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Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
Comments
There are only "two" cities yes.
But each town has like 7-8 zones of which you travel between.
They are so nicely made and they feel big, that it only needs to be two cities.
I don't know if there are any other towns in any of the expansions though.
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And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Freeport and Qeynos (which is SonyEQ spelled backwards in case you didnt notice) are the only huge cities included in the original game. This was fully caused and described by the story. However there's things such as villages left in the world. In Antonica, the first big zone once you get out of qeynos city quarters and the surrounding forests/caves, you can find the Windstalker Village, holding some people, quests, and merchants. The Commonlands, the equivalent of Antonica for the evil side, also holds various camps and Crossroads, which could be called a village or an open market too. You'll encounter lots of camps, towers and villages in various zones and places, also a lot of Docks and Ports naturally, since the whole world split into Islands, and they're normally pretty nicely done and buzzing with people. As you progress further, say, into Feerott, a distant jungle inhabited by Lizardmen and... worse things, you'll only come across very little camps and one, hidden, bigger Encampment of all the people trying to survive there, even Orcs. Finally the frontiers of Everfrost and Lavastorm only hold very very little people, just as you would expect them too.
But once you include the add-ons, there's another big city in the game: Maj'Dul, brought into the game with Desert of Flames. The desert itself holds camps too, but Maj'Dul is all the more interesting because there's a faction war there, and you can literally shape the city by conquering towers, making one of the city's courts more present. Maj'Dul also has lots of merchants and quests in the city itself, eventually allowing you to gain enough faction to purchase a home in Maj'dul. The city itself is buzzing with lots of different NPCs... pit fighters designated for the arena, apes, elefant trainers, snake charmers, gamblers, insane prophets and lots more. Just as the 2nd poster said, the cities feel so big and buzzing, it really doesnt matter there are so few.
2 starting cities and one in expansion.All are very large.
Also there is a new expansion coming out called echoes of faydwer which adds one of the most beloved city of EQ1 back into the game called kelethin .
It seems EQ2 finally wants to associate with EQ1(SoE stragedy was never to attract players off EQ1 which made good financial sense but i always wanted the old EQ1 lore).
So now we get the explore the faydwer which brings back lovely memories
I assume a SWG fan could have asked: Is it true, your game only encompass 1 planet?
I am no fan of EQ2, but if you fear for lack of content and exploration, your fears are unjustified.
And Kelethin was never more than an overgrown outpost for Felwithe!
- "If I understand you well, you are telling me until next time. " - Ren
Yeah right, I play EQ2 and cannot stand their cities... So lifeless plus the zone loading is a pain as well... Everyone knows that one of EQ2's biggest failings is the absence of a truly localized city that is conducive to socializing and etc...
So to the OP: Yes, there are only two cities and they suck...
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They did a great job in creating them, but they're lifeless, you don't see tons of people at all.
You walk into a place lie Ironforge in WOW and there's hundreds of people everywhere.
And as far as teh zones or dungeons underneath the cities themselves, they're just cut and paste of each level. No different looks or textures, or colors, just cut and paste shitty dungeons.
Yeah you have to go back in history like 1997 when EQ1 was in development .Verrant was originally a part of SoE(like a sub company).At that point it seems charging ppl money per month was a stupid idea and it cost a fortune developing EQ1.
EQ1 was about to be shelved but was almost done .So Brad convinced SoE to cut their loses and let verrant finish the project and gain autonomy .
With EQ1 success ,SoE bought back verrant for a good $$$$.And probably in a bitter mood slowly got rid of brad and his original team.I believe only 2 are still in SoE and both in EQ2 development team.
Now thats history.Here i speculate-i would imagine qeynos was probably named early in development(maybe brad trying to keep SoE happy with a little humour).
The lack of cities is one of the things I first really hated about EQ 2. It didn't help that the two cities they chose to include were the two cities I hated the most in the original game.
By breaking up the world into islands, they kind of ruined the old "world" feeling EQ had. Instead, it ends up feeling like a bunch of zones even more than the old EQ was (and EQ was the king of zones). I never gained a feeling of living in that world, like I did with EQ. Instead, I felt like I was in a very obviously fake gaming environment that was trying to pretend to be a sequel to the original by keeping a lot of the frustrating features of EQ and getting rid of some of the really good ones. The whole "linked mobs" thing serves as a constant reminder that you're playing a computer game, not living in an EQ world. I mourn for what a great game this could have been.
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Yeah you have to go back in history like 1997 when EQ1 was in development .Verrant was originally a part of SoE(like a sub company).At that point it seems charging ppl money per month was a stupid idea and it cost a fortune developing EQ1.
EQ1 was about to be shelved but was almost done .So Brad convinced SoE to cut their loses and let verrant finish the project and gain autonomy .
With EQ1 success ,SoE bought back verrant for a good $$$$.And probably in a bitter mood slowly got rid of brad and his original team.I believe only 2 are still in SoE and both in EQ2 development team.
Now thats history.Here i speculate-i would imagine qeynos was probably named early in development(maybe brad trying to keep SoE happy with a little humour).
Actually, EQ was developed by 989 Studios. That's what you see on the original EQ CDs ... I just checked mine 989 became Verant, which was then purchased by SOE.