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Evidence please.
However, it is more of a glass half empty versus glass half full philosophy because terms like "streamlined" or "convenience" are used to describe those upgrades that others see as downgrades.
Dungeon Finder is a great example I feel to easily showcase this difference in opinion, playstyle, and preference. Some will say it is amazing because if you are short on time or don't have any friends online to group with you can quickly and easily get into a dungeon. On the other hand, some say it destroyed an aspect of community because people became less attached or patient if a group was not doing optimally, you lost a way of organically making friends with people you otherwise wouldn't talk to, and the time spent to actually put a group together made you more inclined to again instill patience with others and actually work through problems with group comp, etc.
I'm having fun with the game as well through and look forward to the classics servers for the other side of the coin in terms of playstyle and preference.
Just my 2 cents.
After trying a bunch of other mmorpg's I welcome the simplicity of starting in WOW. Most recently ESO was a fail for me due to the complexity, at least it seemed hard to start, with layers on layers.
When WOW came out I raided but as life got busy I turned to casual play which it embraces. A game should be approachable for the masses and not the select few.
We all can't make a living playing games... unfortunately.
basically what your saying is its so bland that basic players drift to it haha.
I remember a game where perfect strangers would invite you to team up, even at low levels. Everybody or thing you fought was clearly a villain and up to something nefarious. Each kind of fighter had distinct powers, and you could see the different effects they had. Knock downs, knock backs, lift-and-drops, mesmerising, freezing, sleeping -- or just tanking, pulling several foes and taking them all on... and a sniper blast that would build up and then zap a foe a long way away with enough force to knock him off his feet.
The characters you could make could be so different in so many major ways, right from the start, that you could stand out, be easily recognizable at a distance.
Oh, and the travel powers! You had to choose one, but super speed, teleportation, super leaping, and flight were all so cool!
But the best thing was just the teaming up, and having all the different abilities work together.
But that game was killed, and while others have had some aspects, I just haven't found that same sort of camaraderie and sense of power and contributing something unique to each team.
Well of course it's true that most day 1 players have quit. But as you say, there are lots of reasons for this.