"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
What doesn't make sense is Atari hiring Turbine to design an MMO...
I can hear the gears grinding now:
Exec 1: "Hmm who should we have develop our MMORPG for us?"
Exec 2: "Turbine! They probably have plenty of time since none of their MMO's are very successful"
Exec 3: "GREAT IDEA!"
Just a clue boys: Turbine doesn't have any very sucessful MMO's for a reason: They don't have a damn clue what the vast majority of the player base wants.
I know... I know... I am tempting the wrath of the "huge" fan base of Asheron's Call LOL All 40k of them.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
No pvp+mature player base (eu) without the need of constant proving = coll atmosphere, good coop
And no, turbine does not listen to the majority of the players, no doubt about that....even more respect from me for that...and no, I am not a non-conformist, I just respect value, and DDO represents some value to me. wow for example is not really that worthy imo, the safe leveling....not for me...yet you don't see me spending hours flaming on the wow boards
Originally posted by random11 No pvp+mature player base (eu) without the need of constant proving = coll atmosphere, good coop
And no, turbine does not listen to the majority of the players, no doubt about that....even more respect from me for that...and no, I am not a non-conformist, I just respect value, and DDO represents some value to me. wow for example is not really that worthy imo, the safe leveling....not for me...yet you don't see me spending hours flaming on the wow boards
How was I flaming, exactly? I was joking about Turbine's incompetence. I also didn't make broad generalizations about how much more mature my nation/area of the world is than others. Unlike you. Why? Because I don't believe in making blanket statements about the maturity or lack thereof of people from different parts of the world. I've lived *everywhere* in my lifetime. And from that experience I've learned that no matter where in the world you go people are, in the end, pretty much the same.
My point was simply this: AC: less than 50k users and dropping, this one's been fading for a LONG time. It had HUGE potential once, like 6 years ago but Turbine completely failed to market it (at all) and now it's too late. AC2: Cancelled, again Turbine goofed. They had some other title that was cancelled as well I believe
Yah that's a GREAT company to have do your MMORPG.
And, no offense, DDO is entirely too limited to justify a monthly fee. There are games that offer everything that DDO does, and more, one of them is called Baldur's Gate 2, the other is called Never Winter Nights. And another is coming out called NeverWinter Nights 2. None of them have, or will have, a monthly fee.
DDO markets to a VERY niche audience. I really am glad that you have a game that you enjoy. My point is simple: I don't think it has enough to offer to justify the monthly fee. And the vast majority of people who try it agree with me. Thus the rapidly falling server numbers since release.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Elnator Originally posted by random11 No pvp+mature player base (eu) without the need of constant proving = coll atmosphere, good coop
And no, turbine does not listen to the majority of the players, no doubt about that....even more respect from me for that...and no, I am not a non-conformist, I just respect value, and DDO represents some value to me. wow for example is not really that worthy imo, the safe leveling....not for me...yet you don't see me spending hours flaming on the wow boards
How was I flaming, exactly? I was joking about Turbine's incompetence. I also didn't make broad generalizations about how much more mature my nation/area of the world is than others. Unlike you. Why? Because I don't believe in making blanket statements about the maturity or lack thereof of people from different parts of the world. I've lived *everywhere* in my lifetime. And from that experience I've learned that no matter where in the world you go people are, in the end, pretty much the same.
My point was simply this: AC: less than 50k users and dropping, this one's been fading for a LONG time. It had HUGE potential once, like 6 years ago but Turbine completely failed to market it (at all) and now it's too late. AC2: Cancelled, again Turbine goofed. They had some other title that was cancelled as well I believe
Yah that's a GREAT company to have do your MMORPG.
And, no offense, DDO is entirely too limited to justify a monthly fee. There are games that offer everything that DDO does, and more, one of them is called Baldur's Gate 2, the other is called Never Winter Nights. And another is coming out called NeverWinter Nights 2. None of them have, or will have, a monthly fee.
DDO markets to a VERY niche audience. I really am glad that you have a game that you enjoy. My point is simple: I don't think it has enough to offer to justify the monthly fee. And the vast majority of people who try it agree with me. Thus the rapidly falling server numbers since release.
First of all sorry for the missunderstanding, didn't write correctly. I wrote eu there because I'm not sure of the player base in america, I just wanted to state about those who I was sure about it, didn't imply anything about other nations/regions, sorry for the missunderstanding. The simple fact is, that in eu there is an older player base, and I like playing with them, they seem more patient than others I played with in wow for instance. When said flaming I didn't necessarely mean you, I'm cool with the way you post.
Turbine did mess up with ac2, but DDO, I think it wasn't intended for he masses, if it was, then this was not the way to do it, and since I see no other way of doing it, than heavy instancing...
How can you say DDO wasn't intended for the masses. They are mass advertising it everywhere!! There is barely a site on the internet that has any relationship to video gaming that I haven't seen atleast a small ad for DDO. Not to mention the brand new trail membership, the brand new video for the dragon vault and the "Friends don't let friends play solo" ad campaign. The amount of money they are spending on marketing to me indicates that they were looking for a large share of the mmo market. Maybe if they had spend more money in game instead of trying to sell it, it would be a better game and have more subscribers.
Originally posted by Drgonzothx How can you say DDO wasn't intended for the masses. They are mass advertising it everywhere!! There is barely a site on the internet that has any relationship to video gaming that I haven't seen atleast a small ad for DDO. Not to mention the brand new trail membership, the brand new video for the dragon vault and the "Friends don't let friends play solo" ad campaign.The amount of money they are spending on marketing to me indicates that they were looking for a large share of the mmo market. Maybe if they had spend more money in game instead of trying to sell it, it would be a better game and have more subscribers.
QFE
The fanboys try to justify the small number of players by saying the game was created from the start for a niche market. The concept that Turbine would aggressively seek to acquire the rights to use the 'Dungeons and Dragons' name from WotC then proceed to acquire millions of dollars of venture capital to build a game that tailored to a small subset of online gamers is ludicrous. Not even Turbine is that short sighted. The Dungeons and Dragons name should carry more weight in the gaming community than the WarCraft name. A Dungeons and Dragons based MMO should be huge. Now, if someone were to make a MMO based on, say, 'Neon Genesis Evangelion' ... that would be a niche market game.
If Turbine was truly happy with their small subscriber base you wouldn't see advertising everywhere ... or free trials after less than two months. If people were flocking to the game you'd see new servers popping up and Turbine making press release after press release crowing about their numbers. Those things aren't happening, nor will they. The closest thing to a "See how great our game" press release they have had since launch was a game review on March 8th. Other than that, the only other press release on the game was the one announcing the free trial.
The only question is how low their subscriber base can go before they can't take the losses. On top of keeping the lights on at the server farm, they have all of their investors to pay off and the LotR:O development team to keep afloat.
There are only two ways to get out from under debt, and one of them is to pay it off. Someone somewhere at Turbine had better be making contingencies as to how they're going to pay the bills with the few subscribers they have to DDO and AC.
Everybody advertises everywhere, wether they want a huge player base or a small one, advertising to a huge audiance has an effect, so that argument doesn't really mean anything. Ofcourse this doesn't mean they inteded to create the game for a amll player base, but the game, the way it is, can't get a huge player base. I don't see any other way DnD could be imlemented much better than Turbine has, so realistically they shouldn't be expecting a huge player base...that they will never have. Don't forget DnD was very popular, because friends played it at home, they played nwn perhaps even on the net, but DnD or PnP was not intended for a huge non-instanced soloable world, it simply wasn't. DnD still is a bigger name than WarCraft, just that you can't play it like you can warcraft.
Not everyone advertises as much as Turbine has been. I don't understand why you think that DnD online was designed to be a niche game. It is a niche game, but it wasnt' designed to be. Lets look at a game that doesn't have Turbines money or is trying to make or break the mmo market. Roma Victor is a game I've been following a bit so it will be my example.
See how the Dev responds? Thats alot different then how Turbine responded. If DDO was a niche game why are they so worried about getting new subscribers then trying to please the fans they already have? I don't think there is any evidence that Turbine or Atari were planning for DDO to be a niche game.
Comments
Non-existant
No PvP in this game....
Why not visit DDO's main site to see it's features? All of this game's feature would probably take you 15 seconds to read.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
*chuckles*
What doesn't make sense is Atari hiring Turbine to design an MMO...
I can hear the gears grinding now:
Exec 1: "Hmm who should we have develop our MMORPG for us?"
Exec 2: "Turbine! They probably have plenty of time since none of their MMO's are very successful"
Exec 3: "GREAT IDEA!"
Just a clue boys: Turbine doesn't have any very sucessful MMO's for a reason: They don't have a damn clue what the vast majority of the player base wants.
I know... I know... I am tempting the wrath of the "huge" fan base of Asheron's Call LOL All 40k of them.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
And no, turbine does not listen to the majority of the players, no doubt about that....even more respect from me for that...and no, I am not a non-conformist, I just respect value, and DDO represents some value to me. wow for example is not really that worthy imo, the safe leveling....not for me...yet you don't see me spending hours flaming on the wow boards
My point was simply this:
AC: less than 50k users and dropping, this one's been fading for a LONG time. It had HUGE potential once, like 6 years ago but Turbine completely failed to market it (at all) and now it's too late.
AC2: Cancelled, again Turbine goofed.
They had some other title that was cancelled as well I believe
Yah that's a GREAT company to have do your MMORPG.
And, no offense, DDO is entirely too limited to justify a monthly fee. There are games that offer everything that DDO does, and more, one of them is called Baldur's Gate 2, the other is called Never Winter Nights. And another is coming out called NeverWinter Nights 2. None of them have, or will have, a monthly fee.
DDO markets to a VERY niche audience. I really am glad that you have a game that you enjoy. My point is simple: I don't think it has enough to offer to justify the monthly fee. And the vast majority of people who try it agree with me. Thus the rapidly falling server numbers since release.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
My point was simply this:
AC: less than 50k users and dropping, this one's been fading for a LONG time. It had HUGE potential once, like 6 years ago but Turbine completely failed to market it (at all) and now it's too late.
AC2: Cancelled, again Turbine goofed.
They had some other title that was cancelled as well I believe
Yah that's a GREAT company to have do your MMORPG.
And, no offense, DDO is entirely too limited to justify a monthly fee. There are games that offer everything that DDO does, and more, one of them is called Baldur's Gate 2, the other is called Never Winter Nights. And another is coming out called NeverWinter Nights 2. None of them have, or will have, a monthly fee.
DDO markets to a VERY niche audience. I really am glad that you have a game that you enjoy. My point is simple: I don't think it has enough to offer to justify the monthly fee. And the vast majority of people who try it agree with me. Thus the rapidly falling server numbers since release.
First of all sorry for the missunderstanding, didn't write correctly. I wrote eu there because I'm not sure of the player base in america, I just wanted to state about those who I was sure about it, didn't imply anything about other nations/regions, sorry for the missunderstanding. The simple fact is, that in eu there is an older player base, and I like playing with them, they seem more patient than others I played with in wow for instance. When said flaming I didn't necessarely mean you, I'm cool with the way you post.
Turbine did mess up with ac2, but DDO, I think it wasn't intended for he masses, if it was, then this was not the way to do it, and since I see no other way of doing it, than heavy instancing...
QFE
The fanboys try to justify the small number of players by saying the game was created from the start for a niche market. The concept that Turbine would aggressively seek to acquire the rights to use the 'Dungeons and Dragons' name from WotC then proceed to acquire millions of dollars of venture capital to build a game that tailored to a small subset of online gamers is ludicrous. Not even Turbine is that short sighted. The Dungeons and Dragons name should carry more weight in the gaming community than the WarCraft name. A Dungeons and Dragons based MMO should be huge. Now, if someone were to make a MMO based on, say, 'Neon Genesis Evangelion' ... that would be a niche market game.
If Turbine was truly happy with their small subscriber base you wouldn't see advertising everywhere ... or free trials after less than two months. If people were flocking to the game you'd see new servers popping up and Turbine making press release after press release crowing about their numbers. Those things aren't happening, nor will they. The closest thing to a "See how great our game" press release they have had since launch was a game review on March 8th. Other than that, the only other press release on the game was the one announcing the free trial.
The only question is how low their subscriber base can go before they can't take the losses. On top of keeping the lights on at the server farm, they have all of their investors to pay off and the LotR:O development team to keep afloat.
There are only two ways to get out from under debt, and one of them is to pay it off. Someone somewhere at Turbine had better be making contingencies as to how they're going to pay the bills with the few subscribers they have to DDO and AC.
I am also guessing all the 3 executives are now LFJ (Looking For a Job).
Everybody advertises everywhere, wether they want a huge player base or a small one, advertising to a huge audiance has an effect, so that argument doesn't really mean anything. Ofcourse this doesn't mean they inteded to create the game for a amll player base, but the game, the way it is, can't get a huge player base. I don't see any other way DnD could be imlemented much better than Turbine has, so realistically they shouldn't be expecting a huge player base...that they will never have. Don't forget DnD was very popular, because friends played it at home, they played nwn perhaps even on the net, but DnD or PnP was not intended for a huge non-instanced soloable world, it simply wasn't. DnD still is a bigger name than WarCraft, just that you can't play it like you can warcraft.
Not everyone advertises as much as Turbine has been. I don't understand why you think that DnD online was designed to be a niche game. It is a niche game, but it wasnt' designed to be. Lets look at a game that doesn't have Turbines money or is trying to make or break the mmo market. Roma Victor is a game I've been following a bit so it will be my example.
http://www.mmorpg.com/discussion2.cfm/thread/73640
See how the Dev responds? Thats alot different then how Turbine responded. If DDO was a niche game why are they so worried about getting new subscribers then trying to please the fans they already have? I don't think there is any evidence that Turbine or Atari were planning for DDO to be a niche game.