Heavily skewed number. Its not like 3.4 million people decided on BFA launch day to purchase the expansion. Id imagine this is blizzard-activision padding numbers by calling it "day one sales" but really, its over the course of a few months from when they announced until it went live.
Im not sure even 3 million people play wow anymore. The last time we saw with sub numbers before they stopped posting them in their quarterly briefings, subs were declining in huge number quarter after quarter. I think at one point they were down to 5 or 6 million subs (still a lot, I know, but its half of what they had during WOTLK days). This was a few years ago.
And this always happens, huge spike in sales for the new xpac. A huge percentage drop off before they need to renew their sub for a month after release, and then a steady decline. By new years, Id imagine most of the people that simply wanted to try it out have done so and moved on and WoW is back with its stable community that plays every expansion for most of its entirety.
Heavily skewed number. Its not like 3.4 million people decided on BFA launch day to purchase the expansion. Id imagine this is blizzard-activision padding numbers by calling it "day one sales" but really, its over the course of a few months from when they announced until it went live.
Im not sure even 3 million people play wow anymore. The last time we saw with sub numbers before they stopped posting them in their quarterly briefings, subs were declining in huge number quarter after quarter. I think at one point they were down to 5 or 6 million subs (still a lot, I know, but its half of what they had during WOTLK days). This was a few years ago.
And this always happens, huge spike in sales for the new xpac. A huge percentage drop off before they need to renew their sub for a month after release, and then a steady decline. By new years, Id imagine most of the people that simply wanted to try it out have done so and moved on and WoW is back with its stable community that plays every expansion for most of its entirety.
yeah but China man. Global release. And who cares anyway. Wow has proven to be successful for 14 years. No matter what the haters say it's still here. Also 3.4 mil suggests and even states that more than 3 mil still play the game.
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
So you cherry-picked a new mode Blizzard created specifically to be the top-tier, hardest content, and are using that to prove a general comment that classic was no harder than current WoW content? It doesn't hold up to scrutiny.
There is no Mythic open world quests or mobs. Open world is the vast majority of the game's content, and is where the vast majority of players spend most of their time. And, indeed, classic WoW genrally had much tougher mobs in the open world than does current WoW.
Harder is harder. It doesn't matter that there were no modes in vanilla. Mythic is harder then old WoW raids. Period. End of discussion. That makes vanilla wow easier as difficulty is associated with gameplay. Hell, Normal mode has harder mechanics then old WoW raids did. Open world mobs also have harder mechanics now then old raids did lol...
People just were bad back then and had very little external information to work with. Guess what, that information will still be there with classic WoW servers. People will go in knowing every bosses mechanics and the optimal dps rotations / gear. Snap shot in time bro, quit living in the past.
Other than possibly your stance on Mythic Raiding, you are objectively wrong about pretty much everything else you're saying. I'd recommend you try Classic when it launches to remember what that game was like. I can tell you from playing on private servers in recent years you are not remembering the vanilla experience accurately.
You would also know, from playing on private servers, that people totally stomp the raids really quickly compared to back then as well So hard! Golemag was such a tough fight though man, you had to have 3 tanks stand there for 10 minutes while the rest of the raid attacked the one boss. So hard...so challenge....Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt
I also remember classic well enough to remember why I won't try it. It was garbage compared to current day WoW. Why would I go back to play a version of the game that required you to farm old dungeons for resistance gear to pass an arbitrary barrier to defeat a boss? A boss I beat years ago and is no longer relevant. I will play the version of the game that has, you know, evolved. Enjoy classic while you can though, cause when everyone quits since they won't be doing BC or beyond you won't have anyone to play with. Classic server money infusion that you will be providing will be evolving the current game even further so that's also a plus; since you will need to sub to regular game to play it. Hell, you will likely need the most recent expansion ;P
How was classic "easier" than current wow? I quit retail after Cata but from what I've been reading the game has been completely-or almost completely- stripped of all RPG elements having to do with selection of skills, talent trees etc.
Because more options doesn't equal higher difficulty. I've always been amazed with how people mistake ridiculous skill bloat like in EQ2 with depth.
/Cheers, Lahnmir
Yup. People often confuse difficulty of classic with real gameplay. Difficulty of the gameplay is not what was hard about it. The difficulty was in dealing with raids without as strong of addons, without much external information,ect. All of which, in a current, new classic server, will still exist. All the new fancy addons, all the information, ect is out there. That won't suddenly go away. This means, by that very notion, that classic servers will be SUBSTANTIALLY easier. They will just take more time to get to where you want to go, but far less then they did back then.
No, there's a substantial difference in mob powrr related to players between current WoW and classic. It's not really a question that mobs were tougher to take down in Classic. It had nothing to do with more talents or more skills, but relative power of mobs.
If you actually think that WoW vanilla had harder gameplay then current Mythic raiding content in WoW then you are truly lost. I will keep on playing my inferior version of WoW while you are grindng Mauradon for poison resist gear to then wand viscidious to death in AQ40. Just don't forget to keep that mob sheeped on domo, it was such a challenging fight!!!!
So you cherry-picked a new mode Blizzard created specifically to be the top-tier, hardest content, and are using that to prove a general comment that classic was no harder than current WoW content? It doesn't hold up to scrutiny.
There is no Mythic open world quests or mobs. Open world is the vast majority of the game's content, and is where the vast majority of players spend most of their time. And, indeed, classic WoW genrally had much tougher mobs in the open world than does current WoW.
Harder is harder. It doesn't matter that there were no modes in vanilla. Mythic is harder then old WoW raids. Period. End of discussion. That makes vanilla wow easier as difficulty is associated with gameplay. Hell, Normal mode has harder mechanics then old WoW raids did. Open world mobs also have harder mechanics now then old raids did lol...
People just were bad back then and had very little external information to work with. Guess what, that information will still be there with classic WoW servers. People will go in knowing every bosses mechanics and the optimal dps rotations / gear. Snap shot in time bro, quit living in the past.
Other than possibly your stance on Mythic Raiding, you are objectively wrong about pretty much everything else you're saying. I'd recommend you try Classic when it launches to remember what that game was like. I can tell you from playing on private servers in recent years you are not remembering the vanilla experience accurately.
You would also know, from playing on private servers, that people totally stomp the raids really quickly compared to back then as well So hard! Golemag was such a tough fight though man, you had to have 3 tanks stand there for 10 minutes while the rest of the raid attacked the one boss. So hard...so challenge....Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt
I also remember classic well enough to remember why I won't try it. It was garbage compared to current day WoW. Why would I go back to play a version of the game that required you to farm old dungeons for resistance gear to pass an arbitrary barrier to defeat a boss? A boss I beat years ago and is no longer relevant. I will play the version of the game that has, you know, evolved. Enjoy classic while you can though, cause when everyone quits since they won't be doing BC or beyond you won't have anyone to play with. Classic server money infusion that you will be providing will be evolving the current game even further so that's also a plus; since you will need to sub to regular game to play it. Hell, you will likely need the most recent expansion ;P
You keep talking about Raids as if that were a defining aspect of vanilla WoW. Less than 5% of the playerbase Raided in that version of the game so I don't see how Raid difficulty matters much.
The overworld content and dungeons are what most players experienced; that is where the meat of the game was. I know that the current game is very much Raid or die, but the people I played with during vanilla didn't give a shit about Raids. The dungeon content alone was challenging enough to be interesting and it took much more dedication to get that dungeon gear, so when you finally did it was satisfying in a way that doesn't exist when gearing in the modern game.
But anyway, you can remember it any way you like. I'll remember it for what it actually was and enjoy it again when it returns.
So open world content, which has evolved to have creatures with raid like mechanics....are clearly more challenging. Also, dungeons are obviously more challenging because Mythic+, you know, exists. Also...more time to grind for gear does not equal more challenging...fyi..since you clearly don't understand that concept! Claiming raiding did not count because only a small group managed to do it is not reasonable, considering that is the end game. If you didn't raid in vanilla for a LONG time all you had was open world pvp if you were on a pvp server. I was max level and fully decked in dungeon gear and quit the game in 6 weeks in vanilla for a month until I found out that I had to raid to progress further. Raiding is a huge part of the game and was still a huge part of the game back then. The only difference is that now there are more modes allowing more players to access it and they don't require 40 players (The only difficult part about raiding in Vanilla) to do them.
One thing that I'll say about haste - whether or not it is technically the best stat for a class (dps or otherwise), there is some minimum level of it that I need to not feel like a horribly slow slug.
In terms of difficulty and challenge I think the gauge should not be if I pulled 3 I died .
That is not difficult. What would be difficult is using your skills to interrupt , stun cc and heal at the right time then to fightiing each battle like that would be challenging. Not just if I pulled 3 I died. What was challenging about that? That seems impossible odds which gets a 'so what' from me.
You need to have enough skills that allowed one to use to make each fight interesting and not a snooze fest. If it was merely I pulled one or max two and I am fine or I have to sit and eat and drink after then what is the damn challenge it is merely a nuisance and boring. No you had to conserve mana or resource and always play using every skill you had and not boring skills and higher versions of them just to draw out a fight.
There has to be coordination and mechanics in fights that make it interesting for it to remain challenging and fun.
I did a lot of research on this new expansion and decided it was not much different than Legion. Instead of a legendary grind, Blizzard has replaced it with a gear grind that still requires major dungeon repetition.
Taking a pass on this for the time being. Having far more fun playing ESO,
I think it's the best one since Mists of Pandaria. I'm enjoying it more than Warlords of Draenor or Legion.
So far, I've only play Alliance but I have a Horde toon I play to run through that content as well; I hear the story line on the Horde side is top notch.
Both have great zones/stories imo. Drustvar is great.
I can't say enough about the zone design- it's a level above Legion, and that's because they left behind the Fel stuff, allowing them to branch out into new environments for each zone. That feels much better than a dozen flavors of Fel.
Imo the Sound, while not bad at all, is inferior to the other two zones, if only because the Sound is mere corruption, while the other two involve bigger, supernatural threats.
Am going to say it
..I hate that i will have to play for X times to get faction with the allies races i want to create YES yes its part of the story etc...Bla Bla Bla... I came back to the game just for the fun of creating a new race and as others not all of us have time to play 10 hrs a day some ppls work and have a life out of video games so i pay the expantion and i have yet to play since i realise i didnt have the faction i need
yawn ,another wow expansion,that will have a spike in subs for a month,than within 2 months will be below where it started.wow has been hemorrhaging to death,they just release a new expanison to get the idiots to buy it in hopes it will fix something.
yawn ,another wow expansion,that will have a spike in subs for a month,than within 2 months will be below where it started.wow has been hemorrhaging to death,they just release a new expanison to get the idiots to buy it in hopes it will fix something.
Comments
Im not sure even 3 million people play wow anymore. The last time we saw with sub numbers before they stopped posting them in their quarterly briefings, subs were declining in huge number quarter after quarter. I think at one point they were down to 5 or 6 million subs (still a lot, I know, but its half of what they had during WOTLK days). This was a few years ago.
And this always happens, huge spike in sales for the new xpac. A huge percentage drop off before they need to renew their sub for a month after release, and then a steady decline. By new years, Id imagine most of the people that simply wanted to try it out have done so and moved on and WoW is back with its stable community that plays every expansion for most of its entirety.
I've got the straight edge.
I also remember classic well enough to remember why I won't try it. It was garbage compared to current day WoW. Why would I go back to play a version of the game that required you to farm old dungeons for resistance gear to pass an arbitrary barrier to defeat a boss? A boss I beat years ago and is no longer relevant. I will play the version of the game that has, you know, evolved. Enjoy classic while you can though, cause when everyone quits since they won't be doing BC or beyond you won't have anyone to play with. Classic server money infusion that you will be providing will be evolving the current game even further so that's also a plus; since you will need to sub to regular game to play it. Hell, you will likely need the most recent expansion ;P
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
That is not difficult. What would be difficult is using your skills to interrupt , stun cc and heal at the right time then to fightiing each battle like that would be challenging. Not just if I pulled 3 I died. What was challenging about that? That seems impossible odds which gets a 'so what' from me.
You need to have enough skills that allowed one to use to make each fight interesting and not a snooze fest. If it was merely I pulled one or max two and I am fine or I have to sit and eat and drink after then what is the damn challenge it is merely a nuisance and boring. No you had to conserve mana or resource and always play using every skill you had and not boring skills and higher versions of them just to draw out a fight.
There has to be coordination and mechanics in fights that make it interesting for it to remain challenging and fun.
Taking a pass on this for the time being. Having far more fun playing ESO,
I can't say enough about the zone design- it's a level above Legion, and that's because they left behind the Fel stuff, allowing them to branch out into new environments for each zone. That feels much better than a dozen flavors of Fel.
1.limited it to day one sales instead of week one sales because it is a better number
2.had to go to a global release because it would have been worse if they hadn't.
I'm very interested to see the Q3 report with this.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
..I hate that i will have to play for X times to get faction with the allies races i want to create YES yes its part of the story etc...Bla Bla Bla... I came back to the game just for the fun of creating a new race and as others not all of us have time to play 10 hrs a day some ppls work and have a life out of video games so i pay the expantion and i have yet to play since i realise i didnt have the faction i need