Now i love to tank and i get that in this game how i love to tank is totally up to me.
What concerns me is race. I also like to make my character look the way i want them to ( Generally human) but im wondering is am i going to have to be a huge rock man to be able to tank if i want to see end game content or will any race assume any role effectively with the right skills / gear / know how. Dont get me wrong i dont expect to be the best just not be the guy stuck waiting for a group because im not the right race for 90% of the content.
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Everyone loved to say that the ONLY way to raid tank in EQ1 was to be a troll/ogre, but we had a wood-elf main tank for around five years and he did just fine with the content.
You only have to worry about min/max if you are going to join a min/max guild. There are THOUSANDS of other guilds to think about...roleplay guilds, casual guilds, M/W/F guilds, T/Th/Sat guilds, EST guilds, PST guilds, Oceanic guilds, etc. etc. etc.
It'll matter even LESS in Volume I as you can ONLY be a Human; Dwearhe, Elenhi, and Eldeni don't unlock until we bring magic into the game in Volume II. There's at least two years of gameplay before we even get to the launch of the expansion.
At the end of the day, any race/role/skillset/gear/knowhow will be able to accomplish 100% of the things to see/do in the game. However, due to how min/maxers play, you can all but gaurantee that some unspoken rule will spring up over time that "you can only tank if you are a Dwearhe" and "you an only be a caster if you roll Elenhi/Eldeni".
That shit is for the birds. Play what you want to play. That's the beauty of a roleplaying game.
For anything else, as long as you can do your job decently, it won't matter.
I say this because that is how it always is.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
No new info atm We'll have a newsletter coming out late September/early October with the dates for R11 and R12.
Stay tuned!
Adding magic to a game takes a lot of time of development, testing and balancing.
Launching with no magic is a clever shortcut, as it gives the chance to play the game sooner and it gives more time to implement magic.
There is no need to shoot for Mars, the Moon should be the first step.
As it stands now, we'll be fairly similar to an early EverQuest system; the concept of running around in banded armor until you are 50, and then replacing that with a few pieces of magic gear (relic armor in our game), while using charge-based magical items that allow players to simulate being a caster.
It's complex, but not overly complex, and it's an easy way to tier our progress up. Moon to Mars, indeed.