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World of Warcraft - A Newb’s Adventures In World of Warcraft - Week 2 - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited August 2018 in News & Features Discussion

imageWorld of Warcraft - A Newb’s Adventures In World of Warcraft - Week 2 - MMORPG.com

reminder. I occasionally stream my adventures. So follow me on Twitter (@ShankTheTank) for updates when I go live on my Twitch, Mixer, YouTube, and Periscope. For a playlist of my adventures so far, check out this playlist.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • GaladournGaladourn Member RarePosts: 1,813
    edited August 2018
    I can only imagine how epic it must be to have been a Day 1 player and journeyed with the game for these last 14 years. To see the story unfold and mechanics evolve must be fascinating.
    Most Day 1 players have quit because of the change in mechanics and the way the story unfolded at some point down the line :(
    Tuor7Maddog666TheScavenger[Deleted User]
  • HorusraHorusra Member EpicPosts: 4,411
    Galadourn said:
    I can only imagine how epic it must be to have been a Day 1 player and journeyed with the game for these last 14 years. To see the story unfold and mechanics evolve must be fascinating.
    Most Day 1 players have quit because of the change in mechanics and the way the story unfolded at some point down the line :(


    Evidence please.
    Maddog666TheScavenger
  • RukushinRukushin Member UncommonPosts: 311
    It is great to see through the eyes of a newer player and as much as a lot of us more veteran WoW players complain WoW is one of the most polished offerings currently available so it is easy to see why you are so happy with playing, but when you see the depth the game had in terms of complexity at the beginning and then look at it now it becomes extremely disappointing.

    However, it is more of a glass half empty versus glass half full philosophy because terms like "streamlined" or "convenience" are used to describe those upgrades that others see as downgrades.

    Dungeon Finder is a great example I feel to easily showcase this difference in opinion, playstyle, and preference. Some will say it is amazing because if you are short on time or don't have any friends online to group with you can quickly and easily get into a dungeon. On the other hand, some say it destroyed an aspect of community because people became less attached or patient if a group was not doing optimally, you lost a way of organically making friends with people you otherwise wouldn't talk to, and the time spent to actually put a group together made you more inclined to again instill patience with others and actually work through problems with group comp, etc.

    I'm having fun with the game as well through and look forward to the classics servers for the other side of the coin in terms of playstyle and preference.

    Just my 2 cents.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    Horusra said:
    Galadourn said:
    I can only imagine how epic it must be to have been a Day 1 player and journeyed with the game for these last 14 years. To see the story unfold and mechanics evolve must be fascinating.
    Most Day 1 players have quit because of the change in mechanics and the way the story unfolded at some point down the line :(


    Evidence please.
    Even if it were true that most Day 1 players have since quit, I would caution anyone linking that to a disdain regarding the changes...  Playing the same game for 14 years is highly unusual in and of itself.
    [Deleted User]EponyxDamorMaddog666sschruppFrodoFragins

    image
  • diabeldiabel Member UncommonPosts: 36
    I personally played WOW on and off again since the beginning, taking breaks for years at a time.

    After trying a bunch of other mmorpg's I welcome the simplicity of starting in WOW. Most recently ESO was a fail for me due to the complexity, at least it seemed hard to start, with layers on layers.

    When WOW came out I raided but as life got busy I turned to casual play which it embraces. A game should be approachable for the masses and not the select few.

    We all can't make a living playing games... unfortunately.
    Raagnarz
  • 6stack_Chris6stack_Chris Member UncommonPosts: 118
    edited August 2018
    "Most Day 1 players have quit because of the change in mechanics and the way the story unfolded at some point down the line :(" I have Been playing WoW since day 1, what evidence do you have to support such and outlandish claim? Just because you do not like a game, does not mean you need to spread lies about it.
    MadFrenchieMaddog666TheScavenger
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited August 2018
    I wish I could be a mmorpg newb again. Things were definitely more fun.
    FrodoFraginsAlverant
  • makevalimakevali Member UncommonPosts: 48

    Elidien said:

    Blizzard did several things that make WOW a mainstay for 14 years:



    1. Does not take much of a PC to run (compared to other games).

    2. Approachable - The game, what you need to do, leveling, skills, etc....all very straight-forward.

    3. Easy to learn, not as easy to master. You can pick up the game and play it and be successful without a huge learning curve. The curve does get larger especially towards end game but again, comparatively, its not as bad as many games.

    4. Easy to come back too - I took off over a year btw Legion and BFA. I stepped right back into the game and picked it up like I had never left.

    5. Its simply fun - mechanics and gameplay are fun....it flows well, its smooth and it can be a joy to experience



    Sure it has its issues and problems but even after 14 years its still going. That is impressive.



    basically what your saying is its so bland that basic players drift to it haha.
    TheScavenger
  • lotrlorelotrlore Managing EditorMMORPG.COM Staff, Member RarePosts: 671
    I don't play World of Warcraft, I play Hello Kitty's Island Adventure.
    xniax3DavodtheTuttBillMurphyPanserbjorne39
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    I'm a day 1 player and I quit after Arthas died and had no interest in the lore anymore. Also my hardcore raiding days were over. Not because raiding wasn't challenging. I just had enough of it. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • silentfury007silentfury007 Member UncommonPosts: 22
    This writer “is” OBVIOUSLY biased towards PC. Why not talk about how the game runs on console??? I can’t find ANY coverage of the console release, and it’s because no one is even willing to do their actual job and cover it! Where did you get your journalism degree - the university of Idaho???? Come on dude, please consider those of us not rich enough to spend $3000 just to play one game.
    El-HefeddkasimirBillMurphyTheScavengersschruppAlverant
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415
    So that's WoW, eh? Meh. I can see why people complain about its success causing companies to make a bunch of clones. I mean, it's okay, but I don't see anything special here. Go kill so many X. Find several Y. Learning a trade means paying for instant knowledge, after which random glowing things appear for you to collect. Cha, right. The guards being helpful was a nice touch. Pets and mounts pretty ho-hum.

    I remember a game where perfect strangers would invite you to team up, even at low levels. Everybody or thing you fought was clearly a villain and up to something nefarious. Each kind of fighter had distinct powers, and you could see the different effects they had. Knock downs, knock backs, lift-and-drops, mesmerising, freezing, sleeping -- or just tanking, pulling several foes and taking them all on... and a sniper blast that would build up and then zap a foe a long way away with enough force to knock him off his feet.

    The characters you could make could be so different in so many major ways, right from the start, that you could stand out, be easily recognizable at a distance.

    Oh, and the travel powers! You had to choose one, but super speed, teleportation, super leaping, and flight were all so cool!

    But the best thing was just the teaming up, and having all the different abilities work together.

    But that game was killed, and while others have had some aspects, I just haven't found that same sort of camaraderie and sense of power and contributing something unique to each team.
    Alverant
  • Panserbjorne39Panserbjorne39 Member UncommonPosts: 142
    I found the entire WoW early game to be super generic and boring. The quests have nothing to them, no interesting mechanics, no personality. Every dungeon had some dick head high level toon rushing us to get through it as quickly as possible. Being a polished game isn't enough for me. I need something with interesting characters and interesting story that makes me want to keep going. Every quest in wow felt so repetitive and gave me little motivation to slog through it. The games popularity is testament to the average MMORPG player's willingness to settle for mediocrity and familiarity.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057



    Horusra said:


    Galadourn said:


    I can only imagine how epic it must be to have been a Day 1 player and journeyed with the game for these last 14 years. To see the story unfold and mechanics evolve must be fascinating.



    Most Day 1 players have quit because of the change in mechanics and the way the story unfolded at some point down the line :(


    Evidence please.


    Even if it were true that most Day 1 players have since quit, I would caution anyone linking that to a disdain regarding the changes...  Playing the same game for 14 years is highly unusual in and of itself.



    Well of course it's true that most day 1 players have quit. But as you say, there are lots of reasons for this.
  • SoybeanSoybean Member UncommonPosts: 111
    I got tired of wow. Especially how they would change the way the class worked every few months or would just out right break the class like what they did with the hunters. Then there was the favorite class of the expansion where they would do higher dps than everyone else. The LFD or LFR groups began to suck when you have some jerk start a fight with the healer or the gogogoogogogogogo people who were always in a hurry. Some rouge or warlock would pull something on the sly and then blame the hunters for it and/or yell at the healers that they did not heal them through it. All of that got old after a while. On top of that there was just no incentive to pvp anymore since they took the rewards out of it.
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