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Since last week’s favorite MMO abilities piece got some good responses, I thought it might be fun to flip the topic on its head. What are some of the worst abilities you’ve experienced in an MMO? This can be anything from stuff you thought sounded cool that just ended up being terrible, to abilities that were just oppressive, or my favorite, the noob traps.
Comments
Lots of skills that have zero logic to them, they wanted something realistic (not something too flashy like in Dragon ball for example) and in my opinion that ruined some (if not all) classes, ill give you one example.The warrior class, when using the 4th ability on greatsword (skill is called bladetrail), yes a cool sounding name, but how it looks is another story, your character throws the greatsword at your enemy, and while the greatsword is flying towards and back you are still wielding a greatsword in your hand and you are able to attack and use other skills.
So.. when you throw a greatsword, a new greatsword suddenly appears in your hands that allows you to continue attacking? thats some next lvl skill design.That skill is the one and only reason i can't play the warrior class.
1. Critical Rush; sent you into a loadscreen and when you loaded you were falling under the map forever. Could happen as much as 1/5 times during it's worst peak and was still happening as of the last time I checked in 2017.
2. Toppling charge; this gap closer hasn't worked if there's even a .0001 incline in-between you in and your target since close to launch. Templars just accept that it doesn't work and use other gap closers or none at all.
3. Blockade of Fire; for 9 months this ground aoe was bugged and if anyone purged the dot off of their friendlies they took the full damage instantly and wiped everyone being purged.
4. Meteor; for several years and to this day meteor's can and often roll back the targeted player to when the meteor was cast. Sometimes the roll back is just that and other times you're instantly killed from fall damage. Still occurs to this day, especially often in lag ridden situations (aka half the time in ESO's pvp).
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Skills on very long timers and stealth skills that lasted for seconds instead of a toggle. Skills that were so complicated to use you had to put them on a macro to work effectively.
In SWG, for awhile Dancers had zero fighting skills and couldn't use any weapons. Eventually they got some of the unarmed fighting skills when TK master got dropped. But it was strange to have a class that could only buff.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Plus, with the way the skill point system worked, you could master Entertainer, and master Dancer or Musician, and still master marksman or brawler and have points left over.
We had Empires run by Emperors, we had Kingdoms run by Kings, now we have Countries...
I still have nightmares about it.
They did fix that way late in the game and you could just go with tab selecting the opponent.
Then there were the anti-crafting spells that made your crafting skill worse. All positive spells had negative counter spells even if they were useless.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I started off as a Chosen (tank) before switching to Sorceress with a side of Witch Elf.
The game was fun but an unbalanced mess lol.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Automation,,pfft take your game and shove it.
Too easy/linear/no thinking,just follow the yellow brick road to easy rewards,you can have it.
Pretty much anything else is ok.
Never forget 3 mile Island and never trust a government official or company spokesman.
And any skill that result in excessive effects.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0