I loved the marketing before the game launched which is what made me give it a go. The wild and crazy aspects of the game were only skin deep with a WoW core. So everytime I played I would think I could just be playing WoW which was much more developed. Amazing they lasted so long. If it had come out five years sooner it probably would have been a hit. I wish the teams the best.
Oh, man, I loved the marketing for this game. Those Pixar-esque cinematic commercials were just full of personality. I wanted THAT game.
Well at least its fantastic and unique mixture of electronic and live instrumental soundtrack outlives the game. Too bad that its talented composer has never been acknowledged by the game industry.
Just listen to the first 30 minutes and you won't stop till the end.
It's been very sad to see this game struggle for years from its launch. It didn't even have a chance to prove how great potential it had in an era filled with other successful unfinished and buggy games. I enjoyed Wildstar for a couple of hundreds hours gametime after it went F2P too and I enjoyed every minute of it. It didn't deserve to be convicted to death due to problems that almost every single MMO has for months or even years after launch.
It was just shocking to see how early the development stopped due to low subscription numbers after the first couple of months. We've been impatient with this title due to our twisted expectations and we lost a great game right at launch. Next time you don't develop a high budget MMORPG for a loud and demanding niche hardcore audience because there will be no next time if you do.
My favorite MMO ever....or at least it would have been if they managed to recover from their launch.
I really don't understand the whole idea of PvP being "a mess" because of telegraphs. It's simple....you move out of the red.
As opposed to just standing there and eating whatever's being tab-targeted or soft-locked onto you.
Thing is that multiple players created so many aoe marks that covered the entire floor on a considerable radius and you never knew if you were going to eat a single atack or be instakilled by multiple overlapping atacks meanwhile tab atacks only hit 1 player and you can try to react to it, on Wildstar you could be instakilled and not even be the target of the focus.
If the solution was "not stand on aoe markers" the only safe option would be to stay away from combat since it was a total cluster disco fuck on pvp.
On pve was lessened due to having less players and needing to care only about mobs/bosses but pvp was ridiculous once reached past certain numbers of players on the same place
Should have been a super fun game but fell flat. How they made this game boring is baffling to me. I remember the videos they released weekly were super entertaining, how the same people made a boring game....
I was going to make a joke with an in game graphic showing an AoE marker on the ground that says "FAIL" ............
That would just be redundant
Those telegraphs said "FAIL" from day 1
Eso seems to be doing ok
You're really comparing ESO telegraphs to Wildstar? Wildstars approach reached absurdity that surpassed parody.
Im not super versed in ESO i just know it has them but i guess to each their own. THe only thing that truly killed this game was the lack of updates in the end. The game reran the same content basically for 4years.
Wildstar was supposed to be THE game. They screwed it up by thinking people actually wanted to grind and attune for 40 man raids. IMO, that was their downfall.
I think there were quite a few reasons it sort of tanked. First and foremost, it didn't really innovate on anything. It was yet another hotbar based MMO with quest hubs. The setting was neat, but some classes at launch were just broken. The whole game was really about moving out of the marked area on the ground, and all but ONE class had the means to do what they do without standing still. Add to that what I think of as the "faux difficulty" added with 40 man raids and keying for them instead of making mechanics changes to make it more difficult, and it just kinda sunk after a few months. I sort of see it as the difference between having 6 sets of paperwork to get something done, or requiring you to do high end math. One is technically "difficult" I guess, in that it takes a bit of time. The other requires skill.
Oh, and the decimation of the economy and addition of the way to pay for the game with in game currency. That in itself is not an issue, but when the economy is already broken, it is.
Wilstar took advantage of the ESO launch fail and got a lot of people at start.
You may think that's a good thing but it wasn't. The game was filled with frustrated guilds coming from the ESO launch. Filled with hate the guilds started to leave and going back to the games that made them feel at home. (wow, gw2, L2 and so on)
A great and solid game that never had a chance within the frustrated mmo community.
This is a great study case.
Now that is something i really would like to see happen with Wildstar now that it's shuttering it's doors, i am a very big believer in "people" who make an MMO great, not just the MMO itself.
I'd really be interested in also seeing what may have happened within the Company behind closed doors, because again, it all comes down to "people" when we are quantifying failure or success.
Maybe now that Wildstar is shutting down they might come out and talk about it. I think it could even make a pretty decent Documentary one day.
"What really held a potentially amazing game- back"
Fishing on Gilgamesh since 2013 Fishing on Bronzebeard since 2005 Fishing in RL since 1992 Born with a fishing rod in my hand in 1979
they could transform this game in a coop game; they have a great story - gameplay - nice crafting - housing - bosses - ideas... i dont know, is sad to know a great game will turn to ashes cause ppl dont enjoy difficult games.
I don't think people were the problem there. Initially there wasn't enough of the hard core raid crowd that was disillusioned with WoW they were targeting. And they didn't implement that quite well enough either. They still had what I consider one of the most feature rich games at launch that I am aware of. But they were to slow to react to issues, if they ever did. And made decisions that made more and more players leave at every turn.
If they had better management they might have been able to pull a FFXIV and relaunch the game. I could still see that working. Quite a lot of decent work going to waste there.
Sadly, while most acknowledge the quality development and some of the fun aspects, it just wasn't enough. It was always a game "on my list" to play, but I never did for more than a few weeks at any given time.
I'm sorry to see it go.
I think it was a great study for do's and don't of a MMORPG. For every aspect they did right, the path they chose on other major aspects were disasters.
It had great actual gameplay but it was marred with some terrible mechanics as well.
It had terrible thematic choice, while a few people might find space cowboy engaging most do not and this was ultimately the games born to fail aspect. Goofy cartoony sci fi? Nope, cowboys in space? Nope. Many of the races were also pretty meh at best, bunny race? Nope. Add on top the art style only added insult to injury in their choice of space cowboy.
that said it founds it home with that niche crowd but alas the final nail was incompetent management of the game, really basic mismanagement. A good friend loved it was hardcore raider then the entire raiding community said "why are you refusing to provide proper rewards for raiding?" and the dev team gave them the middle finger and poof they were gone and that was the end of any hope.
So I would argue about the point of quality development, it certainly had its high points but it had some REALLY major lows. Its a shame really because if Wildstar chose to use a hi tech sci fi theme instead of goofy space cowboys it would have thrived, like the modern AAA successor to anarchy online that this genre is so badly needing.
Sadly, while most acknowledge the quality development and some of the fun aspects, it just wasn't enough. It was always a game "on my list" to play, but I never did for more than a few weeks at any given time.
I'm sorry to see it go.
Quality of development? Not much if any "development" went into Wildstar. That was the problem. I don't think they had one original idea conceptualized then developed. Great looking cartoony graphics if you're into that thing. I was not. After 10 years and a couple hundred million dollars that's was all they could come up with.
Beyond that Wildstar was riddled with game breaking bugs and horrible gameplay decisions. I'm no fan of NCSoft, but I think they got taken by Carbine.
Please don't comment about an MMO you clearly know very little about.
Stop being delusional the game has been a long running saga of failure, its not because the world just isn't smart enough to enjoy wildstar, it was a bad game for many reasons including very poor development decisions and management. Trust me we are all not wrong and wildstar was really a great game we refused to play its wasn't a very good game end of story and the facts bear this out hence its shut down after many attempts to revitalize it by bad developers. Because if they were good it would have worked like we have seen happen for many other games that had struggles.
Bad is bad regardless of what you personally decide lol.
Comments
I really don't understand the whole idea of PvP being "a mess" because of telegraphs. It's simple....you move out of the red.
As opposed to just standing there and eating whatever's being tab-targeted or soft-locked onto you.
NCsoft is shutting down Wildstar just two days shy of the six-year anniversary of City of Heroes's sunset.
Brilliant NCsoft. Just brilliant.
claps
I've got a feevah, and the only prescription... is more cowbell.
Thing is that multiple players created so many aoe marks that covered the entire floor on a considerable radius and you never knew if you were going to eat a single atack or be instakilled by multiple overlapping atacks meanwhile tab atacks only hit 1 player and you can try to react to it, on Wildstar you could be instakilled and not even be the target of the focus.
If the solution was "not stand on aoe markers" the only safe option would be to stay away from combat since it was a total cluster disco fuck on pvp. On pve was lessened due to having less players and needing to care only about mobs/bosses but pvp was ridiculous once reached past certain numbers of players on the same place
¯\_(ツ)_/¯
Those telegraphs said "FAIL" from day 1
i disagre ive investing all my time into till the end. gotta get them ilvl 250 drops nao! >:P
Eso seems to be doing ok
¯\_(ツ)_/¯
Im not super versed in ESO i just know it has them but i guess to each their own. THe only thing that truly killed this game was the lack of updates in the end. The game reran the same content basically for 4years.
sayonara WS, now who's next?
So What Now?
I loved everything else about the game.
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Oh, and the decimation of the economy and addition of the way to pay for the game with in game currency. That in itself is not an issue, but when the economy is already broken, it is.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Now that is something i really would like to see happen with Wildstar now that it's shuttering it's doors, i am a very big believer in "people" who make an MMO great, not just the MMO itself.
I'd really be interested in also seeing what may have happened within the Company behind closed doors, because again, it all comes down to "people" when we are quantifying failure or success.
Maybe now that Wildstar is shutting down they might come out and talk about it. I think it could even make a pretty decent Documentary one day.
"What really held a potentially amazing game- back"
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I don't think people were the problem there. Initially there wasn't enough of the hard core raid crowd that was disillusioned with WoW they were targeting. And they didn't implement that quite well enough either. They still had what I consider one of the most feature rich games at launch that I am aware of. But they were to slow to react to issues, if they ever did. And made decisions that made more and more players leave at every turn.
If they had better management they might have been able to pull a FFXIV and relaunch the game. I could still see that working. Quite a lot of decent work going to waste there.
I think it was a great study for do's and don't of a MMORPG. For every aspect they did right, the path they chose on other major aspects were disasters.
It had great actual gameplay but it was marred with some terrible mechanics as well.
It had terrible thematic choice, while a few people might find space cowboy engaging most do not and this was ultimately the games born to fail aspect. Goofy cartoony sci fi? Nope, cowboys in space? Nope. Many of the races were also pretty meh at best, bunny race? Nope. Add on top the art style only added insult to injury in their choice of space cowboy.
that said it founds it home with that niche crowd but alas the final nail was incompetent management of the game, really basic mismanagement. A good friend loved it was hardcore raider then the entire raiding community said "why are you refusing to provide proper rewards for raiding?" and the dev team gave them the middle finger and poof they were gone and that was the end of any hope.
So I would argue about the point of quality development, it certainly had its high points but it had some REALLY major lows. Its a shame really because if Wildstar chose to use a hi tech sci fi theme instead of goofy space cowboys it would have thrived, like the modern AAA successor to anarchy online that this genre is so badly needing.
Stop being delusional the game has been a long running saga of failure, its not because the world just isn't smart enough to enjoy wildstar, it was a bad game for many reasons including very poor development decisions and management. Trust me we are all not wrong and wildstar was really a great game we refused to play its wasn't a very good game end of story and the facts bear this out hence its shut down after many attempts to revitalize it by bad developers. Because if they were good it would have worked like we have seen happen for many other games that had struggles.
Bad is bad regardless of what you personally decide lol.
Our greatest glory is not in never falling but in rising everytime we fall.