I wish single player RPGs would incorporate emotes into their games. I feel like devs feel that we are robots that don't want to interact with their worlds.
So many times I'd like to RESPOND to an NPC with an emote: [rude gesture] to Nazeem in Skyrim. [slap] to any companion that gets on my nerves (ADD Serana in Skyrim). [wave] or [greet] to NPCs you see in a street. [dance] with my companion after beating a bad guy. The big one: The ability to [sit] wherever I feel like sitting, within reason of course!
Maybe I'm just crazy, but I enjoy interacting with the world the devs created for my player. "Let's pretend" is how I play RPGs. So many times I feel I have to "adjust" what I see to what is going onscreen. In my mind, NPCs are our gateway into the worlds the developers create. The more I can interact with them, the better.
Is it cost? Maybe time? Possibly a perceived disinterest from players? Is there something keeping the developers from doing this in single player games?
Would others like to see emotes in single player RPGS?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR
Comments
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The only "emote" Skyrim launched with was "sit in chairs only."
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
When fast travel makes sense, like carriage rides in Skyrim or teleportation in other games, I can accept that easily. When it's a matter of "open map, click on marker, and go" (ala Skyrim again), I have troubles with the system. Morrowind's Mark/Recall spells made sense to me. They were spells set up specifically for that purpose, as did the Temple recall scrolls/spells that were in the game. They didn't "go anywhere", but only "the closest" Temple or Imperial Shrine.
I can understand players' desire to go anywhere at a click, and I blame game design for this. Going back and forth, back and forth a lot is not a good way to design the games, either, making repeated journeys over the map areas boring, even to me
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR