set your session to private if you dont wanna do the quests in a group. in free play you can just ignore the other party members if you want to. you wont be ported there. so playing solo is no problem.
So my question is can you even que for free play as solo? No point having people in a group for something if you don't want to. I didn't make it to free play myself, when the sound kept going out I uninstalled it. Would last for a little while then would go out. Tried rebooting a few times happened every time.
The Demo has probably given players a fair idea of what the final game will be, but i just don't trust EA not to mess things up with the cash shop, which we have had a glimpse of and it wasn't pretty, with there being stories out there that reports a number of execs etc. at EA selling off shares, kind of wondering just how bad its going to be and if the game is going to 'under perform'
Unclear on what the metrics would be for underperfomance. So many ways to get the game such as through the origin premiere subscription where you do not need to purchase. I would expect initial sales to be very good. All signs point to heavy interest and websites are basically shoving it down your throats.
I honestly believe their money will come off of new javelin types. Cosmetics are not going to cut it long term so they need a hook and thing that will be it.
That being said if this fails I think you see the For Sale sign on Biowares front lawn.
It is unclear, take Destiny 2, Activision said it underperformed while Bungie said they were happy with the games sales numbers. Of course if Bioware was to do a Bungie and split with EA that would probably be a good thing, just not one i think could ever happen.
Managed to play it today for a couple hours. Finished the story with a sliver of exp needed for level 12.... All I wanted was to try the melee javelin meh. I'll try again later or tomorrow as I wanna see how my favourite playstyle feels in this game.
Some few annoyances:
No running in town is way too slow.
Way too easy to get out of the playing area in missions. They should really add some barrier or something.
Quite a few invisible walls.
Navigating the menus with m&kb is a little annoying.
Rotating javelin in forge is incredibly slow with mouse.
Scrolling through all the colour choices, also zooms/unzooms the javelin. I don't know why....
Flying does take a bit to get used too with m&kb.
Overall, I enjoyed it. I'm still weary of EA + I'm broke so I'll wait to see how it shapes regardless. I never had issues with ammunition besides boss fights, but it's easy to just go kill some enemies to keep on going.
I had a lot more fun on freeroam simply because I can go at my own rate. They do need a mini map and system announcements like when a world event is activated. More location icons on the map after you discover something. I'm willing to play it for solo play and storyline but will wait to see how launch goes. I played today and got put in a couple of matches just as they were ending. One, restart the game during loading screen. One server disconnect. I heard somewhere they were adding running in town, that will be nice.
So people don't run out of ammo with that sniper rifle that has four rounds? Anyone care to share their M/K settings?
Nah, they've done the right thing by not showing the world events on the map. It stops people farming them (that's probably the main reason). It stops masses of people doing them and making them trivial. You have to actively find them, proper exploring, instead of just following map markers. I hope they don't change it.
.. and that sniper is obviously a situational weapon. If you're running with that in a casual loadout then it's no surprise you'll run out. There are plenty of other snipers you can use.
Well, they should compromise and show these event markers when a teammate discovers the event. Exploration is one thing, but keeping track of and cooperating with teammates should also be as intuitive as possible.
I agree here. The essence of these games is the organic cooperation with others through automatically match-made teammates/allies. Anything that helps encourage teamwork and cooperation is a boon to the game in my opinion.
I'll be interested to see how the final release version actually compares to the demo build. The bones of the game are there, though I feel like they should've spent far more time on fine-tuning PC flight controls seeing as how it's such a huge part of the game. I found myself more effective in fights by merely using LoS cover from the ground in the Ranger, rather than trying to fight from the air.
First blush makes me think the focus on airborne combat will become a major headache for Bioware and a point of contention among many gamers. I'm not sure the overheating mechanic is necessary or adds to the fun. Of course, upgrades to the javelin's heat capacity/buildup during flight could help this tremendously, but again, just not sure it was a necessary mechanic in general.
People complain about not enough ammo already. If there wasn't a mechanic that made them have to touch the floor that complaint would be ten times worse
That doesn't really excuse the fact that the overheating mechanic seems a superfluous limitation on what is arguably the game's core mechanic: flight mobility. That's literally one of the few things (other than setting/aesthetic) that seems to set the game apart from the upcoming Division 2.
They could've enticed players to hit the ground in combat periodically by giving certain javelins devastating-but-short-ranged abilities. That way players could choose to equip skills and make a tactical choice to hit the ground or stay aloft in combat based on their loadout choices (and they actually do, with the melee attacks and short-ranged weaponry). That'd be interesting. The overheating mechanic became nothing more than an annoying bar I had to watch before I ever finished the first mission. It adds nothing to the fun of the gameplay. It's completely unnecessary.
The ammo issue is completely separate.
EDIT- thinking on it, the overheating mechanics seems to literally be weak effort to create some sort of interactivity with the game world itself. But it's far too basic and limited to add to the fun.
They had to fuck something up, because in close beta I was playing just fine, but now I have crazy lags and strange movement. I started to feel motion sickness after 1 minute of playing. Terrible experience, I could no bear and did exit the game.
I hope the final product is as solo friendly as Division/Destiny within a short time of launch. I get that these games are better with friends, but it's not always easy to get friends or family together for online games at my age, and I've lost interest in matchmaking with strangers. At the very least, they need to tone down the rate of those respawn waves...it's pretty damn annoying dealing with a bullet-sponge boss and getting another 3 or 4 shielded snipers dropped on you every minute who knock you out of the sky with one shot and literally can't miss. I think it would be cool to have NPC javelins out there with you in some situations, too...maybe an option on the difficulty slider that drops your bonus chance for better loot by 25% for each NPC javelin you hire.
I played on Xbox One X and it controlled fairly well and ran ok. Seamless world-loading without screens should've been a non-negotiable feature in development, in my opinion. I had occasional ammo issues like many others, but don't really mind coming down to earth to take some trash out close and resupply.
I agree with MadFrenchie that, in normal dry conditions, overheating occurs a bit too fast for my liking. I haven't done FreePlay yet, but it sounds like they matchmake you into a squad from the very beginning...I really think they should throw 30 players into a shard and phase them in and out as you pass into new regions, let loot drop for any players that contributes to kills, put in proximity VoIP and have old-fashioned squad invites like players are used to.
I think it may cost them some sales that they chose to drop you into an original IP at level 10 without any tutorial or intro to the storyline and lore. Games with this kind of budget and these lofty aspirations need to have a polished introduction, and this demo is not it. This looks like another grower that'll take a bit of time to come into its own rather than the instant home run I'm sure they were hoping for after the initial reaction to the reveal.
This looks like another grower that'll take a bit of time to come into its own rather than the instant home run I'm sure they were hoping for after the initial reaction to the reveal.
I really do not like this trend of games shipping incomplete and being finally fixed years later. Its difficult watching my fellow species succumb to their desperation. As it is, I will not buy a game until a year after it’s launch, FoMO be damned.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
People that keep saying it is Destiny 2 all over again are omitting one thing. This one is 3rd person. That is a deal-maker for some of us who can't handle 1st person. Ideally I would like to pull the camera out more in this game as well.
This looks like another grower that'll take a bit of time to come into its own rather than the instant home run I'm sure they were hoping for after the initial reaction to the reveal.
I really do not like this trend of games shipping incomplete and being finally fixed years later. Its difficult watching my fellow species succumb to their desperation. As it is, I will not buy a game until a year after it’s launch, FoMO be damned.
I get it, but it's not like games of the past remained in development until they were exactly what the players wanted...they just shipped bad and were never fixed. Waiting to buy is never a bad idea--especially since games drop in price pretty fast these days--but I prefer that current tech allows games to improve over time so people can eventually enjoy them as opposed to never enjoying them.
This looks like another grower that'll take a bit of time to come into its own rather than the instant home run I'm sure they were hoping for after the initial reaction to the reveal.
I really do not like this trend of games shipping incomplete and being finally fixed years later. Its difficult watching my fellow species succumb to their desperation. As it is, I will not buy a game until a year after it’s launch, FoMO be damned.
I get it, but it's not like games of the past remained in development until they were exactly what the players wanted...they just shipped bad and were never fixed. Waiting to buy is never a bad idea--especially since games drop in price pretty fast these days--but I prefer that current tech allows games to improve over time so people can eventually enjoy them as opposed to never enjoying them.
I hear what you are saying. I hadnt thought about the limited and commonly non-existantt after-development in older games. Most games I used to buy required a patch to play. Its kind of the same thing, in which case the game conpanies seem to be more transparent with this now.
Perhaps it is just an issue of perception. I can’t help but feel the game companies are trying to rip people off these days, expecting the initial sales to drive completion of the product, rather than the improvement of it, if that makes sense.
I believe the public’s impatience has driven this way of doing things and the companies have found ways to capitalize on it, even if that means holding back on a complete product, in order to make more money. For instance, we used to pay $50 for a complete game with a couple of free patches. Now we pay $60 + $15x 3 for the expansions (season pass, dlc, or whatever they call it now). It wouldnt surprise me if a development team had a complete game and the publishers cut out a chunk of it to sell separately as dlc. Dragon Age released paid dlc less than a week after the game. It’s gotten worse imo.
Post edited by Palebane on
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I had a lot more fun on freeroam simply because I can go at my own rate. They do need a mini map and system announcements like when a world event is activated. More location icons on the map after you discover something. I'm willing to play it for solo play and storyline but will wait to see how launch goes. I played today and got put in a couple of matches just as they were ending. One, restart the game during loading screen. One server disconnect. I heard somewhere they were adding running in town, that will be nice.
So people don't run out of ammo with that sniper rifle that has four rounds? Anyone care to share their M/K settings?
Nah, they've done the right thing by not showing the world events on the map. It stops people farming them (that's probably the main reason). It stops masses of people doing them and making them trivial. You have to actively find them, proper exploring, instead of just following map markers. I hope they don't change it.
.. and that sniper is obviously a situational weapon. If you're running with that in a casual loadout then it's no surprise you'll run out. There are plenty of other snipers you can use.
Well, they should compromise and show these event markers when a teammate discovers the event. Exploration is one thing, but keeping track of and cooperating with teammates should also be as intuitive as possible.
I agree here. The essence of these games is the organic cooperation with others through automatically match-made teammates/allies. Anything that helps encourage teamwork and cooperation is a boon to the game in my opinion.
I'll be interested to see how the final release version actually compares to the demo build. The bones of the game are there, though I feel like they should've spent far more time on fine-tuning PC flight controls seeing as how it's such a huge part of the game. I found myself more effective in fights by merely using LoS cover from the ground in the Ranger, rather than trying to fight from the air.
First blush makes me think the focus on airborne combat will become a major headache for Bioware and a point of contention among many gamers. I'm not sure the overheating mechanic is necessary or adds to the fun. Of course, upgrades to the javelin's heat capacity/buildup during flight could help this tremendously, but again, just not sure it was a necessary mechanic in general.
People complain about not enough ammo already. If there wasn't a mechanic that made them have to touch the floor that complaint would be ten times worse
That doesn't really excuse the fact that the overheating mechanic seems a superfluous limitation on what is arguably the game's core mechanic: flight mobility. That's literally one of the few things (other than setting/aesthetic) that seems to set the game apart from the upcoming Division 2.
They could've enticed players to hit the ground in combat periodically by giving certain javelins devastating-but-short-ranged abilities. That way players could choose to equip skills and make a tactical choice to hit the ground or stay aloft in combat based on their loadout choices (and they actually do, with the melee attacks and short-ranged weaponry). That'd be interesting. The overheating mechanic became nothing more than an annoying bar I had to watch before I ever finished the first mission. It adds nothing to the fun of the gameplay. It's completely unnecessary.
The ammo issue is completely separate.
EDIT- thinking on it, the overheating mechanics seems to literally be weak effort to create some sort of interactivity with the game world itself. But it's far too basic and limited to add to the fun.
They still have a ton of things to balance after this game comes out. I didn't like how you 'must' fly next to water to extend your flight time, and add drops to extend flight time. Perhaps fun at first but I can see it being tedious having to fly a certain way every time.
Plus even if they don't add extra location icons for event, after this game launches a ton of websites will come out with detailed maps and (if they let them add them) add-on with mini maps and all kinds of extras like they do for other games.
Demo system did not have actual solo game play so who knows how that will really be. All we have now is their word that it will be doable. Maybe at launch, maybe not. I did read they will have running through the hub.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
People that keep saying it is Destiny 2 all over again are omitting one thing. This one is 3rd person. That is a deal-maker for some of us who can't handle 1st person. Ideally I would like to pull the camera out more in this game as well.
so you are saying its Warframe???
No I'm not. The camera is too close for me in Warframe as well. It's the main reason I play ARPGs in iso-view. Moving the background/playfield that quickly makes me feel sick.
I had a lot more fun on freeroam simply because I can go at my own rate. They do need a mini map and system announcements like when a world event is activated. More location icons on the map after you discover something. I'm willing to play it for solo play and storyline but will wait to see how launch goes. I played today and got put in a couple of matches just as they were ending. One, restart the game during loading screen. One server disconnect. I heard somewhere they were adding running in town, that will be nice.
So people don't run out of ammo with that sniper rifle that has four rounds? Anyone care to share their M/K settings?
Nah, they've done the right thing by not showing the world events on the map. It stops people farming them (that's probably the main reason). It stops masses of people doing them and making them trivial. You have to actively find them, proper exploring, instead of just following map markers. I hope they don't change it.
.. and that sniper is obviously a situational weapon. If you're running with that in a casual loadout then it's no surprise you'll run out. There are plenty of other snipers you can use.
Well, they should compromise and show these event markers when a teammate discovers the event. Exploration is one thing, but keeping track of and cooperating with teammates should also be as intuitive as possible.
I agree here. The essence of these games is the organic cooperation with others through automatically match-made teammates/allies. Anything that helps encourage teamwork and cooperation is a boon to the game in my opinion.
I'll be interested to see how the final release version actually compares to the demo build. The bones of the game are there, though I feel like they should've spent far more time on fine-tuning PC flight controls seeing as how it's such a huge part of the game. I found myself more effective in fights by merely using LoS cover from the ground in the Ranger, rather than trying to fight from the air.
First blush makes me think the focus on airborne combat will become a major headache for Bioware and a point of contention among many gamers. I'm not sure the overheating mechanic is necessary or adds to the fun. Of course, upgrades to the javelin's heat capacity/buildup during flight could help this tremendously, but again, just not sure it was a necessary mechanic in general.
People complain about not enough ammo already. If there wasn't a mechanic that made them have to touch the floor that complaint would be ten times worse
That doesn't really excuse the fact that the overheating mechanic seems a superfluous limitation on what is arguably the game's core mechanic: flight mobility. That's literally one of the few things (other than setting/aesthetic) that seems to set the game apart from the upcoming Division 2.
They could've enticed players to hit the ground in combat periodically by giving certain javelins devastating-but-short-ranged abilities. That way players could choose to equip skills and make a tactical choice to hit the ground or stay aloft in combat based on their loadout choices (and they actually do, with the melee attacks and short-ranged weaponry). That'd be interesting. The overheating mechanic became nothing more than an annoying bar I had to watch before I ever finished the first mission. It adds nothing to the fun of the gameplay. It's completely unnecessary.
The ammo issue is completely separate.
EDIT- thinking on it, the overheating mechanics seems to literally be weak effort to create some sort of interactivity with the game world itself. But it's far too basic and limited to add to the fun.
Demo system did not have actual solo game play so who knows how that will really be. All we have now is their word that it will be doable. Maybe at launch, maybe not. I did read they will have running through the hub.
You can do the story missions solo...you have to go into the social tab and set your expeditions to 'private'. You'll get popups every time saying "Anthem is best experienced with others. Change to 'public'?" which are kind of annoying, but the solo play is there. Matchmaking is forced on for FreePlay, though.
My impressions: The gameplay is ok, I had fun. The menus are some of the consoliest console menus I've ever consoled, bleh!
I hear this complaint about a ton of pc games nowadays, what is it exactly that makes a menu "consoley"? I've never seen a ui that made me think.. man this is a console menu.
My impressions: The gameplay is ok, I had fun. The menus are some of the consoliest console menus I've ever consoled, bleh!
I hear this complaint about a ton of pc games nowadays, what is it exactly that makes a menu "consoley"? I've never seen a ui that made me think.. man this is a console menu.
I'd say it's because you have to go through sub menu to sub menu, even though you can see the options right there on the right, you still have to go into the menu to access them.
Lots of confirm, confirm, confirm, back, back, confirm, back, confirm, confirm, back, back, back, hold to exit.
I don't suffer from insanity, I enjoy every minute of it.
First thing I ran into was a bug that made the screen too big. That was real frustrating because there was no real way to fix it. I had to figure out where the .ini file was and manually change something there.
I ran into the infinite load loop, but after a few times it stopped (I purposely played at an off hour though)
The first person part of the game seems annoying and unnecessary.
Conversation choices were pointless. If the reason for first person was immersion the conversation proves that's a farce. It's basically the difference between [1. Hey] [2. What's up?]
I think the pointer system is silly as a default. A mini map makes more sense. At least make the pointer a key press.
The non-speaking NPCs look/behave weirdly. They stand there and motion like they're holding conversations with their mouths closed. This is a nit pick but again, I thought the whole reason for this part of the game was immersion.
Literally the very first mobs I encountered disappeared off the face of the map. This happens frequently in parts of the map outside of missions/events
When I ran my first mission, I set it as private but it wouldn't have it. I got thrown into a group with other people and literally got dragged through the story. I don't even know how anything happened
The rewards screen gets buggered (all I see is purple numbers representing the players)
I played on hard. You run out of ammo during boss incursions (bullet sponge). In addition there is definitely a ridiculous infinite mob spawn that occurs in these instances. No matter how much pew pew you do the fight will turn into having to exploit leashing and cover system
Oh yeah, guns sucked in comparison to cool downs. Maybe that will be corrected
Flying is fun and a cool system. The problem is, turning is a convoluted mess on PC. In practice it shouldn't be that way.
Underwater takes everything that was decent about flying and destroys it. AVOID WATER. I wanted to punch a developer in the face after 3-4 seconds in water.
Leaving the "mission area" will teleport you back to spawn point. That f#$%ng sucks in a supposed open world game
As I originally suspected, this is a game that has plenty of potential but is being released in an unpolished unfinished state. The first person story stuff is absolutely disposable in every way. It serves no purpose beyond making you walk around slow (you can't run) and point and click on stuff and press [F]. You never see the interaction (because I guess it costs to much to see your hands grab things). It would have been better to just set up a shared lobby with all players in 3rd person and allow everybody to interact with the NPCs (like how we're all used to in the MMORPG space).
If you're concerned about NPC faces because of ME:Andromeda don't worry everything looks great. Thinks looks pretty decent, and surprisingly the game ran OK. I didn't dare try to run the game on ultra. I did custom settings.
The combat mechanics feel ok. It's basic AF. 2 guns, pew pew, 2 offensive skills, 1 defensive, one ultimate. The actual game play isn't dynamic at all. The mobs are dumb AF have pretty short leashes but they will auto track and shoot the mess out of you (reminds me of the Firefall debacle how mobs would stupidly glob together but track to you even when they can't see you). In some instances they will keep spawning until you have nothing.
Anthem is totally a nice looking piece of mediocrity. It's not terrible, but it DAMN sure ain't "good" either. The most fun I had was modifying my paint job, and picking out my javelins loadout only to realize none of it really mattered because of how they approached enemy NPC mechanics. It's all bullet spongery.
Maybe they'll correct everything by launch, but I sure ass hell ain't paying to find out. Thanks in advance to all the mine shaft canaries making the sacrifice. I'm not sold.
[2.5/5] after they fix the bugs and launch its a [3/5].
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
First blush makes me think the focus on airborne combat will become a major headache for Bioware and a point of contention among many gamers. I'm not sure the overheating mechanic is necessary or adds to the fun. Of course, upgrades to the javelin's heat capacity/buildup during flight could help this tremendously, but again, just not sure it was a necessary mechanic in general.
People complain about not enough ammo already. If there wasn't a mechanic that made them have to touch the floor that complaint would be ten times worse
That doesn't really excuse the fact that the overheating mechanic seems a superfluous limitation on what is arguably the game's core mechanic: flight mobility. That's literally one of the few things (other than setting/aesthetic) that seems to set the game apart from the upcoming Division 2.
They could've enticed players to hit the ground in combat periodically by giving certain javelins devastating-but-short-ranged abilities. That way players could choose to equip skills and make a tactical choice to hit the ground or stay aloft in combat based on their loadout choices (and they actually do, with the melee attacks and short-ranged weaponry). That'd be interesting. The overheating mechanic became nothing more than an annoying bar I had to watch before I ever finished the first mission. It adds nothing to the fun of the gameplay. It's completely unnecessary.
The ammo issue is completely separate.
EDIT- thinking on it, the overheating mechanics seems to literally be weak effort to create some sort of interactivity with the game world itself. But it's far too basic and limited to add to the fun.
Demo system did not have actual solo game play so who knows how that will really be. All we have now is their word that it will be doable. Maybe at launch, maybe not. I did read they will have running through the hub.
You can do the story missions solo...you have to go into the social tab and set your expeditions to 'private'. You'll get popups every time saying "Anthem is best experienced with others. Change to 'public'?" which are kind of annoying, but the solo play is there. Matchmaking is forced on for FreePlay, though.
I did it, in mission mode with privacy and no message about group only but, it just crossed out privacy and three others were their.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I had a lot more fun on freeroam simply because I can go at my own rate. They do need a mini map and system announcements like when a world event is activated. More location icons on the map after you discover something. I'm willing to play it for solo play and storyline but will wait to see how launch goes. I played today and got put in a couple of matches just as they were ending. One, restart the game during loading screen. One server disconnect. I heard somewhere they were adding running in town, that will be nice.
So people don't run out of ammo with that sniper rifle that has four rounds? Anyone care to share their M/K settings?
Nah, they've done the right thing by not showing the world events on the map. It stops people farming them (that's probably the main reason). It stops masses of people doing them and making them trivial. You have to actively find them, proper exploring, instead of just following map markers. I hope they don't change it.
.. and that sniper is obviously a situational weapon. If you're running with that in a casual loadout then it's no surprise you'll run out. There are plenty of other snipers you can use.
Well, they should compromise and show these event markers when a teammate discovers the event. Exploration is one thing, but keeping track of and cooperating with teammates should also be as intuitive as possible.
I agree here. The essence of these games is the organic cooperation with others through automatically match-made teammates/allies. Anything that helps encourage teamwork and cooperation is a boon to the game in my opinion.
I'll be interested to see how the final release version actually compares to the demo build. The bones of the game are there, though I feel like they should've spent far more time on fine-tuning PC flight controls seeing as how it's such a huge part of the game. I found myself more effective in fights by merely using LoS cover from the ground in the Ranger, rather than trying to fight from the air.
First blush makes me think the focus on airborne combat will become a major headache for Bioware and a point of contention among many gamers. I'm not sure the overheating mechanic is necessary or adds to the fun. Of course, upgrades to the javelin's heat capacity/buildup during flight could help this tremendously, but again, just not sure it was a necessary mechanic in general.
People complain about not enough ammo already. If there wasn't a mechanic that made them have to touch the floor that complaint would be ten times worse
That doesn't really excuse the fact that the overheating mechanic seems a superfluous limitation on what is arguably the game's core mechanic: flight mobility. That's literally one of the few things (other than setting/aesthetic) that seems to set the game apart from the upcoming Division 2.
They could've enticed players to hit the ground in combat periodically by giving certain javelins devastating-but-short-ranged abilities. That way players could choose to equip skills and make a tactical choice to hit the ground or stay aloft in combat based on their loadout choices (and they actually do, with the melee attacks and short-ranged weaponry). That'd be interesting. The overheating mechanic became nothing more than an annoying bar I had to watch before I ever finished the first mission. It adds nothing to the fun of the gameplay. It's completely unnecessary.
The ammo issue is completely separate.
EDIT- thinking on it, the overheating mechanics seems to literally be weak effort to create some sort of interactivity with the game world itself. But it's far too basic and limited to add to the fun.
Demo system did not have actual solo game play so who knows how that will really be. All we have now is their word that it will be doable. Maybe at launch, maybe not. I did read they will have running through the hub.
You can do the story missions solo...you have to go into the social tab and set your expeditions to 'private'. You'll get popups every time saying "Anthem is best experienced with others. Change to 'public'?" which are kind of annoying, but the solo play is there. Matchmaking is forced on for FreePlay, though.
OK, I finished the story mission long ago. Now all solo seems to be out and is group only.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
My impressions: The gameplay is ok, I had fun. The menus are some of the consoliest console menus I've ever consoled, bleh!
I hear this complaint about a ton of pc games nowadays, what is it exactly that makes a menu "consoley"? I've never seen a ui that made me think.. man this is a console menu.
I'd say it's because you have to go through sub menu to sub menu, even though you can see the options right there on the right, you still have to go into the menu to access them.
Lots of confirm, confirm, confirm, back, back, confirm, back, confirm, confirm, back, back, back, hold to exit.
You can also tell whenever the menus use tabs running along the top and they have asinine standard keybinds like "Y" and "U" to change menu tabs. It's begging to be replaced by "LB" and "RB" buttons, because that's the controller scheme it was primarily designed for and, as such, is an intuitive way to navigate said tabs.
My impressions: The gameplay is ok, I had fun. The menus are some of the consoliest console menus I've ever consoled, bleh!
I hear this complaint about a ton of pc games nowadays, what is it exactly that makes a menu "consoley"? I've never seen a ui that made me think.. man this is a console menu.
I'd say it's because you have to go through sub menu to sub menu, even though you can see the options right there on the right, you still have to go into the menu to access them.
Lots of confirm, confirm, confirm, back, back, confirm, back, confirm, confirm, back, back, back, hold to exit.
You can also tell whenever the menus use tabs running along the top and they have asinine standard keybinds like "Y" and "U" to change menu tabs. It's begging to be replaced by "LB" and "RB" buttons, because that's the controller scheme it was primarily designed for and, as such, is an intuitive way to navigate said tabs.
Absolutely. This game is an MF'ing in-house port. The menu proves it. Any AAA game should have 2 UI/UX teams, one for console and one for PC. PC standards for UI/UX are so straight up and easy to manage I don't why the F these cross platform devs are so lazy about implementing.
Tabs, Windows with [X] in the top right, dropdowns, modals, breadcrumbs, and recognizable shortcuts would go a long way.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
First thing I ran into was a bug that made the screen too big. That was real frustrating because there was no real way to fix it. I had to figure out where the .ini file was and manually change something there.
I ran into the infinite load loop, but after a few times it stopped (I purposely played at an off hour though)
The first person part of the game seems annoying and unnecessary.
Conversation choices were pointless. If the reason for first person was immersion the conversation proves that's a farce. It's basically the difference between [1. Hey] [2. What's up?]
I think the pointer system is silly as a default. A mini map makes more sense. At least make the pointer a key press.
The non-speaking NPCs look/behave weirdly. They stand there and motion like they're holding conversations with their mouths closed. This is a nit pick but again, I thought the whole reason for this part of the game was immersion.
Literally the very first mobs I encountered disappeared off the face of the map. This happens frequently in parts of the map outside of missions/events
When I ran my first mission, I set it as private but it wouldn't have it. I got thrown into a group with other people and literally got dragged through the story. I don't even know how anything happened
The rewards screen gets buggered (all I see is purple numbers representing the players)
I played on hard. You run out of ammo during boss incursions (bullet sponge). In addition there is definitely a ridiculous infinite mob spawn that occurs in these instances. No matter how much pew pew you do the fight will turn into having to exploit leashing and cover system
Oh yeah, guns sucked in comparison to cool downs. Maybe that will be corrected
Flying is fun and a cool system. The problem is, turning is a convoluted mess on PC. In practice it shouldn't be that way.
Underwater takes everything that was decent about flying and destroys it. AVOID WATER. I wanted to punch a developer in the face after 3-4 seconds in water.
Leaving the "mission area" will teleport you back to spawn point. That f#$%ng sucks in a supposed open world game
As I originally suspected, this is a game that has plenty of potential but is being released in an unpolished unfinished state. The first person story stuff is absolutely disposable in every way. It serves no purpose beyond making you walk around slow (you can't run) and point and click on stuff and press [F]. You never see the interaction (because I guess it costs to much to see your hands grab things). It would have been better to just set up a shared lobby with all players in 3rd person and allow everybody to interact with the NPCs (like how we're all used to in the MMORPG space).
If you're concerned about NPC faces because of ME:Andromeda don't worry everything looks great. Thinks looks pretty decent, and surprisingly the game ran OK. I didn't dare try to run the game on ultra. I did custom settings.
The combat mechanics feel ok. It's basic AF. 2 guns, pew pew, 2 offensive skills, 1 defensive, one ultimate. The actual game play isn't dynamic at all. The mobs are dumb AF have pretty short leashes but they will auto track and shoot the mess out of you (reminds me of the Firefall debacle how mobs would stupidly glob together but track to you even when they can't see you). In some instances they will keep spawning until you have nothing.
Anthem is totally a nice looking piece of mediocrity. It's not terrible, but it DAMN sure ain't "good" either. The most fun I had was modifying my paint job, and picking out my javelins loadout only to realize none of it really mattered because of how they approached enemy NPC mechanics. It's all bullet spongery.
Maybe they'll correct everything by launch, but I sure ass hell ain't paying to find out. Thanks in advance to all the mine shaft canaries making the sacrifice. I'm not sold.
[2.5/5] after they fix the bugs and launch its a [3/5]
I agree with everything this guy said. This game is not terrible is just isnt very good.
I don't consider a demo to be a waste of time. To your point though, if they're really genuine about offering a demo experience they'll do so after the game goes live and keep it free for Origin Pass members for a couple months.
So players think the demo is a genuine experience of what the game is going to be like, warts and all? If you are going to wait until launch and reviews why play the demo now? If not, and you are going to decide purchase on the basis of a demo good luck to you. But as I said the game could be better than the demo, who knows?
It may be that players won't be able to play a demo by the time they decide to buy, just watch some video footage, that will tell you all you need to know.
Get of the hype train now at Prelaunch Station and wait until it has reached Anthem Launched before you check to see if you want to board again.
Meh... I found it useful to see if I would like the combat, camera, etc. Turns out I did so I'll be watching it. If the full release is better and the game grows I'll prolly buy in. Not enough of these out there imho.
Comments
Some few annoyances:
- No running in town is way too slow.
- Way too easy to get out of the playing area in missions. They should really add some barrier or something.
- Quite a few invisible walls.
- Navigating the menus with m&kb is a little annoying.
- Rotating javelin in forge is incredibly slow with mouse.
- Scrolling through all the colour choices, also zooms/unzooms the javelin. I don't know why....
- Flying does take a bit to get used too with m&kb.
Overall, I enjoyed it. I'm still weary of EA + I'm broke so I'll wait to see how it shapes regardless. I never had issues with ammunition besides boss fights, but it's easy to just go kill some enemies to keep on going.They could've enticed players to hit the ground in combat periodically by giving certain javelins devastating-but-short-ranged abilities. That way players could choose to equip skills and make a tactical choice to hit the ground or stay aloft in combat based on their loadout choices (and they actually do, with the melee attacks and short-ranged weaponry). That'd be interesting. The overheating mechanic became nothing more than an annoying bar I had to watch before I ever finished the first mission. It adds nothing to the fun of the gameplay. It's completely unnecessary.
The ammo issue is completely separate.
EDIT- thinking on it, the overheating mechanics seems to literally be weak effort to create some sort of interactivity with the game world itself. But it's far too basic and limited to add to the fun.
I played on Xbox One X and it controlled fairly well and ran ok. Seamless world-loading without screens should've been a non-negotiable feature in development, in my opinion. I had occasional ammo issues like many others, but don't really mind coming down to earth to take some trash out close and resupply.
I agree with MadFrenchie that, in normal dry conditions, overheating occurs a bit too fast for my liking. I haven't done FreePlay yet, but it sounds like they matchmake you into a squad from the very beginning...I really think they should throw 30 players into a shard and phase them in and out as you pass into new regions, let loot drop for any players that contributes to kills, put in proximity VoIP and have old-fashioned squad invites like players are used to.
I think it may cost them some sales that they chose to drop you into an original IP at level 10 without any tutorial or intro to the storyline and lore. Games with this kind of budget and these lofty aspirations need to have a polished introduction, and this demo is not it. This looks like another grower that'll take a bit of time to come into its own rather than the instant home run I'm sure they were hoping for after the initial reaction to the reveal.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
so you are saying its Warframe???
Perhaps it is just an issue of perception. I can’t help but feel the game companies are trying to rip people off these days, expecting the initial sales to drive completion of the product, rather than the improvement of it, if that makes sense.
I believe the public’s impatience has driven this way of doing things and the companies have found ways to capitalize on it, even if that means holding back on a complete product, in order to make more money. For instance, we used to pay $50 for a complete game with a couple of free patches. Now we pay $60 + $15x 3 for the expansions (season pass, dlc, or whatever they call it now). It wouldnt surprise me if a development team had a complete game and the publishers cut out a chunk of it to sell separately as dlc. Dragon Age released paid dlc less than a week after the game. It’s gotten worse imo.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Lots of confirm, confirm, confirm, back, back, confirm, back, confirm, confirm, back, back, back, hold to exit.
As I originally suspected, this is a game that has plenty of potential but is being released in an unpolished unfinished state. The first person story stuff is absolutely disposable in every way. It serves no purpose beyond making you walk around slow (you can't run) and point and click on stuff and press [F]. You never see the interaction (because I guess it costs to much to see your hands grab things). It would have been better to just set up a shared lobby with all players in 3rd person and allow everybody to interact with the NPCs (like how we're all used to in the MMORPG space).
If you're concerned about NPC faces because of ME:Andromeda don't worry everything looks great. Thinks looks pretty decent, and surprisingly the game ran OK. I didn't dare try to run the game on ultra. I did custom settings.
The combat mechanics feel ok. It's basic AF. 2 guns, pew pew, 2 offensive skills, 1 defensive, one ultimate. The actual game play isn't dynamic at all. The mobs are dumb AF have pretty short leashes but they will auto track and shoot the mess out of you (reminds me of the Firefall debacle how mobs would stupidly glob together but track to you even when they can't see you). In some instances they will keep spawning until you have nothing.
Anthem is totally a nice looking piece of mediocrity. It's not terrible, but it DAMN sure ain't "good" either. The most fun I had was modifying my paint job, and picking out my javelins loadout only to realize none of it really mattered because of how they approached enemy NPC mechanics. It's all bullet spongery.
Maybe they'll correct everything by launch, but I sure ass hell ain't paying to find out. Thanks in advance to all the mine shaft canaries making the sacrifice. I'm not sold.
[2.5/5] after they fix the bugs and launch its a [3/5].
¯\_(ツ)_/¯
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Tabs, Windows with [X] in the top right, dropdowns, modals, breadcrumbs, and recognizable shortcuts would go a long way.
¯\_(ツ)_/¯
It may be that players won't be able to play a demo by the time they decide to buy, just watch some video footage, that will tell you all you need to know.
Get of the hype train now at Prelaunch Station and wait until it has reached Anthem Launched before you check to see if you want to board again.