Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

DAoC Ywain Servers: What would make players return/(new) to the game? (Feedback from all)

SolicfireSolicfire Member UncommonPosts: 484
WHAT WOULD MAKE PLAYERS RETURN/(NEW) TO THE GAME? (Feedback from all) 

Please keep this constructive as possible as I'm going to give all this feedback to Broadsword to see if they they can improve the things you mention on this post. I'm going to repeat please keep it civil and constructive so I can give a good argument! 

The feedback can be from anyone that plays or doesn't play the game. I just want all players to express their views so we can improve this DAoC and make it as great again as it once was. 

The real issue's I see is the following
- Population
- Old graphics/UI
- Lots of unfixed bugs
- No returning player trial 
- Not enough PvE/RvR raids at certain times
- Items to expensive 
- Not enough Battleground/live events
- No Realm timers

Comments

  • ScorchienScorchien Member LegendaryPosts: 8,914
    Nerf Bard Mezzs for start  .. ridiculous stupid mechainic , when you are on either side of it , ive been on both its not fun(you are either kicking kittens or one of the kittens ) .. Ruins the BG and Frontier experience IMO ..Bard trains are just terrible

    Get rid of Buff-Bots.. Then maybe actual players take there place...

     Upgrade the UI its a Dinosaur
    GregorMcgregor
  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372
    Remove or balance the Vampyr class.  Keep it at classic type items, no Atlantis.  I won't argue with the mez observations.  But that will mean redoing the Healer class for Mid and tinkering the Bards and Sorcs and such for the other two.
    GregorMcgregor

    image
  • KyleranKyleran Member LegendaryPosts: 44,056
    Here's a novel idea, stand up a new server, make it progession free, meaning every new player starts at say level 50, RR10/10 and the can spec or respec their characters more or less freely. (Back in town only)

    No bufff bots, or give every player the same free buffs. All gear of any kind freely or easily obtainable, hell, sell it in the cash shop, for very cheap, like an entire kit for $10.

    Basically totally level the playing field.  Let players make any fotm build they wish, and if everyone decides to play the exact same one, so be it. (TankMage Wars Online)

    I always wondered what DAOCs RVR might have been if it really did come down to player skill or knowledge of their class and not because they played or won more, using hard to obtain high end gear or abilities.

    Reward players in some fashion other than more power over their peers.

    Implement friendly fire so an ill timed mezz or root might lock your own realm mates down as well as the enemy.  

    More to consider of course, but I'd be interested in trying a version of the game where players didnt have to endlessly give away advantage,  especially as they tried different alts or builds.


    GregorMcgregor

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GrumiumGrumium Member UncommonPosts: 57
    People using buff bots turned this game from a fun grouping game into a boring solo experience. No one wanted to group any longer when they could just use their buff bots. I only had 1 account so I never used them.
    GregorMcgregor
Sign In or Register to comment.