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The Path of Exile site has been updated with a new Development Manifesto that lays out a number of changes coming to the game to address balance issues and gameplay limitations. The post provides readers with a broad look at incoming changes in the Betrayal content expansion across a number of features including Stat Sticks, Energy Shield Recharge, Cap on Slowing Effects, Unique Rebalance, and Archetypes.
Comments
I agree with the stat sticks to be honest. I'm also a shield type of guy and not a dual-wield type of guy. https://media.giphy.com/media/rmi45iyhIPuRG/giphy.gif
You can see my sci-fi/WW2 book recommendations.
No wonder Blizzard is delaying Diablo 4, it's not easy to do better than those guys.
When I started playing this I had difficulty getting into it but once I got past Merveil I finally began to understand the system better and I realised what depth in builds this game offered and it pretty soon eclipsed other games. Only other game that comes close is Grim Dawn, Diablo 3 doesn't hope to hold a candle to it.
Path of Exile has a lot of depth, but it takes a long time for such to be satisfying or even noticeable, and as a result, early and mid game feel pretty uninteresting in PoE, depending on the build you're going for (and this is compounded by how they tie your skills to gems that you have to loot).
Diablo 3's system offers a lot of short-term oomf and its runes are all immediately satisfying and tangible.
I actually like Grim Dawn's system best. Dual classes inherently feel satisfying and add a lot of replay value.
I think the future lies in hybrid systems, like those of Last Epoch. You need the long term depth of a Diablo 2 or Path of Exile, but you should also seek to have the short term tangible benefits of a Diablo 3.
I got introduced to ARPG's through Diablo 2 through a friend that only played HC, so I only played HC and thus I cannot play an ARPG without playing on HC.
It's a different ballgame once you can only die once. The goal becomes how long can you survive the RNG (+ your own hubris) onslaught to get to what you need.
I've played 1400 hours and i've only beaten uber Izaro once by myself, I've hit lvl 90 once, never did atziri, never did an elder or shaper or anything because I keep dying. It just makes me want to do it more.
This new league i'm going with a build I created last league. (I don't actually look up builds, i create them myself) . . . Hence, why I die a lot.
Flamethrower + flame surge trapper + crit
Use flamethrower to ignite, flame surge does more damage when an enemy is ignited and massive crit chance and multiplier. I literally took out Uber Izaro in 3 seconds. I use blind + that weakening aura for defense.
The guy died at 86 because I got stuck on a strongbox with DD and couldn't move out of the way somehow. I was glitching I think.
Overall, this game is amazing. GGG is such an amazing company. Hell they have the best monetization scheme of any game.
Cryomatrix
p.s. I do realize i kind of suck at the game but then again, i never do cookie cutter builds and usually make my own builds so . . . i tend not to kill everything with one click.
You can see my sci-fi/WW2 book recommendations.
the Templar totem change to place two at a time is also not being well received, serious totem players what precise control where they place their totems as most endgame bosses one hit them regardless of how much players stack totem defense.
also GGG talking of Archetypes and balancing around them through specific ascendancy nodes seems to go against their long held pledge of build diversity.
we will see how it shakes out with the patch notes.
Edit: still better than that Garbage from Blizzard though. . .
Diablo is more about Grinding Paragons and as perfect roles on your gear as possible, and then trying to get the highest Greater Rift clears you can.
I prefer that to Path of Exile's grind. The leveling experience in PoE really is worse than watching paint dry, IMHO.
I do wish it wasn't so league-dominated. I don't like the constant starting Over. Diablo III has enough players that you can just ignore seasons and you'd be totally fine. Still tons of people to play with and of course your solo stuff.
I've tried to get into PoE several times, but I just can't. The graphics and combat are bland and cheap-looking, and I just don't like the story content you have to get through.
There is a lot more "one shot to win" in PoE than in Diablo III, as well. Once you get past the basic "borderline tutorial" part of the game, things don't just fall over when you touch them. It feels more difficult to play than PoE does (when I see streamers running around just blowing up entire screens of MOBs).