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Breach Dev Partners with En Masse to Bring a Technical Alpha to Players This Year - MMORPG.com News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2018 in News & Features Discussion

imageBreach Dev Partners with En Masse to Bring a Technical Alpha to Players This Year - MMORPG.com News

QC Games and En Masse Entertainment have inked a partnership deal to bring a Breach technical alpha to users of the EME launcher later this year. The tech demo will provide players "with an early hands-on experience of the fast-paced and addicting dungeon brawler". In addition, those attending this year's TwitchCon will be able to get hands on time with Breach from October 26-28 in San Jose, CA.

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Comments

  • Jamar870Jamar870 Member UncommonPosts: 573
    Destiny clone? Well I'll check it out once they have more info.
  • neonblastneonblast Member UncommonPosts: 18
    Action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. No clue where you come with the destiny resemblance.
  • AeanderAeander Member LegendaryPosts: 8,063
    Action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. No clue where you come with the destiny resemblance.
    Simpler comparison: it's Dungeon Land meets The Secret World.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Aeander said:
    Action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. No clue where you come with the destiny resemblance.
    Simpler comparison: it's Dungeon Land meets The Secret World.
    Best description so far.

    It's a PvE MOBA basically.  My comparison would be a PvE version of Paragon.
  • AeanderAeander Member LegendaryPosts: 8,063
    Aeander said:
    Action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. No clue where you come with the destiny resemblance.
    Simpler comparison: it's Dungeon Land meets The Secret World.
    Best description so far.

    It's a PvE MOBA basically.  My comparison would be a PvE version of Paragon.
    It doesn't share any characteristic of a MOBA. It doesn't use set characters, but rather has custom character classes. It isn't competitive. It isn't a base defense/destruction game. Etc. MOBA's have a pretty strict definition (due to extreme lack of innovation and competition), and this doesn't fall into that at all.
    [Deleted User]jimmywolf
  • KajidourdenKajidourden Member EpicPosts: 3,030
    edited October 2018
    Aeander said:
    Aeander said:
    Action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. No clue where you come with the destiny resemblance.
    Simpler comparison: it's Dungeon Land meets The Secret World.
    Best description so far.

    It's a PvE MOBA basically.  My comparison would be a PvE version of Paragon.
    It doesn't share any characteristic of a MOBA. It doesn't use set characters, but rather has custom character classes. It isn't competitive. It isn't a base defense/destruction game. Etc. MOBA's have a pretty strict definition (due to extreme lack of innovation and competition), and this doesn't fall into that at all.
    No, but the gameplay is exactly a MOBA.  

    Choose class from a list, have no more than 5 skills on your hotbar, kill waves of enemies as you advance towards objectives and eliminate them (in place of towers), and then eventually destroy the objective.  Rinse and repeat.

    Lobby-based, jump into a match and do the above then leave the match and be placed in the lobby again.  

    There's nothing to do besides jump into a match, and it plays exactly like a MOBA without an opposing team to fight.
  • AeanderAeander Member LegendaryPosts: 8,063
    Aeander said:
    Aeander said:
    Action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. No clue where you come with the destiny resemblance.
    Simpler comparison: it's Dungeon Land meets The Secret World.
    Best description so far.

    It's a PvE MOBA basically.  My comparison would be a PvE version of Paragon.
    It doesn't share any characteristic of a MOBA. It doesn't use set characters, but rather has custom character classes. It isn't competitive. It isn't a base defense/destruction game. Etc. MOBA's have a pretty strict definition (due to extreme lack of innovation and competition), and this doesn't fall into that at all.
    No, but the gameplay is exactly a MOBA.  

    Choose class from a list, have no more than 5 skills on your hotbar, kill waves of enemies as you advance towards objectives and eliminate them (in place of towers), and then eventually destroy the objective.  Rinse and repeat.

    Lobby-based, jump into a match and do the above then leave the match and be placed in the lobby again.  

    There's nothing to do besides jump into a match, and it plays exactly like a MOBA without an opposing team to fight.
    Sure, if you define a MOBA as vaguely as "enter a lobby, find a team, do a thing," then pretty much anything is a MOBA. Hell, I guess that makes Dragon Nest and Vindictus MOBAs now.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Aeander said:
    Aeander said:
    Aeander said:
    Action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. No clue where you come with the destiny resemblance.
    Simpler comparison: it's Dungeon Land meets The Secret World.
    Best description so far.

    It's a PvE MOBA basically.  My comparison would be a PvE version of Paragon.
    It doesn't share any characteristic of a MOBA. It doesn't use set characters, but rather has custom character classes. It isn't competitive. It isn't a base defense/destruction game. Etc. MOBA's have a pretty strict definition (due to extreme lack of innovation and competition), and this doesn't fall into that at all.
    No, but the gameplay is exactly a MOBA.  

    Choose class from a list, have no more than 5 skills on your hotbar, kill waves of enemies as you advance towards objectives and eliminate them (in place of towers), and then eventually destroy the objective.  Rinse and repeat.

    Lobby-based, jump into a match and do the above then leave the match and be placed in the lobby again.  

    There's nothing to do besides jump into a match, and it plays exactly like a MOBA without an opposing team to fight.
    Sure, if you define a MOBA as vaguely as "enter a lobby, find a team, do a thing," then pretty much anything is a MOBA. Hell, I guess that makes Dragon Nest and Vindictus MOBAs now.
    Sure thing bud; not gonna argue with you if you're going to be hyperbolic. 

    Anyone who plays Breach will automatically draw comparisons to a MOBA in the way that it plays.  The fact that you want to split hairs is your problem.

    FYI- I also wouldn't classify it as a MOBA; never did.  It does; however, factually play much like one.  
  • AeanderAeander Member LegendaryPosts: 8,063
    edited October 2018
    Aeander said:
    Aeander said:
    Aeander said:
    Action-RPG that straddles the boundaries between Diablo, Guild Wars 2, and Monster Hunter. No clue where you come with the destiny resemblance.
    Simpler comparison: it's Dungeon Land meets The Secret World.
    Best description so far.

    It's a PvE MOBA basically.  My comparison would be a PvE version of Paragon.
    It doesn't share any characteristic of a MOBA. It doesn't use set characters, but rather has custom character classes. It isn't competitive. It isn't a base defense/destruction game. Etc. MOBA's have a pretty strict definition (due to extreme lack of innovation and competition), and this doesn't fall into that at all.
    No, but the gameplay is exactly a MOBA.  

    Choose class from a list, have no more than 5 skills on your hotbar, kill waves of enemies as you advance towards objectives and eliminate them (in place of towers), and then eventually destroy the objective.  Rinse and repeat.

    Lobby-based, jump into a match and do the above then leave the match and be placed in the lobby again.  

    There's nothing to do besides jump into a match, and it plays exactly like a MOBA without an opposing team to fight.
    Sure, if you define a MOBA as vaguely as "enter a lobby, find a team, do a thing," then pretty much anything is a MOBA. Hell, I guess that makes Dragon Nest and Vindictus MOBAs now.
    Sure thing bud; not gonna argue with you if you're going to be hyperbolic. 

    Anyone who plays Breach will automatically draw comparisons to a MOBA in the way that it plays.  The fact that you want to split hairs is your problem.

    FYI- I also wouldn't classify it as a MOBA; never did.  It does; however, factually play much like one.  
    I don't think I was being hyperbolic at all. Fact of the matter is that we have multiple genres in which you lobby, group together, and do a thing with restricted hot bars.

    Is Guild Wars 1 a MOBA? It certainly fits all of the definitions you listed albeit with less linearity in its explorable maps and a hotbar limit of 8 rather than 5 (a negligible difference). I could reasonably claim that its GvG mode was a predecessor to what is now known as the MOBA genre, but it is not recognized as such.

    I think one distinction to be made is hotbar customization. Every moba that has ever been made has used set characters with set skills. Not a single one has ever had hotbar customization beyond HotS allowing you to pick your ultimate from 2 options. Not a single one has allowed you to create your own character. I should know, seeing as how I've played almost every single officially-released MOBA. These games sell themselves on characters every bit as much as they do on skill-based competition.

    I mean this to say that not everything that bears some similarity to a MOBA will be popularly seen as one. We classify CRPG's and twin-stick shooters as very different things from MOBAs even if they may bear some heavy similarities.
  • neonblastneonblast Member UncommonPosts: 18
    Be happy it's not a MOBA or Battle Royale :)
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