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End-of-Year Elder Scrolls Online Events Will Net You the Indrik Mount - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2018 in News & Features Discussion

imageEnd-of-Year Elder Scrolls Online Events Will Net You the Indrik Mount - MMORPG.com

Elder Scrolls Online devs are on a happy gift-giving jag lately. Earlier this month, the community earned a trio of goodies and the joy isn't stopping now. Over the course of the next few months, players are invited to participate in a number of events. Successfully doing so will net them the Indrik Mount -- all for the price of enjoying the game.

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Comments

  • eruexeeruexe Member UncommonPosts: 40
    they really want us to log in eh.
    AlomarOctagon7711
  • AlomarAlomar Member RarePosts: 1,299
    Hard pass; I prefer player driven/created content/events. Which is hard to find in a cash shop driven/focused themepark.
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • IselinIselin Member LegendaryPosts: 18,719
    edited October 2018
    When I first heard about the Indrik a couple of months back I thought it was going to be related to a Murkmire quest chain and/or achievement for playing the game which would have been a good thing.

    I should have known that it'd be tied to a more artificial meta-game thing which has been progressively more and more their focus. Free is free and hard to criticize but the pet, mount and Villa we just got from the last event took all of 10 minutes of game play to get... if you even bothered because just owning Summerset and having logged in just once without even putting in the 10 minutes it takes to get the Summerset Pathfinder achievement gets you the 3 items.

    Same with getting the Murkmire DLC: Logging in 24 days in November is all that's required for that one. A 1 second log-in works for that.

    Way too much meta game focus with all of these promotions when they could have made it more about playing the game to get them.
    JamesGoblin[Deleted User][Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    I haven't gotten around to buying Summerset yet or Clockworks yet and they are probably doing what they can to get people to pick them up before they move on to the next cycle and put a lot of things up for the holiday sales.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • WasadiWasadi Member UncommonPosts: 35
    No, but thanks.

    If you ain't dyin', then you ain't tryin'.

  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Iselin said:
    When I first heard about the Indrik a couple of months back I thought it was going to be related to a Murkmire quest chain and/or achievement for playing the game which would have been a good thing.

    I should have known that it'd be tied to a more artificial meta-game thing which has been progressively more and more their focus. Free is free and hard to criticize but the pet, mount and Villa we just got from the last event took all of 10 minutes of game play to get... if you even bothered because just owning Summerset and having logged in just once without even putting in the 10 minutes it takes to get the Summerset Pathfinder achievement gets you the 3 items.

    Same with getting the Murkmire DLC: Logging in 24 days in November is all that's required for that one. A 1 second log-in works for that.

    Way too much meta game focus with all of these promotions when they could have made it more about playing the game to get them.
    Here are a few thoughts.
    - I appreciate free and a customer friendly marketing effort
    - This started long ago with pre-order and collectors bonus perks and is systemic to the genre now
    - Meta is fun when it comes rarely or seasonally, like winter holidays. Too often and it loses what makes it special.
    - Moving so much game play into the meta is the core reason I can't/don't play MMOs right now. It's not a moral stance. It just sucks all the fun out for me. They all do it and I don't want to.

    I'm not talking about the meta stuff we all participate in when we like a game - like forums, fan art, spreadsheets, name lists, mini apps, whatever. I'm talking about the actual game play. I hope that difference is clear.
    Yeah. That's the same meta I was referring to, not the min/maxers with spreadsheets, forum discussions, etc. 

    It's not that they are adding bad things either - it's all about how they add those things.

    My requirements and wishes about games are very simple: I want the game play itself to be the clear focus. It's why I'm there in the first place after all. I want the new things added to games, superfluous extras though they may be, to have strong connections to the game play instead of being separate from it as is the marketing norm these days.

    Take the Summerset pet, mount and villa. The community tally nature of it was a good idea but they didn't follow through with the idea by creating meaty, game-focused mechanics to achieve it. It was in fact a perfect opportunity for them to have promoted group play since everyone was collectively supposed to be working towards a community goal. Instead they just made participation be one of the simplest and most easily achievable solo things you can do in the game (visit 10 easy to find locations.) 

    I'm certainly not above taking and using log-in daily rewards either but that is still promotional meta play rewards instead of giving out the same things as part of core game play. It just smells of someone trying to manipulate concurrent player numbers for the benefit of some execs with oversight who have no clue how those nice looking concurrency numbers were fabricated.

    Giving away some loot crates for watching specific Twitch streams is also part of the same meta game thinking.

    And you're right - everyone seems to be doing this shit. And many seem to be giving it too much of a priority.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Darkonflare15Darkonflare15 Member UncommonPosts: 14

    Iselin said:

    When I first heard about the Indrik a couple of months back I thought it was going to be related to a Murkmire quest chain and/or achievement for playing the game which would have been a good thing.

    I should have known that it'd be tied to a more artificial meta-game thing which has been progressively more and more their focus. Free is free and hard to criticize but the pet, mount and Villa we just got from the last event took all of 10 minutes of game play to get... if you even bothered because just owning Summerset and having logged in just once without even putting in the 10 minutes it takes to get the Summerset Pathfinder achievement gets you the 3 items.

    Same with getting the Murkmire DLC: Logging in 24 days in November is all that's required for that one. A 1 second log-in works for that.

    Way too much meta game focus with all of these promotions when they could have made it more about playing the game to get them.



    I guess I am different. Tying this to a quest is no different than the way their doing this now. Questing in this game is easy and would not take any time to get it. They could of put this behind some difficult content but a select few will get it and other players would just look at it as a lost cause. They could put it behind some ridiculous rng but we already have things like that in this game. From the datamines of mount when first seen, people thought this was going to sold in the crown store. At least it not that.

    You can get this mount from actually playing the ingame events, get tickets, give the tickets to the Impresario which in return gives you feathers and berries. Use the feathers for you base mount and then the certain berries to evolve my mount into one out of four different mounts. I like this long term goal set up instead some quest that may be "interesting" because we all know some players are fickle and would rush the quest because they just want the mount. The quest would last probally last less than an hour and put into collections never to be seen again.
  • IselinIselin Member LegendaryPosts: 18,719

    Iselin said:

    When I first heard about the Indrik a couple of months back I thought it was going to be related to a Murkmire quest chain and/or achievement for playing the game which would have been a good thing.

    I should have known that it'd be tied to a more artificial meta-game thing which has been progressively more and more their focus. Free is free and hard to criticize but the pet, mount and Villa we just got from the last event took all of 10 minutes of game play to get... if you even bothered because just owning Summerset and having logged in just once without even putting in the 10 minutes it takes to get the Summerset Pathfinder achievement gets you the 3 items.

    Same with getting the Murkmire DLC: Logging in 24 days in November is all that's required for that one. A 1 second log-in works for that.

    Way too much meta game focus with all of these promotions when they could have made it more about playing the game to get them.



    I guess I am different. Tying this to a quest is no different than the way their doing this now. Questing in this game is easy and would not take any time to get it. They could of put this behind some difficult content but a select few will get it and other players would just look at it as a lost cause. They could put it behind some ridiculous rng but we already have things like that in this game. From the datamines of mount when first seen, people thought this was going to sold in the crown store. At least it not that.

    You can get this mount from actually playing the ingame events, get tickets, give the tickets to the Impresario which in return gives you feathers and berries. Use the feathers for you base mount and then the certain berries to evolve my mount into one out of four different mounts. I like this long term goal set up instead some quest that may be "interesting" because we all know some players are fickle and would rush the quest because they just want the mount. The quest would last probally last less than an hour and put into collections never to be seen again.
    Neither low RNG nor exclusive rewards for niche content nor trivial quests were the kind of in-game content I had in mind for this either.

    ESO is long overdue for some grand multi-step epic story line that might combine some solo + some group play with a guaranteed reward achievable with some reasonable effort.

    But like you said, at least it's not yet another crown crate apex mount... that's something.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

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