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Today in Las Vegas, Square Enix pulled back the veil on their newest upcoming expansion to the incredibly popular MMORPG, Final Fantasy XIV. Titled “Shadowbringers,” Final Fantasy’s newest expansion brings players to the brink of finally taking down the Garlean Empire.
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Beast Master might be on the Horizon.
Some interesting new systems with New Game + and the Trust System (which I adore in FFXI). I hope the trust is also used for FATEs as those tend to not have much participation anymore, even if the world transfer may help. In FFXI there's also a way to turn off see another player's trust, in case that becomes an issue.
The world visit feature could be a potential problem for harassment and economy (even gil sellers might peruse it) -- but also a boon if you're allowed to go to a server that frequently has houses and buy one. Hopefully people will get banned if they genuinely use it to harass. Which includes them hopefully implementing an easier way to report others from different worlds in game.
The best thing for me is the new end game for crafters and gatherers. The ability to rebuild Ishgard and open up housing in it once that's done.
I'm worried about Blu just becoming a novelty and them not allowing for it to be in a raid due to the systems they're making for it specifically. But content made especially for it might be fun.
I find it hard to believe if this a serious comment or not from someone I assume has played end game.
I also find it hard to believe that anyone that played it at even a fraction of the highest level with say this. If they did this, I doubt even a machine would be able to keep up with everything that's going on and all the rotations and positions and resources and class mechanics and other things you have to manage in the already short time gap.
Though there's room for new classes to have lower GCDs if they're simplified to a WoW level. Some already have +30% haste and the speed materia just keeps going higher and higher with the expansions. A few may already be low tier in difficulty.
As a whole, I saw that comment more at the start of 2.0 when people were just trying to find a replacement for another game. But therein lies indefinite defeat. One needs to go into a game with the hopes of playing a new game. It's not fair to any game to constantly compare -- and you'll only make yourself miserable and start disliking everything. Having to master new things and learn the intricacies is part of the fun. Most of the time, there's definite reasons as to why something is the way it is.
An entire rework of everything would be needed. Which would alienate the ever growing population. They're adding new data centers for NA and EU as it is. And their budget keeps on doubling or tripling -- or at least precedence has shown such (as that's only been confirmed with Heavensward and Stormblood), with them increasing capacity and all the new systems acting as support for this time as well.
Overall it looks really solid and sounds worthy of the expansion tag unlike some other MMO "expansions".
There's heavy speculation on the forum that another job is going to be a gunblade based job due to the trailer, plus this expansion is supposed to delve deeper into Garlaemold (sp) which is where you see some gunblade wielders there. This trailer was really impressive none-the-less. You can't say that SE doesn't make some of the best trailers in the business. Even though people didn't really like the Final Fantasy movie (due to its story I think), the actual rendering was beautiful and ahead of its time. If they could write a better script they would hit like trucks at the box office. Same goes for Blizzard if they made an entire movie that looked like their last cinematic.
I rly did Raid at a high level for a loooong time in this game and i can say, that anything else except cutting edge makes me fall asleep in this combat system. Dont compare to wow pls, this game is so much different. And the GCD is so F******* long and feels even longer if ur solo questing. Every time i try to get back in I force myself to love this game, but in the end, the combat is keeping me away again. I see that it can be fun for people, but its just not for me, if the part Im doin 90% of a game is feeling bland and slow to me, I wont play it. And that makes me rly sad, because I Rly WANT to like it.
Greetings from Germany
Yeah, I agree. Personally I loved the Warrior of Darkness arc in 3.X so I can't wait for them to expand. Given how they have been doing "alternate" character play lately, maybe we'll get to play as the warrior of darkness' past bit by bit. I'm actually genuinely excited in both 'potential' jobs so far as well as the story.
TRUSTS? hell yeahhhhhhhhhhh
damn SE!!! i wasnt going to play FFXIV until 5.0 ><
It was Bugs Bunny and a Racing flag = Implies that the Viera race is coming to the game. It's a humanoid race that features bunny ears.
As was stated by him calling attention to it during the race section. I was part of the original poll when they asked what race they should include back in 1.0, and Viera won overwhelmingly; further proof is also them talking about Ivalice and that it will be the last race for a while (and they wouldn't just not include the #1 pick from the poll).
Though it's also possible to have double meaning. But I'd conclude that Blu, Gun Blade (leaks mentioned it being called Soldier), and maybe dancer will be the classes. If there's a forth, maybe the Beast Master if there is a double meaning in there (though it'd have to be revealed next festival to match precedence, and it's looking like next time is Soldier).
As for the announcements, it's a great start, and looking forward to hearing more about Blue Mage and 4.5 tomorrow (how limited is a 'limited job'?) ... a bit disappointed they didn't announce any content beyond the usual dungeons, trials, and raids (or any hint of improvements to that content), but there are still 2 fanfests to go before the expansion, so hopefully they are saving more than the new job names for those.
That is why i had to stop playing,not because i felt the game was as bad as the Wow clones or worse,it was because it felt like a weaker version of FFXI.
Square should have went in a completely different direction but i know what their marketing plan was and that was a HOPE that all FFXI players would jump to FFXIV so they could shut FFXI down.Even after the threat,they obviously did not see any change in the numbers so decided to keep FFXI open.
I figure somehow in the minds of developers,they feel like they are doing us gamer's a favor,if not enough money,then we get what they have to offer.Make no mistake,the overall scope of the game took way more work than anything the other games are doing and with no cash shop so they do deserve SOME credit.
Still stuff like crafting and questing will NEVER receive the love/effort they deserve so all i look for is class/combat structure/designs and FFXI still rules the roost.If you want another gear score game then i guess FFXIV is the best and looks good as well and has some other features most mmorpg's don't ,so it is still a reasonable game to play.
Biggest question i have...WHO is really running this game,who is actually making the decisions.
Never forget 3 mile Island and never trust a government official or company spokesman.
The game took its cues from FFXI during 1.0. From map design, to quest design and even the combat was modeled after it in a moderate fashion. It almost destroyed the franchise as a result. Seriously, go back to FFXI and start a new character. By the time you reach the end of Wings of the Goddess, you'll likely be pulling your hair out even with the Trust system and changes (or during an experience boost campaign). ESPECIALLY with Seekers of Adoulin and that crap fest key item spree and map design. It's like they said to themselves, "hey... let's bring all the absolute worst ideas imaginable for an MMO, and put them in FFXI!". Most of the game -- 99% -- back in the day was done finding groups, spending over an hour traveling to a spot, and grinding. A single quest could take days if not weeks to finish.
The maps were mazes after a certain point and it took days to navigate (Adoulin mainly sticks out in the days part due to the key item fiasco). The story was decent for the nations, Zilart and Promathia. Okay for Treasures. Pretty good for Wings. Amazing for Adoulin (if you could manage getting to that point... as even at the start there is a hurdle of spending allowances and getting fame for quests even start -- and then running through mazes of maps looking for key items that allow you access to other mazes... because each maze has artificial dead ends that require key items and you need one key item to get another key item, but the first key item to get that key item and only one spot in the entire world that you can enter and run through each map to get to the first... /rant). Even better for Rhapsodies... though Yoshi-P actually worked on that alongside FFXIV.
As for crafting; FFXI's crafting pales in comparison compared to FFXIV. FFXIV's is incredibly intricate to the point that it makes FFXI's look like a joke. I should know, I had five alts on FFXI (yes, I paid extra for five character slots), each with the crafts I needed since you had a set amount of points you could reach. In addition to having several omni crafters on FFXIV itself.
They're also making it so crafters and gatherers have another true end game in Shadowbringers. They are coming together to rebuild Ishgard and make player housing available there.
And before you think I have no true FFXI experience, I played several classes up to 75 pre-abysea, and currently have five classes at 2,100 job points. Have +3 items on my red mage, just got Arke's Su3 set on my paladin and have a full Spell Interruption and Phalanx set for 127-130+ Apex Cleaving groups. I also beat every expansion twice (rank 10 in every nation at least once), as well as Rhapsodies of Vana'diel. I made hundreds of millions selling ninja tools back then, among other things.
BLU is looking to be a lot of work on their part as they're trying to replicate how it was in FFXI. The amount of work required is mind boggling and I'm surprised they are doing it. Though I'm not sure I will like how it turns out. Though their world visit system pretty much invalidates their world transfers -- they're giving up a big money source for that just so people can go to any server they want.
FFXI was a time waster and a social experience. It was a horrible MMO. Only do I see that in hindsight after going back and starting a new character last year (and only just recently managing to beat all the stories again this month due to all the crap systems that prolong everything). Level 99 now is the new level 1 and there is still a year + grind to get good item level 119 equipment that isn't that base, poor stats Bayld equipment. Now I really believe them when they said they just got lucky with FFXI -- there were so many horrid decisions they made and everything was done to prolong your play time and thus your subscription to the maximum possible degree.
Sumarized version
Hate before
FFXI...FFXI...FFXI...FFXI...FFXI...FFXI...FFXI...FFXI...FFXI...FFXI...
Hate after