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Emotes. MMOs Only?

AlBQuirkyAlBQuirky Member EpicPosts: 7,432
I wish single player RPGs would incorporate emotes into their games. I feel like devs feel that we are robots that don't want to interact with their worlds.

So many times I'd like to RESPOND to an NPC with an emote: [rude gesture] to Nazeem in Skyrim. [slap] to any companion that gets on my nerves (ADD Serana in Skyrim). [wave] or [greet] to NPCs you see in a street. [dance] with my companion after beating a bad guy. The big one: The ability to [sit] wherever I feel like sitting, within reason of course!

Maybe I'm just crazy, but I enjoy interacting with the world the devs created for my player. "Let's pretend" is how I play RPGs. So many times I feel I have to "adjust" what I see to what is going onscreen. In my mind, NPCs are our gateway into the worlds the developers create. The more I can interact with them, the better.

Is it cost? Maybe time? Possibly a perceived disinterest from players? Is there something keeping the developers from doing this in single player games?

Would others like to see emotes in single player RPGS?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR


Sovrath

Comments

  • SovrathSovrath Member LegendaryPosts: 32,984
    I could. I mean, I actually "walk" in single player games as it helps with immersion. I think any emote system would have to also engender an appropriate response from an NPC as well. Including how they think of you.
    AlBQuirky
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  • davchadavcha Member UncommonPosts: 130
    Skyrim has a ton of (sexual) emotes
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    davcha said:
    Skyrim has a ton of (sexual) emotes
    Not built in with the base game. The modding community have done lots, but not every single player game has that ability ;)

    The only "emote" Skyrim launched with was "sit in chairs only."

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    edited September 2018
    Sovrath said:
    I could. I mean, I actually "walk" in single player games as it helps with immersion. I think any emote system would have to also engender an appropriate response from an NPC as well. Including how they think of you.
    Yes, walking adds a LOT to the experience, I agree. This leads to fast travel, another bone I need to pick! :lol: I also agree that your "emote" should make the NPC like/dislike you, maybe even attack you if they're pushed too far or too many time. Maybe a shopkeeper raises prices because you [rude gesture]'d them.

    When fast travel makes sense, like carriage rides in Skyrim or teleportation in other games, I can accept that easily. When it's a matter of "open map, click on marker, and go" (ala Skyrim again), I have troubles with the system. Morrowind's Mark/Recall spells made sense to me. They were spells set up specifically for that purpose, as did the Temple recall scrolls/spells that were in the game. They didn't "go anywhere", but only "the closest" Temple or Imperial Shrine.

    I can understand players' desire to go anywhere at a click, and I blame game design for this. Going back and forth, back and forth a lot is not a good way to design the games, either, making repeated journeys over the map areas boring, even to me ;)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


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