Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Anthem Gameplay Features 'Our World, My Story' - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited September 2018 in Videos Discussion

imageAnthem Gameplay Features 'Our World, My Story' - MMORPG.com

This Anthem video was shown during this weekend's PAX West. In it, BioWare emphasizes the "our world, my story" mantra for Anthem. Personal stories of each agent that are developed in the Fort Tarsus, and the shared world adventures in the open world that can be experienced cooperatively.

Read the full story here


«1

Comments

  • RaquisRaquis Member RarePosts: 1,029
    edited September 2018
    i hope we get to play the beta so i can see if it sucks or not like Destiny!
  • AvarixAvarix Member RarePosts: 665
    Looks like Warframe, with a more focused story and lore. If that's the case I will probably like it. I will be waiting a few months after release, to get a real idea of what it's like from players, before giving my money to EA though.
    [Deleted User]RorhcinfomatzThaharbcbullyrojoArcueid
  • ScotScot Member LegendaryPosts: 24,429
    if the solo game is good enough I might get it just for that. But if it is that good you have to question the multiplayer game, money and development time only go so far.
    [Deleted User]PhryRorhcThaharOctagon7711
  • AvarixAvarix Member RarePosts: 665
    Torval said:
    I might still play it for the action, if it's good, but I'm not expecting much for RPG.

    I'll just leave this quote here from PCGamer. that is referring to the binary dialog choices game will offer with NPC interaction. In short you only have two dialog branch choices with an NPC. It's not often you get a direct quote from a game producer saying they're literally dumbing the game down for the masses.

    When asked why the system was simplified for Anthem, executive producer Mark Darrah replied, "We are showing this to an audience that is not used to these kind of decisions and conversations. We wanted to keep it simpler, but we also don't want to present you with any false choices."


    'these kinds of decisions and conversations' Is their target audience aliens? Sounds like there will be a couple options and they will all have the same outcome/branching.
    [Deleted User]infomatz
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited September 2018
    Personally, I can't wait for the new memes, plus all this EA self-hype is making "my face tired."
    [Deleted User]
  • KajidourdenKajidourden Member EpicPosts: 3,030

    Gorwe said:

    I just want an RPG, not some action nonsense.



    I don't understand this comment. You are hoping it will inspire them to scrap the whole game and start over or something? lol
    Alomar
  • nepulasnepulas Member UncommonPosts: 218
    the division 2 will be better ... way better and they have pvp ..
    Phryinfomatz

    Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
    Waiting : Star Citizen
    Playing : Star Citizen
    FPS : Overwatch

    Yt chan : https://www.youtube.com/user/raine187


  • PhryPhry Member LegendaryPosts: 11,004
    Wondering if Anthem will even be a decent RPG, the days when Bioware creates games like Mass Effect and Dragon Age RPG's with decent and involved storylines seem to be long gone, which is a shame because it was the only real strength their games had. :'(
    EmeraqAlomarThaharSabrac
  • PhryPhry Member LegendaryPosts: 11,004
    nepulas said:
    the division 2 will be better ... way better and they have pvp ..
    So has Destiny 2 apparently, while The Division is arguably a better game than Destiny 2, so far there is little evidence to suggest that The Division 2 will be half as good as the first game to bear that name. :/
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    "Our World, Our Story" is a better approach for MMORPG developers and story tellers.

    An MMORPG can be story driven, but the days of "I'm the hero, I'm the star" while making pretend there isn't 100 other people trying to do the same thing in a "shared world" are over.

    Stories need to be about collectives and communities. This will result in the ability to better create open world ecosystems for players.

    The word "my" (as it pertains to the game environment) belong in single player stories.
    Psym0n
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967

    Torval said:

    I might still play it for the action, if it's good, but I'm not expecting much for RPG.

    I'll just leave this quote here from PCGamer. that is referring to the binary dialog choices game will offer with NPC interaction. In short you only have two dialog branch choices with an NPC. It's not often you get a direct quote from a game producer saying they're literally dumbing the game down for the masses.

    When asked why the system was simplified for Anthem, executive producer
    Mark Darrah replied, "We are showing this to an audience that is not
    used to these kind of decisions and conversations. We wanted to keep it
    simpler, but we also don't want to present you with any false choices."





    Why do game companies act like this magic audience they target, are a bunch of dullards who don't watch intricate stories? Gamers in general expect the best in story driven games. Just because a person doesn't like narrative based games doesn't mean they'd want a stripped down story either.
    [Deleted User]Psym0n
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • IshkalIshkal Member UncommonPosts: 304
    this is all hype lol. No pvp in a shooter is a rly bad sign, and everything we have been shown looks incredibly boring if u take out the explosions and mechs. Mechs an explosions are always cool for a few minutes probably why nothing we have been shown is over 3min long
  • PiscorePiscore Member UncommonPosts: 263
    .....and the story is only 10 hours...
    Phry

    l2p

  • EmeraqEmeraq Member UncommonPosts: 1,063

    Phry said:

    Wondering if Anthem will even be a decent RPG, the days when Bioware creates games like Mass Effect and Dragon Age RPG's with decent and involved storylines seem to be long gone, which is a shame because it was the only real strength their games had. :'(



    I agree, for me Bioware is in name only, the heart and soul of Bioware are long gone... Ghosts of the past that I fear we will never see again.
    AlomarGorwePhryThaharSabrac
  • PhaedruslivesPhaedruslives Member UncommonPosts: 130



    "Our World, Our Story" is a better approach for MMORPG developers and story tellers.



    An MMORPG can be story driven, but the days of "I'm the hero, I'm the star" while making pretend there isn't 100 other people trying to do the same thing in a "shared world" are over.



    Stories need to be about collectives and communities. This will result in the ability to better create open world ecosystems for players.




    Jeez.... 'Comrade' Coming on a little thick with that terminology.
  • gervaise1gervaise1 Member EpicPosts: 6,919

    Scot said:

    if the solo game is good enough I might get it just for that. But if it is that good you have to question the multiplayer game, money and development time only go so far.



    They will have allocated a budget for the common core.

    Then done some sort of budget and sales assessment. Extra money for solo = X1, extra money for co-op/multi = X2. Projected sales solo only = Y1; co-op only - Y2; solo + co-op = Y3.

    So there is no reason at all to assume that the multi-player part would be better or worse than the solo. It might be but no reason to assume it will. And EA son't shy away from the multi-player stuff. SW BF, Titanfall etc.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967



    "Our World, Our Story" is a better approach for MMORPG developers and story tellers.



    An MMORPG can be story driven, but the days of "I'm the hero, I'm the star" while making pretend there isn't 100 other people trying to do the same thing in a "shared world" are over.



    Stories need to be about collectives and communities. This will result in the ability to better create open world ecosystems for players.




    Jeez.... 'Comrade' Coming on a little thick with that terminology.

    Huh?
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • LurchUSALurchUSA Member UncommonPosts: 97
    way better and they have pvp


    Oh GOD no! I get beaten up enough in REAL life, to get my arse handed to me by some 13 year old in a computer game.

    [Deleted User]infomatzPhry
  • DeadSpockDeadSpock Member UncommonPosts: 403
    Phry said:
    nepulas said:
    the division 2 will be better ... way better and they have pvp ..
    So has Destiny 2 apparently, while The Division is arguably a better game than Destiny 2, so far there is little evidence to suggest that The Division 2 will be half as good as the first game to bear that name. :/
    Division is better than Destiny? Says who? I love Destiny and Destiny 2 and been playing since the release of the first one and bought The Division and doesn't compare to Destiny it's not FPS and it's weird as shit and you're hit by mobs 100% even if you're moving only way not to get hit is to hide behind objects all the time it's annoying. In Destiny if you move around can dodge most hits and like you miss sometimes so does the mobs in The Division you're like a magnet for the bullets shot towards you. I find the combat mechanics of The Division stupid as shit and archaic.
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited September 2018

    Torval said:

    I might still play it for the action, if it's good, but I'm not expecting much for RPG.

    I'll just leave this quote here from PCGamer. that is referring to the binary dialog choices game will offer with NPC interaction. In short you only have two dialog branch choices with an NPC. It's not often you get a direct quote from a game producer saying they're literally dumbing the game down for the masses.

    When asked why the system was simplified for Anthem, executive producer
    Mark Darrah replied, "We are showing this to an audience that is not
    used to these kind of decisions and conversations. We wanted to keep it
    simpler, but we also don't want to present you with any false choices."





    Brilliant, so they weaken what is probably their best game feature by creating a game designed for gamers that don't normally play their games?
    You act as if that's a hugely surprising move for devs.

    Even if we're looking at Bioware specifically: it's the same folks that removed the companion AI editor from Dragon Age sequels.

    Bioware has been trying to grab fans that aren't fans by making moves their own fans dislike for a while now.


    Oh, and recently saw a statement from Bioware indicating that future Dragon Age and Mass Effect titles will mimic the gameplay philosophies of this new Anthem title, specifically with regards to storytelling.  This Bioware has no idea who they are.

    https://www.google.com/amp/s/www.vg247.com/2018/09/02/new-dragon-age-mass-effect-influenced-by-anthem/amp/
    [Deleted User]GorweSabrac

    image
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    The Division is all about tactical positioning. Get that wrong and you die fast, quick, and in a hurry. Destiny 2 is more of an arcade shooter. Depending on ammo drops is crazy but the game is fun but very repetitive.
    [Deleted User]infomatzThahar

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • AlomarAlomar Member RarePosts: 1,299
    I lost all faith in Bioware, even if this is "decent" it's not redemption in my eyes, simply justification that they still exist.
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • ScotScot Member LegendaryPosts: 24,429
    Torval said:
    I might still play it for the action, if it's good, but I'm not expecting much for RPG.

    I'll just leave this quote here from PCGamer. that is referring to the binary dialog choices game will offer with NPC interaction. In short you only have two dialog branch choices with an NPC. It's not often you get a direct quote from a game producer saying they're literally dumbing the game down for the masses.

    When asked why the system was simplified for Anthem, executive producer Mark Darrah replied, "We are showing this to an audience that is not used to these kind of decisions and conversations. We wanted to keep it simpler, but we also don't want to present you with any false choices."

    In a nutshell they explain the problem without realising what it is as I think we discussed before in threads about Anthem. The audience for this game does not care about story, decisions and conversations, which is why this is such a bad fit.

    Best scenario, it pays off at least somewhat like it did in Borderlands, worse case it turns out to be a total waste of money which appeals to neither story lovers or those that could not care less about story.
  • etlaretlar Member UncommonPosts: 863




    Torval said:


    I might still play it for the action, if it's good, but I'm not expecting much for RPG.

    I'll just leave this quote here from PCGamer. that is referring to the binary dialog choices game will offer with NPC interaction. In short you only have two dialog branch choices with an NPC. It's not often you get a direct quote from a game producer saying they're literally dumbing the game down for the masses.

    When asked why the system was simplified for Anthem, executive producer

    Mark Darrah replied, "We are showing this to an audience that is not

    used to these kind of decisions and conversations. We wanted to keep it

    simpler, but we also don't want to present you with any false choices."








    Why do game companies act like this magic audience they target, are a bunch of dullards who don't watch intricate stories? Gamers in general expect the best in story driven games. Just because a person doesn't like narrative based games doesn't mean they'd want a stripped down story either.



    It´s a Bioware/EA thing. they did the same with SWTOR, before launch. claiming, that their target audience could not relate to nonhuman PC...they said that about users in a starwars mmo lol
  • ThaneThane Member EpicPosts: 3,534
    edited September 2018

    nepulas said:

    the division 2 will be better ... way better and they have pvp ..



    uh ja, because division never broke their promise on pvp so far :)

    you DO understand division 1 was planned with the darkzone as being newyork, ait? and not some puny part of it

    "I'll never grow up, never grow up, never grow up! Not me!"

Sign In or Register to comment.