So apparently tab targeting and action combat actually work differently in terms of damage.
Every attack has both a tab target version and an action combat version. The tab target version is a bit weaker by default, since it can't miss unless you time your dodges correctly. The action combat version, as we see, works like Tera/BDO/ESO/etc where you gotta aim it and it will apparently be a bit stronger [meaning that, power-wise, tab targetting is weaker, but won't miss while action is stronger, but you have to aim].
So apparently tab targeting and action combat actually work differently in terms of damage.
Every attack has both a tab target version and an action combat version. The tab target version is a bit weaker by default, since it can't miss unless you time your dodges correctly. The action combat version, as we see, works like Tera/BDO/ESO/etc where you gotta aim it and it will apparently be a bit stronger [meaning that, power-wise, tab targetting is weaker, but won't miss while action is stronger, but you have to aim].
Oh yea no way that will cause problems...
This does seem prone to issues, I could understand say using tab for PvE and action for PvP or working like Nyctelios said with it being a mix between the two. Age of Conan had a partial action system that worked well enough. But having one way of fighting do less damage than another, that should be putting the balloon up as a concern.
So apparently tab targeting and action combat actually work differently in terms of damage.
Every attack has both a tab target version and an action combat version. The tab target version is a bit weaker by default, since it can't miss unless you time your dodges correctly. The action combat version, as we see, works like Tera/BDO/ESO/etc where you gotta aim it and it will apparently be a bit stronger [meaning that, power-wise, tab targetting is weaker, but won't miss while action is stronger, but you have to aim].
In many games, some moves are harder to hit with than others but are given more power or utility to compensate. That's going to be an... interesting consideration they'll have to take into place if they have an action version and a tab-target auto-hit version of every move or skill in the game.
It also means they'll have to program the mechanics for every move and skill TWICE. I can't help but think that's a rather wasteful use of resources.
What i can say, as baker from last year disapointed.
When western developpers make eastern game ...
But as i read, it's only 1st phase and what we saw RvR attack, adds the shop leaving before game come out. i thi i put lots of hope in this game but last i saw it's a financial thing. and i just leveled up my subscription last month.
Looks nice. I am still waiting to see if its more meaningful pvp or the usual random gankfest. I still think players will figure out how to manipulate the code put in place turning it into a gank / bot game like most the others out there.
Diablo 3 styled combat effects aren't meant to be viewed that close up honestly. Can you imagine the cluster f#$% that will happen with just 5-10 people on screen? They need to scale that stuff back and save the flashy special effects for the big important attacks/events.
That character teleport had more particle effects than some "final attacks" in some fighting games. Sheesh.
Totally agree, looks like it will end up as bad as BDO's horrible over the top effects where in 5-6 man world boss fights you cant see anything but a blinding lightshow of effects. I could not imagine a WOW sized raid group much less anything bigger. Solo gameplay was barely tolerable but still over the top.
Turn down particle effects in options, problem solved.
I can overlook a lot of stuff on early alpha footage but I find the extreme over-use of special effects, the colors chosen for those effects and the camera just too close behind your character annoying because they hide the actual fighting... but maybe that's the point
This demo just looks like a garish, chaotic mess to me.
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“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
The combat looks bland with super goofy imagery. I don't care what the game boasts, if its another ESO, just faster, who cares? You think you can't tell much from a video? I've seen enough MMO's and spent enough time in games to know this garbage combat, is garbage. Look at Bless from when they started talking about their game until now? Fan boys will give it blow jobs, I get it, go right ahead, but I'm not wasting my life on another cookie cutter spam fest. Remember kids, you only get one life and its lights out we don't get continues.
looks like your typical western mmo. unattractive models. a waste of the unreal engine. if this is the best of the upcoming MMO's, i'm very sad. sometimes, when i'm waiting for the next content release, i just like to look at my cute avatars. i don't see myself doing that in this game. movement looks unnatural, as well.
Funny all the half assed games are the ones that they keep shoving in our faces,yep marketing is in full over drive. Sadly the best upcoming mmorpg is a mobile game and that is very sad,the ones we keep seeing are going to be Indie games that release half baked.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
In many games, some moves are harder to hit with than others but are given more power or utility to compensate. That's going to be an... interesting consideration they'll have to take into place if they have an action version and a tab-target auto-hit version of every move or skill in the game.
It also means they'll have to program the mechanics for every move and skill TWICE. I can't help but think that's a rather wasteful use of resources.
When western developpers make eastern game ...
But as i read, it's only 1st phase and what we saw RvR attack, adds the shop leaving before game come out. i thi i put lots of hope in this game but last i saw it's a financial thing. and i just leveled up my subscription last month.
Enjoy u'r next BDO style game.
This demo just looks like a garish, chaotic mess to me.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Sadly the best upcoming mmorpg is a mobile game and that is very sad,the ones we keep seeing are going to be Indie games that release half baked.
Never forget 3 mile Island and never trust a government official or company spokesman.