Yesterday, I downloaded this title onto my computer to take a look at my characters. Last time I played was around 6 years ago. I have a level 13 Paladin as my main and a level 6 monk. Took me a minute to find which server I was on. I was really excited to see my paladin in his killer gear and even a chant or two. I could not wait to drop in on my server.
Upon logging into the server. I logged into a once thriving and bustling tavern. Upon entry I noticed it was still thriving. Except, only with NPC's. I was in shock! As this was a popular tavern 6 years ago. Now it is a empty tavern. No players other than me. So I told myself "(Wishfully)People must have moved to a different local". Boy was I even in for more of a shock. Everywhere I went in the main hub on this server was completely empty. It seemed I was the only actual player playing on this entire server. Not a single soul. Talk about a disappointment.
It is not the first time I experienced a lack of people when it comes to a game. Many years ago I gave Horizons
http://www.ign.com/articles/2004/01/08/horizons-empires-of-istaria-review a shot. I was the only person that joined that game as well. So, now knowing what Dungeons and Dragons has become. Why is this title still around. I know this game cannot be making any money. Perhaps Turbine is soaking off of LOTRO's good population. As well as Asheron Calls small but solid base.
Does anyone still play this? This is a incredible disappointment for me. I still have around 800 coins. Feels like a waste now.
DEEPLY DISGRUNTLED!
Comments
Some people here say MMORPGs need to have the right definition or some say MMOs should only be the focus of MMORPG.com
DDO is in fact not an MMO according to some. Tiny instances, a hub based gameplay (like Destiny, Path of Exile etc) and no MMO. So according to some people on here, DDO should not be allowed on here or not be called an MMO at all.
My thoughts is the majority of fans of DDO (and other games) don't care what its called or defined as, so its allowed on MMORPG.com
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Its no longer WarnerBros. though it is SSG now and whilst SSG were set up by WarnerBros they are 100% independent. WarnerBros cut the cord so to speak and the games no longer have WarnerBros to fall back on if things go wrong.
Which re-enforces your point!
Unlike Asheron's Call which closed at the start of 2017.
As for your coins however you could if you wish try LotR and if you decide to give it a try I am pretty sure you can use the coins on LotR.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
I'm mostly certain (never tried it since years) that their systems are separated, and you can't transfer store currency between the two.
WoTC really didn't get their fanbase. Well, more importantly, they didn't care. Their goal was to push that Oberon(I don't think that's what it's called, is it?) setting down the players' throats.
They could have taken just about any other of their world settings and been more successful than with that new one. But, they wanted to try and force people to buy books/accessories for that new setting, at the cost of their own success.
Why would you take the least interesting property and go all in on that? That's just terrible business.
Forgotten Realms, Dragonlance, Ravenloft, Greyhawk, Dark Sun, etc., all would have had more appeal to their fans.
I never could understand why they were too clueless to genuinely capitalize on their beloved IPs. You have a huge following of fans of those settings, and the opportunity to reach thousands of them at once. So, what do you do? The obvious choice, of course: Give them something they don't care about.
Well, I guess I should give credit for them eventually, sort-of-trying with Neverwinter years later when they had already wasted their biggest chance.
The game currently has both Forgotten Realms and Ravenloft settings as well, so its not like you don't have tons of content outside of Oberon. FR is like 25% of the game, if not more.
Them adding other settings was so popular, the ultra-craptastic Neverwinter Online followed suite and copied them.
But as for why DDO is still number 1 in my book - no other mmo even comes close to character building possibilities. In this regard DDO is in a league of its own. Am I a huge fan of everything it has and does mechanics or systems wise? No, not at all. But the chardev is so good it makes the rest of it acceptable.
I play on (I think) Kyber server. I'm not good at remembering server names so I could be way off. Kyber pops into my head though. I know my server is very populated. Too much for my taste.
Around 2005 Eberron and the 3.5 ruleset (Oberon is different ), hence the currently in-development game, DDO, used that.
Towards the end of the decade Neverwinter and 4.0, so Cryptic was tasked to use that for their game.
It never was in their minds what is popular, at least not while the development phase. A few years later they got smarter in that area, that's why updates like Temple of Elemental Evil, or last time Ravenloft for example, arrived into both games at the same time.
LotRO and DDO both need paying customers. It may be time that SSG has to look outside the box that Turbine left them.
Logic, my dear, merely enables one to be wrong with great authority.