How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
They need to find a good leveling mechanic and just stick with it. Just keep coming up with good DLC, good expansions, and a new class every once in a while and it's all good. Change is all well and good up to a certain point.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
World of Warcraft players are removing gear to get stronger. Wait, that doesn’t sound right.
When you’re playing a game like World of Warcraft, you expect that getting gear levels you up. It’s such a natural assumption that you wouldn’t even stop to think about it; when the numbers go up on your gear, you get stronger, right? Changes made to level scaling and end-game progression in the previous expansion, Legion, made that a little more complicated. Battle for Azeroth, with it’s brand-new end-game content, is starting to really struggle under the weight of that decision. The effects are so bad that some players are removing their new Heart of Azeroth neck piece and other bits of gear so that the game becomes less of a grind. https://www.polygon.com/2018/8/22/17770068/world-of-warcraft-battle-for-azeroth-scaling-gear
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
But, in the open world, classic was much harder. Mobs hit harder. Up until the wonky power curve dip, mobs wouldn't put a dent in my health bar. Level-scaled mobs.
In classic you couldn't get away with such a flawless victory even fighting mobs 1 level below your own.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
For the record I'm kind of 50/50 on BFA at this point, Im liking some things alot and others i find done very poorly.
I LOVE being in the world -- it's so gorgeously designed, is SO different than the rest of Azeroth and, best of all, there's no fel green! I love touring around and looking at all of the little touches and the inspiring level design. It's amazing for a 14-year-old game.
However, the gameplay is clunky (GCD needs to be the same length across the board and have the length reduced) and the grind is horrific and uninspiring. As Bill said in his article yesterday, the progression problem is huge and will ultimately, I believe, hurt BfA unless they address it somehow.
Or at least stop calling it the GCD because when it's not global anymore.... Yeah, they need to fix some things. Content design team and systems/mechanics aren't working well together (my opinion).
I'm really unhappy with them and the xpac at the moment which is why I'm not even playing it yet. I'm hoping they get it sorted out by holiday.
From what I understood, the GCD is affected by Haste. So even driving consistency across classes, players would enjoy different GCDs.
Btw, that's a huge problem in and of itself: pretty much every build now, the stat priority goes:
1. Primary stat (e.g. strength, intelligence)
2. Haste
3. Who gives a fuck?
That's not good design.
EDIT- Grammar R gud!
When Legion ended, my Blood DK had 33% Haste. Once I hit 120 and equipped the highest Haste gear I could find or craft....it's 10% and I struggle to keep it at 10%. It has had a terribly negative impact on tanking effectively and staying alive. When combined with the reduction in aggro efficacy, BDK tanking is in a painful spot.
Yea, seeing those secondary stats drop like rocks each time I dinged feels like I'm headed the wrong direction.
I'd like Blizzard to take a good, hard look at secondary stats in general. They (more specifically, Haste) have become the holy Grail of gear building. It could be done a lot better imo.
My suggestion would be to revamp talents to include builds that create mechanics that can forego Haste or, at least, focus on another stat as the primary secondary stat to pursue.
Blizzard did take a long, hard look at secondary stats.
They explained all of this at BlizzCon last year.
They explained why they were removing the focus of gearing from secondary stats to primary stats and their philosophy behind it. Multiple times. Almost a year ago.
For the record I'm kind of 50/50 on BFA at this point, Im liking some things alot and others i find done very poorly.
I LOVE being in the world -- it's so gorgeously designed, is SO different than the rest of Azeroth and, best of all, there's no fel green! I love touring around and looking at all of the little touches and the inspiring level design. It's amazing for a 14-year-old game.
However, the gameplay is clunky (GCD needs to be the same length across the board and have the length reduced) and the grind is horrific and uninspiring. As Bill said in his article yesterday, the progression problem is huge and will ultimately, I believe, hurt BfA unless they address it somehow.
Or at least stop calling it the GCD because when it's not global anymore.... Yeah, they need to fix some things. Content design team and systems/mechanics aren't working well together (my opinion).
I'm really unhappy with them and the xpac at the moment which is why I'm not even playing it yet. I'm hoping they get it sorted out by holiday.
From what I understood, the GCD is affected by Haste. So even driving consistency across classes, players would enjoy different GCDs.
Btw, that's a huge problem in and of itself: pretty much every build now, the stat priority goes:
1. Primary stat (e.g. strength, intelligence)
2. Haste
3. Who gives a fuck?
That's not good design.
EDIT- Grammar R gud!
When Legion ended, my Blood DK had 33% Haste. Once I hit 120 and equipped the highest Haste gear I could find or craft....it's 10% and I struggle to keep it at 10%. It has had a terribly negative impact on tanking effectively and staying alive. When combined with the reduction in aggro efficacy, BDK tanking is in a painful spot.
Yea, seeing those secondary stats drop like rocks each time I dinged feels like I'm headed the wrong direction.
I'd like Blizzard to take a good, hard look at secondary stats in general. They (more specifically, Haste) have become the holy Grail of gear building. It could be done a lot better imo.
My suggestion would be to revamp talents to include builds that create mechanics that can forego Haste or, at least, focus on another stat as the primary secondary stat to pursue.
Blizzard did take a long, hard look at secondary stats.
They explained all of this at BlizzCon last year.
They explained why they were removing the focus of gearing from secondary stats to primary stats and their philosophy behind it. Multiple times. Almost a year ago.
So, how are people surprised by this?
Because their intent didn't quite deliver- haste is damn near always the stat you wanna pump to make your build work. It hasn't become less important, it's become more. There's no variety among the primary stats at all- you build stamina and the other primary that directly relates to your skills. The game even locks you into that by only allowing gear you can wear to contain those two primary stats.
The only variety you can have is still in secondary stats, and now there's pretty much only variety there as a techicality. Haste reigns supreme without a lot of competition.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
But, in the open world, classic was much harder. Mobs hit harder. Up until the wonky power curve dip, mobs wouldn't put a dent in my health bar. Level-scaled mobs.
In classic you couldn't get away with such a flawless victory even fighting mobs 1 level below your own.
Definitely. But I was responding to the idea that Classic couldn't have been easier because current WoW has been stripped of RPG elements, skills and talent trees. Which isn't true, more options simply doesn't make a game harder or more in depth.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Take this sales stat with a grain of salt. You could buy the expansion with credit from gold. In the months leading up to the expansion, gold was incredibly easy to get through missions. As soon as the expansion went live, the gold missions were removed. Coincidence? I'm guessing not.
Take this sales stat with a grain of salt. You could buy the expansion with credit from gold. In the months leading up to the expansion, gold was incredibly easy to get through missions. As soon as the expansion went live, the gold missions were removed. Coincidence? I'm guessing not.
You earn more gold in BfA than you did in Legion so that argument doesn't really have any merit. And Legion mission gold was not a passive thing.. you had to use order resources so it's not like you could just level loads of characters and then get free gold with them, they quickly ran out of resources.
They removed gold from WoD missions when Legion launched as well. It's nothing new.
What you also need to realise is that 'free' Battle.Net balance doesn't come out of thin air. Someone has to buy a token with real money for someone to be able to buy a token and exchange it for Battle.Net balance.
Blizzard actually make more money that way.. because someone's £15 purchase only gives the other person £10 Battle.Net credit. I'm not sure of the $$$ rates but it works out the same; Blizzard makes more money that way.
I don't suffer from insanity, I enjoy every minute of it.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
So you cherry-picked a new mode Blizzard created specifically to be the top-tier, hardest content, and are using that to prove a general comment that classic was no harder than current WoW content? It doesn't hold up to scrutiny.
There is no Mythic open world quests or mobs. Open world is the vast majority of the game's content, and is where the vast majority of players spend most of their time. And, indeed, classic WoW genrally had much tougher mobs in the open world than does current WoW.
EDIT- and frankly, you need to chill the fuck out with your passive aggressiveness. I am playing live WoW, which makes your comments about playing "inferior" WoW look extremely foolish.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
So you cherry-picked a new mode Blizzard created specifically to be the top-tier, hardest content, and are using that to prove a general comment that classic was no harder than current WoW content? It doesn't hold up to scrutiny.
There is no Mythic open world quests or mobs. Open world is the vast majority of the game's content, and is where the vast majority of players spend most of their time. And, indeed, classic WoW genrally had much tougher mobs in the open world than does current WoW.
Harder is harder. It doesn't matter that there were no modes in vanilla. Mythic is harder then old WoW raids. Period. End of discussion. That makes vanilla wow easier as difficulty is associated with gameplay. Hell, Normal mode has harder mechanics then old WoW raids did. Open world mobs also have harder mechanics now then old raids did lol...
People just were bad back then and had very little external information to work with. Guess what, that information will still be there with classic WoW servers. People will go in knowing every bosses mechanics and the optimal dps rotations / gear. Snap shot in time bro, quit living in the past.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
100% agree.
I'd guess that most people who champion Vanilla WoW have only played standard questing and dungeon content in Modern WoW, and maybe dipped into Raid Finder. All the easily accessible things.
Vanilla WoW was basically stand still doing your rotation using an automatic in-game macro (because the system allowed this back then).
That's it...
I don't suffer from insanity, I enjoy every minute of it.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
100% agree.
I'd guess that most people who champion Vanilla WoW have only played standard questing and dungeon content in Modern WoW, and maybe dipped into Raid Finder. All the easily accessible things.
Vanilla WoW was basically stand still doing your rotation using an automatic in-game macro (because the system allowed this back then).
That's it...
Yup. In Vanilla WoW my rotation was.....Trinket Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt until trinket back up!
The hardest thing about vanilla WoW for people back then was simple stuff like making sure you know how to control your character properly, using your mouse to turn, moving out of stuff on the ground,ect. Very basic stuff really. The most complex stuff was aggro management, which was only hard if you had people who were incapable of waiting a few seconds to dps. You could literally have out of combat ressers on nearly every fight in Vanilla up until AQ 40.
from 11m at one point to 3.4? not sure if you should be bragging or not? lol
That is not subs. Subs are clearly way higher then 3.4. They have not posted subs in like half a decade at this point. Not that the actual number matters, as they are still on top.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
So you cherry-picked a new mode Blizzard created specifically to be the top-tier, hardest content, and are using that to prove a general comment that classic was no harder than current WoW content? It doesn't hold up to scrutiny.
There is no Mythic open world quests or mobs. Open world is the vast majority of the game's content, and is where the vast majority of players spend most of their time. And, indeed, classic WoW genrally had much tougher mobs in the open world than does current WoW.
Harder is harder. It doesn't matter that there were no modes in vanilla. Mythic is harder then old WoW raids. Period. End of discussion. That makes vanilla wow easier as difficulty is associated with gameplay. Hell, Normal mode has harder mechanics then old WoW raids did. Open world mobs also have harder mechanics now then old raids did lol...
People just were bad back then and had very little external information to work with. Guess what, that information will still be there with classic WoW servers. People will go in knowing every bosses mechanics and the optimal dps rotations / gear. Snap shot in time bro, quit living in the past.
Harder is harder. And vanilla open world was significantly harder than live's. Which is the vast majority of content. End of story.
I was not expecting that. Good on them. I'm happily playing a BC server though and haven't felt much motivation to even look more into BfA since it launched. Well other than trying to win that free copy as I love leveling on expac releases. but I can wait til it's super cheap and maybe even with a free month sub so I don't have to use my stashed token. By then we may have them release classic though so it will be moot.
Now that the expansion is out, I hope we'll start getting more info on the Classic release
My concern with Classic is that they will want to make sure it's release doesn't overlap with any of their prime Blizzard products releases and possibly delay it.
They need to find a good leveling mechanic and just stick with it. Just keep coming up with good DLC, good expansions, and a new class every once in a while and it's all good. Change is all well and good up to a certain point.
For me, the right mechanic is a long grind on your first character and QoL things for alts.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
When you’re playing a game like World of Warcraft, you expect that getting gear levels you up. It’s such a natural assumption that you wouldn’t even stop to think about it; when the numbers go up on your gear, you get stronger, right? Changes made to level scaling and end-game progression in the previous expansion, Legion, made that a little more complicated. Battle for Azeroth, with it’s brand-new end-game content, is starting to really struggle under the weight of that decision. The effects are so bad that some players are removing their new Heart of Azeroth neck piece and other bits of gear so that the game becomes less of a grind.
https://www.polygon.com/2018/8/22/17770068/world-of-warcraft-battle-for-azeroth-scaling-gear
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
In classic you couldn't get away with such a flawless victory even fighting mobs 1 level below your own.
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
Blizzard did take a long, hard look at secondary stats.
They explained all of this at BlizzCon last year.
They explained why they were removing the focus of gearing from secondary stats to primary stats and their philosophy behind it. Multiple times. Almost a year ago.
So, how are people surprised by this?
The only variety you can have is still in secondary stats, and now there's pretty much only variety there as a techicality. Haste reigns supreme without a lot of competition.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
They removed gold from WoD missions when Legion launched as well. It's nothing new.
What you also need to realise is that 'free' Battle.Net balance doesn't come out of thin air. Someone has to buy a token with real money for someone to be able to buy a token and exchange it for Battle.Net balance.
Blizzard actually make more money that way.. because someone's £15 purchase only gives the other person £10 Battle.Net credit. I'm not sure of the $$$ rates but it works out the same; Blizzard makes more money that way.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
There is no Mythic open world quests or mobs. Open world is the vast majority of the game's content, and is where the vast majority of players spend most of their time. And, indeed, classic WoW genrally had much tougher mobs in the open world than does current WoW.
EDIT- and frankly, you need to chill the fuck out with your passive aggressiveness. I am playing live WoW, which makes your comments about playing "inferior" WoW look extremely foolish.
Harder is harder. It doesn't matter that there were no modes in vanilla. Mythic is harder then old WoW raids. Period. End of discussion. That makes vanilla wow easier as difficulty is associated with gameplay. Hell, Normal mode has harder mechanics then old WoW raids did. Open world mobs also have harder mechanics now then old raids did lol... People just were bad back then and had very little external information to work with. Guess what, that information will still be there with classic WoW servers. People will go in knowing every bosses mechanics and the optimal dps rotations / gear. Snap shot in time bro, quit living in the past.
I'd guess that most people who champion Vanilla WoW have only played standard questing and dungeon content in Modern WoW, and maybe dipped into Raid Finder. All the easily accessible things.
Vanilla WoW was basically stand still doing your rotation using an automatic in-game macro (because the system allowed this back then).
That's it...
Yup. In Vanilla WoW my rotation was.....Trinket Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt until trinket back up!
The hardest thing about vanilla WoW for people back then was simple stuff like making sure you know how to control your character properly, using your mouse to turn, moving out of stuff on the ground,ect. Very basic stuff really. The most complex stuff was aggro management, which was only hard if you had people who were incapable of waiting a few seconds to dps. You could literally have out of combat ressers on nearly every fight in Vanilla up until AQ 40.
That is not subs. Subs are clearly way higher then 3.4. They have not posted subs in like half a decade at this point. Not that the actual number matters, as they are still on top.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests