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World of Warcraft News - Blizzard Entertainment has announced that the Battle for Azeroth expansion to World of Warcraft has scored a new Day-One sales record by moving 3.4M copies on August 14th. Seemingly, this does not include units pre-ordered prior to launch day. This makes BfA the "fastest-selling WoW expansion ever" and makes it "one of the fastest-selling PC games of all time".
Comments
For the record I'm kind of 50/50 on BFA at this point, Im liking some things alot and others i find done very poorly.
Aloha Mr Hand !
I'm sure Blizzard will work it out, but it seems like something that should've been fixed during testing. I do remember beta testers posting about an issue with the power curve.
Those two are powerful things. It isn't taking away from Blizzard, I mentioned a few posts up the content is quality. However, they have two very powerful, social motivating factors going for them that new titles won't have. Blizzard can afford to make a few mistakes much better than most.
This is very true. WoW is a great game, even objectively speaking, it is polished and oozes quality....but....they do make plenty of mistakes. This expansion is no exception. Most companies can't afford to do that and get away with it. The brand loyalty for Blizzard is still insanely high. They have also created a very strong ecosystem within Battle.net as you see your friends playing a thing because you are likely playing a different Battle.net game; then you are like hey...maybe I should play that too! It is pretty much like the "Steam effect". The key difference between Steam and Battle.net is you likely have a much stronger sense of community on Battle.net.
Aloha Mr Hand !
However, the gameplay is clunky (GCD needs to be the same length across the board and have the length reduced) and the grind is horrific and uninspiring. As Bill said in his article yesterday, the progression problem is huge and will ultimately, I believe, hurt BfA unless they address it somehow.
¯\_(ツ)_/¯
Much like their games that is something they built.
They also continue to deliver quality content and, while there are some bugs, the vast majority of the expansion is bug-free. If they fix the power curve quickly, most of us will have largely forgotten the issue by the time talk of a new expansion comes around. It'll be mentioned only as a tongue-in-cheek "remember this happened?" kind of post.
Btw, that's a huge problem in and of itself: pretty much every build now, the stat priority goes:
1. Primary stat (e.g. strength, intelligence)
2. Haste
3. Who gives a fuck?
That's not good design.
EDIT- Grammar R gud!
¯\_(ツ)_/¯
I'd like Blizzard to take a good, hard look at secondary stats in general. They (more specifically, Haste) have become the holy Grail of gear building. It could be done a lot better imo.
My suggestion would be to revamp talents to include builds that create mechanics that can forego Haste or, at least, focus on another stat as the primary secondary stat to pursue.
I think, at this point, it would've been a better idea to have them do just that.
Unfortunately it wont matter what they have to say about the new secondary system because its too late to change it. Even if they reverted numbers back to old values they would have to adjust every spec's numbers at the very least to compensate, which is highly unlikely, so we're stuck with this system until the next expansion. Going back to what I've been saying in a few threads, these numbers and the potential fall out were known since alpha but blizzard in their infinite wisdom assured people it would be 'alright' since classes were still being adjusted to reflect the new secondary changes, yet here we are. They focused too much time plugging this expansion instead of actually paying attention to people that were actively doing the math over alpha/beta. Thus is why every streamer got alpha access (with a large percentage of them obviously not going past heroic raiding). But lets be honest, these numbers really only affect those doing high tier keys or mythic raiding. Heroic raiding wont really care even if they do notice it since its not going to impact their clear rates by anything. Thus is why the loot changes were made as well or even being unable to gear swap during m+. Too many 'casual' changes to the game to make 'endgame' seem more inviting to guildless casuals.
Lol. Riiiiiiiiiiight. Also, current WoW is objectively more difficult then vanilla WoW. The hardest thing about classic was getting 40 people together for a raid who weren't total idiots. It was also hard only due to lack of information available at the time. The actual gameplay was not difficult at all. Hate to tell you, but classic WoW is very easy when you have all the things you have now. Which you will, because, you know, the things that provide that information very easily and accessibly exist now. If you are looking to experience that same nostalgia you had in vanilla, you are going to be really disappointed.