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Elder Scrolls Online devs are on a happy gift-giving jag lately. Earlier this month, the community earned a trio of goodies and the joy isn't stopping now. Over the course of the next few months, players are invited to participate in a number of events. Successfully doing so will net them the Indrik Mount -- all for the price of enjoying the game.
Comments
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
I should have known that it'd be tied to a more artificial meta-game thing which has been progressively more and more their focus. Free is free and hard to criticize but the pet, mount and Villa we just got from the last event took all of 10 minutes of game play to get... if you even bothered because just owning Summerset and having logged in just once without even putting in the 10 minutes it takes to get the Summerset Pathfinder achievement gets you the 3 items.
Same with getting the Murkmire DLC: Logging in 24 days in November is all that's required for that one. A 1 second log-in works for that.
Way too much meta game focus with all of these promotions when they could have made it more about playing the game to get them.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If you ain't dyin', then you ain't tryin'.
It's not that they are adding bad things either - it's all about how they add those things.
My requirements and wishes about games are very simple: I want the game play itself to be the clear focus. It's why I'm there in the first place after all. I want the new things added to games, superfluous extras though they may be, to have strong connections to the game play instead of being separate from it as is the marketing norm these days.
Take the Summerset pet, mount and villa. The community tally nature of it was a good idea but they didn't follow through with the idea by creating meaty, game-focused mechanics to achieve it. It was in fact a perfect opportunity for them to have promoted group play since everyone was collectively supposed to be working towards a community goal. Instead they just made participation be one of the simplest and most easily achievable solo things you can do in the game (visit 10 easy to find locations.)
I'm certainly not above taking and using log-in daily rewards either but that is still promotional meta play rewards instead of giving out the same things as part of core game play. It just smells of someone trying to manipulate concurrent player numbers for the benefit of some execs with oversight who have no clue how those nice looking concurrency numbers were fabricated.
Giving away some loot crates for watching specific Twitch streams is also part of the same meta game thinking.
And you're right - everyone seems to be doing this shit. And many seem to be giving it too much of a priority.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I guess I am different. Tying this to a quest is no different than the way their doing this now. Questing in this game is easy and would not take any time to get it. They could of put this behind some difficult content but a select few will get it and other players would just look at it as a lost cause. They could put it behind some ridiculous rng but we already have things like that in this game. From the datamines of mount when first seen, people thought this was going to sold in the crown store. At least it not that.
You can get this mount from actually playing the ingame events, get tickets, give the tickets to the Impresario which in return gives you feathers and berries. Use the feathers for you base mount and then the certain berries to evolve my mount into one out of four different mounts. I like this long term goal set up instead some quest that may be "interesting" because we all know some players are fickle and would rush the quest because they just want the mount. The quest would last probally last less than an hour and put into collections never to be seen again.
ESO is long overdue for some grand multi-step epic story line that might combine some solo + some group play with a guaranteed reward achievable with some reasonable effort.
But like you said, at least it's not yet another crown crate apex mount... that's something.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED