Been playing the game, my biggest complaints so far are the bots. They are all over the place.
The next complaint that is popping up a lot, and is my current biggest issue with the game, is that it is really shallow. It's fast and flashy, but once the novelty of the skill effects wears off, none of the classes are all that complicated. Identity skills, with the exception of maybe Bard, are just something you mash on cooldown. They went too far in trying to make a clear cooldown gap between your basic moves and finishers that the whole combat experience comes down to rolling across your keyboard, and then hitting everything as it comes off cooldown.
I've been mainly playing Arcana, which should have some more depth to it. Some skills add to a stack counter on each enemy they hit, and your finishers will deal damage proportionate to the number of stacks. In practice, the cooldowns are so long on the finishers that anything you fight will be at full stacks before your finisher is off CD.
I'm going to keep playing in hopes that it gets better 50+, but so far it is just a prettier Mu Legend.
doh that hurts , hope they improve it , because COMBAT its what makes arpg fun , interesting class mechanics , synergy btw skills , and arcana is the job with "cards" attacks? because they rate it as the harder class to master because u can reset Cds and whatnot
Been playing the game, my biggest complaints so far are the bots. They are all over the place.
The next complaint that is popping up a lot, and is my current biggest issue with the game, is that it is really shallow. It's fast and flashy, but once the novelty of the skill effects wears off, none of the classes are all that complicated. Identity skills, with the exception of maybe Bard, are just something you mash on cooldown. They went too far in trying to make a clear cooldown gap between your basic moves and finishers that the whole combat experience comes down to rolling across your keyboard, and then hitting everything as it comes off cooldown.
I've been mainly playing Arcana, which should have some more depth to it. Some skills add to a stack counter on each enemy they hit, and your finishers will deal damage proportionate to the number of stacks. In practice, the cooldowns are so long on the finishers that anything you fight will be at full stacks before your finisher is off CD.
I'm going to keep playing in hopes that it gets better 50+, but so far it is just a prettier Mu Legend.
doh that hurts , hope they improve it , because COMBAT its what makes arpg fun , interesting class mechanics , synergy btw skills , and arcana is the job with "cards" attacks? because they rate it as the harder class to master because u can reset Cds and whatnot
I would say this will end up being the minority opinion in regards to combat. Everything I've seen looks great. It's definitely not Diablo though, you have cooldowns, bosses have mechanics not hp pinatas with modifiers, and you won't be running through maps passively killing anything that looks your way.
Personally, I think it's better than Diablo could ever hope to be. That's just me though.
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Personally, I think it's better than Diablo could ever hope to be. That's just me though.
No fate but what we make, so make me a ham sandwich please.