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It’s been more than 7 months since Steven touched on PVP and metabattle. He proposed that jumping on the metabattle bandwagon could make you the PvP problem but I’ve been swinging swords on various accounts over recent months and I don’t think PvP really needs a moratorium on metabattle. Instead, this month’s PvP lets play with community partner Jebro highlighted more fundamental issues with Guild Wars 2’s competitive game.
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I’ve never encountered a time that gw2 stream excessed 1k watchers(even with xpack releases) threshold so stream was/ is never a big thing for this game. So that the tournaments.
Ultimately I don’t see what the exact point of this article. Just discussing stuff? Just discussing pvp?
If so I don’t understand your ending statement “now we have a game type that is ton of fun” what’s changed other than some mode tweaks additional map and currency tweaks? Did those changes made gw2 pvp fun all suddenly? How so?
The article states “wider community” couple of times. I don’t think structured pvp was ever a popular game mode to the “wider” community but a handful of no lifer hardcore players. For me and a lot of person that I know plays the game, pvp is a horrendous clusterffcuk.
Nice read but empty in content. Lot of fancy vocabulary creating empty statements.
Cheers.
beLIEve
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He usually doesn't generate enough hype during fights and doesn't do a well enough job explaining player mistakes and strategies. He's usually just stating a lot of the obvious which I think anyone could do.
When it comes to commentating I've enjoyed watching and listening to actual hardcore pvp players do it. Most hardcore pvpers seem to have a lot more overall knowledge and strategy down to each intricate detail. You can learn a lot from just watching how expert many of these players are. Some of the stuff they can pull off to turn things around are quite amazing.
-Trash story, nothing about to remember, things that flow by and remain unnoticed
-Trash pvp. GW1 pvp had at least a meaning where Underworld was unlocked for the winning region- Getting those Ectoplasms was fun as hell.
-Trash core game- Calling it Guild Wars 2 when Guild Halls and Guild PvP has no meaning and is just a secondary fluff of the game. Also it was added wayyyyyyyyyyyyyyyyyy to late- that alone killed its playerbase.
-Trashiest character depth- its plain insulting to the human brain what they did with the skill system.
-Propagana machine right from goebbels.
As GW1 was my first MMO i fell in love with, i kinda feel how all Diablo 2 fanboys must have felt with Diablo 3 and Diablo Immortal announcment.
So GW3 go incoming?
Guild Wars 1 PvP was a test of one's intelligence, build, and team coordination. Guild Wars 2 PvP is a test of one's reflexes, and has only become more shallow as they continue to nerf/remove tank amulets and nerf tank builds in order to speed up kill times.
Well, if you were such a massive fan of Guild Wars 1.. you'd know it's called Guild Wars because in the 'story' warring guilds fought in the past which led to the events of the original game. It has nothing to do with us players, it's from the lore. It's a shitty name really, for both games, because the old wars have nothing to do with what the players have to do.
Anyway.. I'm not a massive fan of GW2 pvp.. but I also thought it was trash in GW1 too. It was like a board game and a game of rock, paper, scissors... and good loooord it was sloooooooooow. I'll take neither.
Personally, I think GW2 has some of the best story telling in MMOs. All the events of the main and living story lead on from each other and make complete sense as a whole and give well thought out context about why 'you' are going to where you are going. Even the build up to the expansions are 100% cohesive. Doing living story season 2 leads you, literally, right to the start of the Heart of Thorns expansion. You know why you are there, you know why everything is happening in Verdant Brink and you know why you are involved in it all (damn you Caithe, come back with that damn egg!).
Only SWTOR and LOTRO beat it, in my opinion. ESO is more like what you describe, lots of story thrown at you, well presented, but none of it really matters. I've absolutely lived in ESO in the past, did everything.. and I could not tell you about 1 story in the game except that you rescue some guys.. Surprise! Old dood is really the king or whatever and you beat the bad guy. After that it's like an anthology of little stories that have nothing to do with each other.
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On one side you have people that absolutely love the combat and the depth in it and the obvious strategic choices. And then you have people arguing that it's too much instinct/reflex based (obviously excluding WvW because it's just a clusterfuck). I don't actively play it anymore but when I did I was legendary rank and I think the combat is great and allows for carry somewhat just understanding the game mode and playing objectives and doing strategic 1v1s or 1v2s which are extremely difficult.
Kinda sad to see that they've left it atrophy since PoF. But the game already paid for itself and then some. They should develop a new one on a newer engine. This one is showing its age since day one.
I absolutely love the lore, I don't know what other posters are on about. It's one of the MMOs with better story and there are only few. Even SWTOR has sort of a shitty story in comparison with all the plotholes and shoehorned choices.
But that's just my opinion.
I love the game too... for pve. But this article is about pvp... and it is very clear how it is doing...
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