone to being abused.
Logic, my dear, merely enables one to be wrong with great authority.
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
Just give Summoners "Summon Teammate" and I won't care.
Not that I won't use the feature, since I bring a preset group to the game with me. It's just that it won't really matter as long as summoners can summon their teammates.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Logic, my dear, merely enables one to be wrong with great authority.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
That's not how I remember reading it, but that's likely how it'll end up, if they keep it.
I would certainly hope, if the dungeons literally take hours to get through, that they set up some type of "safe rooms" for things like this. I mean, they don't need a giant S engraved on the ground where you can set up your tent and save, but the game logging you back in to a nearby safety spot would be the only sensible solution.
Call of the Hero was always unique to the Magician class in EQ.
Summoners are the Pantheon equivalent and it would be nice if they also had this bit of utility.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Beyond this, pretty sure they intend to have a caravan system like VG had, where you can be thethered to a group of friends, given the option of logging in wherever they have travelled to since you last logged.
Logic, my dear, merely enables one to be wrong with great authority.
I suddenly jerked awake from my recliner to find myself in my Battleship all alone 20 hops behind enemy lines.
I quickly logged out and flew a couple of alt scouts over and escorted it back to safety.
Still, the outcome was better than most other times when nodding off, normally woke up floating in my pod or back in station and having to look up what happened on the kill logs.
In EVE he who falls behind gets left behind....pirate's code of course.
And greatly mocked and / or admonished later.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I feel it was a different time especially considering the loss of levels leaving me in an area where I can be killed and then have the difficulty to recover my corpse would not be something they themselves would wish upon me or themselves. People were truly different those heydays of gaming and I sorely miss these types of considerations players had for each other.
https://wiki.project1999.com/Call_of_the_Hero
Wizards also had a spell (Translocate) that can send a person back to their bind point but a lot of casters tended to bind themselves to the outside of a dungeon. They can also translocate them to various places. I am not sure if the person it is cast upon has a confirmation dialogue box and that would not help if one is asleep.
I think @Kyleran what you said about EvE is not an experience I would have ever liked or wanted. I prefer the way the people in Everquest worked to help a mate who fell asleep vastly above your experience but then these are two different games.
This is why I am still wondering how anyone can still insist that a solely PvE game is not an MMORPG because it is not open world or FFA PvP after all the experiences I have had working with others in Everquest and other PvE games over the years. That shallow and restricted point of view is laughable.
It is a really comfy recliner.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests