This is one title that did not live up to the hype. I was involved in closed beta and I warned them then that the combat was awful. They chose to proceed and I dropped out. If you don't listen to your testers then you have to live with the consequences.
Same will happen to other upcoming games like Pantheon if the developers make the same mistake of only aiming at "hardcore raiding".
I sincerely believe that was not the reason it was the combat. I personally found it way too hard to heal while doing the equivalent of river dancing and ballet while trying to target my team mates who were dying.
Some comments on here and reddit are pretty disgusting to be honest. I didn't like Wildstar even a bit but I'm not happy for what happened to it. This is not a case of lets say Bless. They didn't scum people, lie about their game or released an unfinished and broken product. It's just that they couldn't appeal the masses and the niche community who loved the game weren't enoungh to keep it alive. Tbh it was a super polished and well made game.
If you didn't like the game, it's ok. It is pretty normal. You didn't like it so you didn't play it. End of the story. But how can you be happy for a game to be shut down while there are people who enjoy this game and sad about this situation is beyond me...
I'm really sorry for all those people who enjoyed this game. I know how you feel. I felt the same things when Warhammer Online shut down...
Wildstar was the best MMO I've ever played. Despite what everyone says. I found it bloody fun, goddamn funny and very very fun to play. Progression and dungeons and the world and characters and everything. There wasn't a single flaw for me honestly. Sad no one had the patience to play it properly. I pre-ordered the game and never did regret it one bit. Goodbye and Farewell Wildstar!!!. I will never in my life forget you.
I'm truly sorry it had to shut down and leave you out in the cold.
I'll never understand why some games continue to run for a decade that everyone seems to hate like Age of Conan (Personally, my #2 MMO of all time) while others get shut down so quickly like WildStar and Warhammer Online.
Those games seemed to have healthy enough player bases to at least keep one server running. A complete shutdown seemed unnecessary.
Age of Conan, for instance, has ONE developer still on the project. Just one. There hasn't been a class revamp or tweak in over six years. Some bugs from launch cannot be fixed because the developer who is left didn't write the code and doesn't know how to fix it... but you can still play the game at the very least, bugs and all.
Some comments on here and reddit are pretty disgusting to be honest. I didn't like Wildstar even a bit but I'm not happy for what happened to it. This is not a case of lets say Bless. They didn't scum people, lie about their game or released an unfinished and broken product. It's just that they couldn't appeal the masses and the niche community who loved the game weren't enoungh to keep it alive. Tbh it was a super polished and well made game.
If you didn't like the game, it's ok. It is pretty normal. You didn't like it so you didn't play it. End of the story. But how can you be happy for a game to be shut down while there are people who enjoy this game and sad about this situation is beyond me...
I'm really sorry for all those people who enjoyed this game. I know how you feel. I felt the same things when Warhammer Online shut down...
It's always the CoH fanatics. They always jump on any WS thread wishing death upon it as if it killed their mother.
Do they really believe it was the people inside the WS team that killed CoH? None of them had anything even remotely to do with that.
But yeah they keep on wanting to inflict the same pain they felt to other gamers. It's absolutely pathetic and disgusting.
Some comments on here and reddit are pretty disgusting to be honest. I didn't like Wildstar even a bit but I'm not happy for what happened to it. This is not a case of lets say Bless. They didn't scum people, lie about their game or released an unfinished and broken product. It's just that they couldn't appeal the masses and the niche community who loved the game weren't enoungh to keep it alive. Tbh it was a super polished and well made game.
If you didn't like the game, it's ok. It is pretty normal. You didn't like it so you didn't play it. End of the story. But how can you be happy for a game to be shut down while there are people who enjoy this game and sad about this situation is beyond me...
I'm really sorry for all those people who enjoyed this game. I know how you feel. I felt the same things when Warhammer Online shut down...
It's always the CoH fanatics. They always jump on any WS thread wishing death upon it as if it killed their mother.
Do they really believe it was the people inside the WS team that killed CoH? None of them had anything even remotely to do with that.
But yeah they keep on wanting to inflict the same pain they felt to other gamers. It's absolutely pathetic and disgusting.
I loved City of Heroes/Villains to death too however the nasty sentiments expressed here never crossed my mind because every game has their fans. It is cruel to make fun and rejoice over their loss and frankly as gamers all of us can lose a game we enjoy too and should show more empathy to our fellow gamers.
Same will happen to other upcoming games like Pantheon if the developers make the same mistake of only aiming at "hardcore raiding".
And the Pantheon team will make that mistake. They are already 100% committed to it though they would try to spin it otherwise. They have convinced themselves that they can make it work for a couple of reasons.
One, they want to try to encourage people to join guilds with the idea that if you get people in a guild they will feel obligated to help the guild and therefore will get caught up in the end-game progression for the sake of their guild. This, of course, completely misses the point. Finding a guild to join has never been difficult. The point is that people just don't want to do that crap.
The other bright idea they have is to try to keep people who aren't into hardcore raiding busy with other stuff. Their progeny system for example. Level up another character if you don't want to raid. Weee....look! A brand new concept that nobody ever thought of before. You can level up an alt to keep busy. Jesus H. Christ, they actually think they've come up with some new idea with that. Oh, but if the character is the offspring of another max level character the new character will get some token bonus. The catch, of course, is that the bonus can't in any way be competitive with raid rewards. So for leveling a new character from zero to max you'll most likely just get a few extra stat points to distribute. Probably one high end item from a raid will add more stats.
And the same holds true for any other non-raid busy work they come up with for people. None of it will allow any kind of meaningful progression on a par with raiding. So the Pantheon devs will have to relearn this lesson. In a game that is ALL about progression like they are making, if people hit a wall in their progression they aren't going to hang around forever twiddling their thumbs or doing pointless busy-work.
It really is such a shame because I love a lot of what the Pantheon team is doing. But they will never get past their fixation on big raids as the pinnacle of the game. And it's going to kill the game or at best relegate it to a tiny, tiny population that can barely justify keeping one server up.
Same will happen to other upcoming games like Pantheon if the developers make the same mistake of only aiming at "hardcore raiding".
And the Pantheon team will make that mistake. They are already 100% committed to it though they would try to spin it otherwise. They have convinced themselves that they can make it work for a couple of reasons.
One, they want to try to encourage people to join guilds with the idea that if you get people in a guild they will feel obligated to help the guild and therefore will get caught up in the end-game progression for the sake of their guild. This, of course, completely misses the point. Finding a guild to join has never been difficult. The point is that people just don't want to do that crap.
The other bright idea they have is to try to keep people who aren't into hardcore raiding busy with other stuff. Their progeny system for example. Level up another character if you don't want to raid. Weee....look! A brand new concept that nobody ever thought of before. You can level up an alt to keep busy. Jesus H. Christ, they actually think they've come up with some new idea with that. Oh, but if the character is the offspring of another max level character the new character will get some token bonus. The catch, of course, is that the bonus can't in any way be competitive with raid rewards. So for leveling a new character from zero to max you'll most likely just get a few extra stat points to distribute. Probably one high end item from a raid will add more stats.
And the same holds true for any other non-raid busy work they come up with for people. None of it will allow any kind of meaningful progression on a par with raiding. So the Pantheon devs will have to relearn this lesson. In a game that is ALL about progression like they are making, if people hit a wall in their progression they aren't going to hang around forever twiddling their thumbs or doing pointless busy-work.
It really is such a shame because I love a lot of what the Pantheon team is doing. But they will never get past their fixation on big raids as the pinnacle of the game. And it's going to kill the game or at best relegate it to a tiny, tiny population that can barely justify keeping one server up.
So this game has a limited appeal to you not a big deal. Plus, there are like at least 10 or so casual fantasy MMOs already on the market that overly cater to casual players.
I'm casual player myself and I am excited for what this game is touting to be. I never was a person to get their panties in a bind if I didn't have the time to see every piece of content. I went entire WoW expansions without ever stepping foot in a raid, yet I still played.
I really don't understand the mindset of the modern gamer these days (no offense to you either)?
People seem so entitled these days, they act like a game that doesn't cater to every single player group, especially MMOs, is going to fail.
The market is full of these everything and everyone boxes already, as an Indie developer, the fact that they are trying to make something different from whats already out there is kind of refreshing.
They already said they don't need WoW type numbers to survive.
Same will happen to other upcoming games like Pantheon if the developers make the same mistake of only aiming at "hardcore raiding".
That could be true if raiding in those games will be something the hardcore raiders are not used to, like action combat and telegraphs.
On the other hand, raiding means very little if rest of the game is long enough and has content for several months and is not boring and stupid easy. In WS zones were small, questing was very linear and classes too similar to hold players' interest longer than few hours.
But it you mean the only meaningful content is in raids and everything else is a pushover to ensure everyone will eventually get to the raiding part like in WoW (and also in Wildstar), then a failure is guaranteed.
The money NC made with their mobile games in the last quarter alone is more than 3 times of the sum of all revenue gererated by Wildstar from launch to death.
This game was worth to save. I actually had fun with it. Sadly other games hold my attention and the lack of players for group activities discourage me
Same will happen to other upcoming games like Pantheon if the developers make the same mistake of only aiming at "hardcore raiding".
And the Pantheon team will make that mistake. They are already 100% committed to it though they would try to spin it otherwise. They have convinced themselves that they can make it work for a couple of reasons.
One, they want to try to encourage people to join guilds with the idea that if you get people in a guild they will feel obligated to help the guild and therefore will get caught up in the end-game progression for the sake of their guild. This, of course, completely misses the point. Finding a guild to join has never been difficult. The point is that people just don't want to do that crap.
The other bright idea they have is to try to keep people who aren't into hardcore raiding busy with other stuff. Their progeny system for example. Level up another character if you don't want to raid. Weee....look! A brand new concept that nobody ever thought of before. You can level up an alt to keep busy. Jesus H. Christ, they actually think they've come up with some new idea with that. Oh, but if the character is the offspring of another max level character the new character will get some token bonus. The catch, of course, is that the bonus can't in any way be competitive with raid rewards. So for leveling a new character from zero to max you'll most likely just get a few extra stat points to distribute. Probably one high end item from a raid will add more stats.
And the same holds true for any other non-raid busy work they come up with for people. None of it will allow any kind of meaningful progression on a par with raiding. So the Pantheon devs will have to relearn this lesson. In a game that is ALL about progression like they are making, if people hit a wall in their progression they aren't going to hang around forever twiddling their thumbs or doing pointless busy-work.
It really is such a shame because I love a lot of what the Pantheon team is doing. But they will never get past their fixation on big raids as the pinnacle of the game. And it's going to kill the game or at best relegate it to a tiny, tiny population that can barely justify keeping one server up.
So this game has a limited appeal to you not a big deal. Plus, there are like at least 10 or so casual fantasy MMOs already on the market that overly cater to casual players.
I'm casual player myself and I am excited for what this game is touting to be. I never was a person to get their panties in a bind if I didn't have the time to see every piece of content. I went entire WoW expansions without ever stepping foot in a raid, yet I still played.
I really don't understand the mindset of the modern gamer these days (no offense to you either)?
People seem so entitled these days, they act like a game that doesn't cater to every single player group, especially MMOs, is going to fail.
The market is full of these everything and everyone boxes already, as an Indie developer, the fact that they are trying to make something different from whats already out there is kind of refreshing.
They already said they don't need WoW type numbers to survive.
The reason it annoys me so much is because I want a grouping game to play again. Pantheon will have the type of grouping I want during the leveling up part of the game but then the end-game is going to be hardcore raiding which will not only keep me away because I personally don't want to do that but it will likely kill the game entirely because very few people want to do that.
No, I don't think a game should try to please everyone. Exactly the opposite really, I feel it should pick a target audience and be made to please that demographic from level one to the end-game and through all the expansions. A MMO shouldn't start out as one thing and then change to something else later on. That is playing bait and switch to try to draw in people who are not really a part of your target audience.
There is not one game in existence that I know of that provides what I want. Pantheon will have what I want...but only for a while. The early game will be what I want (as far as I can tell) but the later game will be something I absolute hate. So it's just extremely depressing for me every time I think about it.
There is an inescapable reality. When a game depends on progression as a hook but people don't enjoy doing what they have to do to progress then they aren't going to keep playing. Wildstar had to face this reality and Pantheon will too.
It's always the CoH fanatics. They always jump on any WS thread wishing death upon it as if it killed their mother.
Do they really believe it was the people inside the WS team that killed CoH? None of them had anything even remotely to do with that.
But yeah they keep on wanting to inflict the same pain they felt to other gamers. It's absolutely pathetic and disgusting.
Incorrect. When Wildstar began it was being bashed by ESO fanatics, WOW fanatics, and other "hardcore" fanatics who didn't like the art style or whatever. You can bet those same people are rejoicing now that the game shut down. If your "logic" was true then the CoH "fanatics" would also be on the Guild Wars and Aion threads doing the same thing. But they're not.
It's always the CoH fanatics. They always jump on any WS thread wishing death upon it as if it killed their mother.
Do they really believe it was the people inside the WS team that killed CoH? None of them had anything even remotely to do with that.
But yeah they keep on wanting to inflict the same pain they felt to other gamers. It's absolutely pathetic and disgusting.
Incorrect. When Wildstar began it was being bashed by ESO fanatics, WOW fanatics, and other "hardcore" fanatics who didn't like the art style or whatever. You can bet those same people are rejoicing now that the game shut down. If your "logic" was true then the CoH "fanatics" would also be on the Guild Wars and Aion threads doing the same thing. But they're not.
That's nonsense. The WoW and ESO players stopped caring about this as soon as WS was released.
Guild Wars players are only busy bashing GW2. And Aion?.. When was the last time someone ever heard of Aion players?
No, it's the CoH fanatics who can't get over their grudge because their game was shut down.
Some people believe it was their focus on hardcore raiders that caused this game to fail. Maybe there's some truth to that, but I believe it wasn't just that.
We were a hardcore raiding guild and we chose W* as our next home. We were all happy while leveling up, even doing 5-man dungeons. Awesome combat and everything.
Then came the 40-man raids and thr combat system was definitely not suitable for that. Healers hated healing, tanks hated tanking and dps were bored to tears.
We cleared all the available the contents, but everyone still left. Not because of the game's difficulty but lack of fun. A combat system that had made super fun at the beginning turned extremely dull in the raiding part. And the telegraphs, the freaking telegraphs.
Wildstar remained a game that I adored but from afar. There was so much talent spent in creating this whimsical world, such a waste to see it retire like this.
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
Comments
If you didn't like the game, it's ok. It is pretty normal. You didn't like it so you didn't play it. End of the story. But how can you be happy for a game to be shut down while there are people who enjoy this game and sad about this situation is beyond me...
I'm really sorry for all those people who enjoyed this game. I know how you feel. I felt the same things when Warhammer Online shut down...
I'll never understand why some games continue to run for a decade that everyone seems to hate like Age of Conan (Personally, my #2 MMO of all time) while others get shut down so quickly like WildStar and Warhammer Online.
Those games seemed to have healthy enough player bases to at least keep one server running. A complete shutdown seemed unnecessary.
Age of Conan, for instance, has ONE developer still on the project. Just one. There hasn't been a class revamp or tweak in over six years. Some bugs from launch cannot be fixed because the developer who is left didn't write the code and doesn't know how to fix it... but you can still play the game at the very least, bugs and all.
They always jump on any WS thread wishing death upon it as if it killed their mother.
Do they really believe it was the people inside the WS team that killed CoH?
None of them had anything even remotely to do with that.
But yeah they keep on wanting to inflict the same pain they felt to other gamers.
It's absolutely pathetic and disgusting.
One, they want to try to encourage people to join guilds with the idea that if you get people in a guild they will feel obligated to help the guild and therefore will get caught up in the end-game progression for the sake of their guild. This, of course, completely misses the point. Finding a guild to join has never been difficult. The point is that people just don't want to do that crap.
The other bright idea they have is to try to keep people who aren't into hardcore raiding busy with other stuff. Their progeny system for example. Level up another character if you don't want to raid. Weee....look! A brand new concept that nobody ever thought of before. You can level up an alt to keep busy. Jesus H. Christ, they actually think they've come up with some new idea with that. Oh, but if the character is the offspring of another max level character the new character will get some token bonus. The catch, of course, is that the bonus can't in any way be competitive with raid rewards. So for leveling a new character from zero to max you'll most likely just get a few extra stat points to distribute. Probably one high end item from a raid will add more stats.
And the same holds true for any other non-raid busy work they come up with for people. None of it will allow any kind of meaningful progression on a par with raiding. So the Pantheon devs will have to relearn this lesson. In a game that is ALL about progression like they are making, if people hit a wall in their progression they aren't going to hang around forever twiddling their thumbs or doing pointless busy-work.
It really is such a shame because I love a lot of what the Pantheon team is doing. But they will never get past their fixation on big raids as the pinnacle of the game. And it's going to kill the game or at best relegate it to a tiny, tiny population that can barely justify keeping one server up.
I'm casual player myself and I am excited for what this game is touting to be. I never was a person to get their panties in a bind if I didn't have the time to see every piece of content. I went entire WoW expansions without ever stepping foot in a raid, yet I still played.
I really don't understand the mindset of the modern gamer these days (no offense to you either)?
People seem so entitled these days, they act like a game that doesn't cater to every single player group, especially MMOs, is going to fail.
The market is full of these everything and everyone boxes already, as an Indie developer, the fact that they are trying to make something different from whats already out there is kind of refreshing.
They already said they don't need WoW type numbers to survive.
On the other hand, raiding means very little if rest of the game is long enough and has content for several months and is not boring and stupid easy. In WS zones were small, questing was very linear and classes too similar to hold players' interest longer than few hours.
But it you mean the only meaningful content is in raids and everything else is a pushover to ensure everyone will eventually get to the raiding part like in WoW (and also in Wildstar), then a failure is guaranteed.
It sure won't be missed.
No, I don't think a game should try to please everyone. Exactly the opposite really, I feel it should pick a target audience and be made to please that demographic from level one to the end-game and through all the expansions. A MMO shouldn't start out as one thing and then change to something else later on. That is playing bait and switch to try to draw in people who are not really a part of your target audience.
There is not one game in existence that I know of that provides what I want. Pantheon will have what I want...but only for a while. The early game will be what I want (as far as I can tell) but the later game will be something I absolute hate. So it's just extremely depressing for me every time I think about it.
There is an inescapable reality. When a game depends on progression as a hook but people don't enjoy doing what they have to do to progress then they aren't going to keep playing. Wildstar had to face this reality and Pantheon will too.
The WoW and ESO players stopped caring about this as soon as WS was released.
Guild Wars players are only busy bashing GW2.
And Aion?.. When was the last time someone ever heard of Aion players?
No, it's the CoH fanatics who can't get over their grudge because their game was shut down.
Our greatest glory is not in never falling but in rising everytime we fall.
We were a hardcore raiding guild and we chose W* as our next home. We were all happy while leveling up, even doing 5-man dungeons. Awesome combat and everything.
Then came the 40-man raids and thr combat system was definitely not suitable for that. Healers hated healing, tanks hated tanking and dps were bored to tears.
We cleared all the available the contents, but everyone still left. Not because of the game's difficulty but lack of fun. A combat system that had made super fun at the beginning turned extremely dull in the raiding part. And the telegraphs, the freaking telegraphs.
Wildstar remained a game that I adored but from afar. There was so much talent spent in creating this whimsical world, such a waste to see it retire like this.
i allso allways hated the level up voice cupcake lol.