just booted up the 'ol Skyrim vr and damn that shizzle is so fine. no joke still the best VR game out there. i hadn't played it in like over a year for some reason, and had forgotten how incredible that game, and especially that game in VR, is. just walking around Skyrim collecting herbs and smashing heads. getting attitude from NPCs and shotting arrows into knees.......which brings me the simple question. how come VR hasn't taken off yet? is it price? is it the hardware barrier? are millennials still so gastro-sensitive about it? i mean, it's friken virtual reality at our fingertips! it's as sci-fi as spaceship travel....or just about anyways. what gives?
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The problem I think for a lot of people is the controls. It took a while for the gaming industry to standardize things like WASD and mouse for FPS's (I remember playing Duke nukem with arrow keys and no mouse). 3D action games were awkward on the original PlayStation with the control pad controls, but with the N64 game us Mario 64 with it's 1 analog stick, the industry began to see how it could work for all the 3D games. Then we now have 2 analog sticks on all controllers, along with triggers.
The VR industry needs something to come along and totally nail it. Right now, the motion controls end up with next to zero feedback, which makes it more akin to playing a mobile game on a touchpad.
I mean, how am I supposed to hit this thing with my sword, when my hand just flows straight through it, no resistance. No weight of the weapons in my hands. I can pick something up but I can't "feel" it.
The VR shooter games are a bit easier to "believe" since you are firing a gun of sorts, and the controller in your hand vibrates a little. To me, these are the best due to this aspect.
Now for my little Sci-Fi idea....lol I think a full arm glove should be made. Each finger and wrist has little cables on it with tiny motors that quickly react to whatever is necessary. It has enough torque to give your fingers and hands resistance enough to be believable. Heck, make it stretch all the way across your back so that when you HIT something in the game with your VR sword, the motors pull your arms just enough to simulate a solid object was impacted.
Obviously that would be cumbersome, and probably next to impossible to create/implement. But that's my theory on why VR hasn't skyrocketed.
Likewise the same thing happens in AC Odyssey on the ships with the bobbing of waves and movement of the ship. That and I have a bit of a fear of the ocean which doesn't help.
Both which actually make my anxiety also super bad when it happens. Even watching a VR youtube video makes my anxiety bad as well.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Oculus Go has me for the first time really interested in VR.
In the future humans will be like Deus Ex, and you can enter VR from anywhere.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Then even if it were,we need the game developers to actually make a decent game worthy of being a VR game and not just light shows and cheap space fighters.
The closet we have come to VR is Nintendo Wii and their sports games.When we can simulate real life movements in game that mimic every move we make and we get a game that utilizes our movements in a really good way,then great,we will start to make AAA VR games.The amount of money it will take to produce a good quality VR game would be too high at this point in time and maybe only gets less likely over time.
Never forget 3 mile Island and never trust a government official or company spokesman.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
1) Still too expansive.
In 10 years time most games will be VR, just give it time.
if you do "real" movement in VR, at least 80% of the people will get a headache or puke
"I'll never grow up, never grow up, never grow up! Not me!"
I love my Gear VR, and will likely be upgrading to an Oculus Quest after it hits.
My phone, amazing as it is, has slowed down somewhat over the years (I use a Galaxy S6). Ever experience juddering lag in VR? It's like a bad trip.
The Bluetooth controls leave much to be desired, in a medium that is highly sensitive to precision. There just seems to be a real gap in the market for a quality Bluetooth gamepad, and I've searched far and wide. The best I've found is my Gamesir G4s, and it's... inaccurate.
Despite all this VR is incredible. Undoubtedly the most exciting media technology of the 21st century so far. Here are my initial impressions after first trying it a couple years ago:
https://forums.oculusvr.com/community/discussion/comment/516023#Comment_516023
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I had fun once, it was terrible.
Like 3D TV, VR wont have a mass appeal for years if not ever.