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Well, the cat is literally out of the bag. Last night we go full confirmation that Elder Scrolls Online’s next chapter is called Elsweyr, and what’s more, the whole year’s worth of content updates will be about one massive storyline surrounding someone unleashing the ancient dragons on Tamriel. I’ve got some thoughts on it all, check them out past the break.
Comments
unnecessary nerfs to class skills have made many bitter... patches are actually dreaded now by the majority of the end game PvP community as zos has repeatedly hammered the life out of classes with homogenizing nerfs and shown time and time again their ignorance of PvP mechanics. Zerging gets easier every patch while small scale gets destroyed with every change... our classes are losing class defining skills every patch and become less and less fun to play... Both server performance and class balance remain in unacceptable conditions while they focus their efforts of holiday events and crown store cosmetics... A priority shift is in order here.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
This doesn't make sense to me. They just stated they had their best year for bringing in new players since the console launch 3 years ago...the game is increasing players year over year, churning out new dungeons , zones, and stories.
Sure, there may be some people into the min/max stuff that don't like some of the changes to skills and class design but they are in the minority for a game like this. ESO seems to make its first priority catering to the more casual player, people that want to experience the stories and world and it seems to be working wonderfully for them.
I hope they continue in this direction for years to come.
I don't know that ESO is kicking Blizz's ass though, they are so tight lipped about player numbers and financials that it's a mute point. ESO is chugging along at full speed, I've never played wow so what is going on there is a non issue.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
and now it will be even more SO fun!
Sz
On a side note Bill, why does this text frame keep losing focus as I type???
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Agree: its a good point.
It was something I picked up on when I was playing through the last LotR expansion before Christmas.
A optional solo quest "introduced" each of the new dungeons. They could be done in a normal group but a solo player could enter the dungeon and be joined by the required number of npcs. They've occasionally done it before but I remember thinking that it was a "good thing".
Now for those who raid and do dungeons etc. not an issue but for others its a way for them to do all the content and - maybe - it might make them more confident to join others. No downside imo.
Pardon my English as it is not my 1st language
Please if only fix your industry worst combat please...................
I"m not following you. What is your definition of a good combat system? Don't take offense, I just need a perspective on what you're trying to say. Without an example your statement is, well, soulless. ;-)
Really disappointed to have forced grouping to see story content. I'm not against dungeon running, just against being forced to see the story. I won't be buying the DLC because of that, and I've been a get the collectors edition and buy $$ to spend in game.
Seriously Zenimax. You can scale zones, I'd think scaling a dungeon so we can see the story should be easy to do. (Keep the loot, just want the story!)
Proud member of Hammerfist Clan Gaming Community.
Currently playing: RIFT, EQ2, WoW, LoTRO
Retired: Warhammer, AoC, EQ
Waiting: SWToR & GW2