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Fortnite has been out for iOS devices since March 2018 and since then has generated over $455M through over 82.6M downloads. December 2018 was the iOS version's biggest month to date with Epic bringing home $69M, on average about $1.6M per day on iOS alone.
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"I'll never grow up, never grow up, never grow up! Not me!"
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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What i do wonder is the percentage of that contributed per country. Wondering how much of that is coming from the more eastern ones
https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
It's inevitable that not too long from now mobile will be able deliver a pretty good mmo experience. We have good reason to believe that players could handle the complexity of an mmo. The definite trend is that players across platforms play together. I think it's all moving in a direction that is good for mmo's.
The idea of using the massive numbers on mobile to drive a virtual world is not new. The last studio I worked at this came up a lot. There are all sorts of hybrid approaches you could take to blend mobile/PC/console gamers. Not that anyone knows what will work.
I think we are going to at the very least see more studios trying to make that work. It's also interesting because the mobile scale is something that can get traditional investors involved. The numbers are now interesting enough.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Fortnite on mobile, is Fortnite on PC. Its the same game. Fortnite mobile, isnt a mobile game. Its a PC game, optimized enough, that its able to run on toasters. There is a drastic difference.
She played Fortnite here awhile back since a couple of her friends played it and wanted her to play it with them. She was on discord with them and I was listening in and watching while they were playing. After about an hour, one of her friends asked her if she thought it was fun and she said, "if you think using only two brain cells is fun, then this game is a blast!" I haven't laughed that hard in a long time. Needless to say, she didn't like it.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
"us PC gamers"... really? You may be surprised to learn I game on both mobile and PC, sometimes interchangeably.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
DOS Gamers
Windows Gamers
Web Gamers
Laptop Gamers
VR Gamers
These were all really separate platforms, each having their own rush to be filled by new games. Mobile is only really recognized as being different because it has not yet supported the same external interfaces display/keyboard/mouse, etc. The same can be said of consoles (current consoles are just specialized PC hardware) being recognized differently, mostly because of the physical interface (joystick/controller).
Mobile hardware has matured, and the benefits of upgrades have peaked. I would expect to start seeing more consolidation of the mobile products into what has been traditionally PC space. The same applies to consoles (which really should have done this in the last generation).
I have to disagree. Android is fully capable of external peripheral devices. Just like a laptop has a docking station, android do the same thing. You can dock your mobile and connect to a monitor, keyboard/mouse and controller. See nvidia shield and other similar devices. There are docking stations for mobile phones but only a few brands supports MHL miracast etc
Beta tester maniac
True. Fortnite actually notes the difference between players using the touch screen and other input devices, and puts them in different categories. Keyboard and Mouse users get matched with PC players apparently.